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Can you add this feature to the in-game self-examination function?
If you adopt the suggestion, please @reply to me, thank you
(this works with affinitys too (besides willows))
I enter a server with “pre-game lobby” mode and press start and get kicked out
LUA ERROR stack traceback:
../mods/workshop-3211917378/modmain.lua:73 in (upvalue) postfn (Lua) <66-132>
scripts/modutil.lua:157 in (field) _ctor (Lua) <155-158>
scripts/class.lua:191 in (upvalue) SkillTreeWidget (Lua) <181-194>
scripts/widgets/redux/loadoutselect.lua:266 in (method) SwitchContext (Lua) <262-292>
scripts/widgets/redux/loadoutselect.lua:238 in (field) onclick (Lua) <238-238>
And I have another idea, is it possible to automatically activate the pre required skills when clicking on them?
For example:
The Elding Spear of Wigfrid needs to be preceded by Bragi's Learning I and Bragi's Learning II;
So after selecting the Elding Spear skill, automatically activate Bragi's Learning I and Bragi's Learning II?
This is not a request, it's just a small wish from me. Anyway, this module will always be my favorite module of the year!
if you use an outside source insight mod that would let you go BEYOND the normal cap and save that as a preset, go to another world load that preset in and save it, it ALLOWS any of the NON CRAFTING insight abitlys to function which uhhhh sounds exactly like it does sound, broken as hell
Same thing is happeing with the beard storage.
This works with a very limited amount of the skills of other characters too.