Tabletop Simulator

Tabletop Simulator

(Fixed) Ark Nova With Marine Worlds v5.0
62 Comments
The Selfish Meme Mar 15 @ 8:36am 
Great mod! There is a small bug: icon counter takes into account cards which were discarded through the portal.
Okonoma Feb 25 @ 7:27am 
Awesome mode. Thank you! Any chance for adding ARNO 3.0 solo cards?
Lamios  [author] Jan 18 @ 8:23am 
Hello all - I have now released 5.0 with some bug fixes and with Map Pack 2 added. Thanks to MrFancyTrex for providing the assets!

Couple of notes - you'll see that the map pack 2 assets are a bit lower resolution than the previous ones. That's just to do with the quality of the scans I have available. I'll improve once I have better ones.
I also corrected a bunch of small bugs - the one where the hand limit university does not replenish in Marine Worlds is proving tricky though, so that one isn't fixed yet, but I'll look further into it whenever I have time. It is not game breaking so hopefully doesn't cause too many problems.

Have fun!
Nor Dogroth Jan 5 @ 2:16pm 
@MochiMochi change your rotation increment in the top menu
Lamios  [author] Jan 4 @ 4:20pm 
@MochiMochi I'm not sure what you mean by diagonal grids?

@Spearhead thanks for reporting, I'll look into that.
Nor Dogroth Jan 2 @ 9:46am 
Thank you very much for the fix!
MochiMochi Jan 2 @ 12:50am 
How do you rotate the enclosures to fit diagonal grids? It kept jumping from horizontal to vertical
smugskull Dec 5, 2024 @ 5:49pm 
Beautiful
小渡,好机会! Nov 29, 2024 @ 8:31pm 
thank u so much for this ,very helpful for me
Spearhead Nov 20, 2024 @ 11:29pm 
Very nice improvements. Noticed a few minor things in recent games: The "Flip cards" button does not update on starting the game but does so if a player reconnects to the host. Also in marine Worlds the university with the hand limit increase seems to not replenish from the stock. Worked in yesterday's base game playthrough, though.
Cadaver Dog Nov 11, 2024 @ 5:33pm 
Yes, map pack 2!!!
DocteurA Oct 20, 2024 @ 12:51am 
Great Thanks for this patch !
MrFancyTrex Oct 13, 2024 @ 12:36pm 
@Lamios Gotcha, I sent the request and I'll see if I can find a way to get them to you
Lamios  [author] Oct 13, 2024 @ 12:28pm 
@MrFancyTrex sure! If you can send them my way I'm happy to add them. Feel free to add me as a friend on steam and I'll share an e-mail address you can send it to.
Fyi I'm travelling until halloween so it will have to wait until then.
MrFancyTrex Oct 9, 2024 @ 8:16pm 
@Lamios Map Pack 2 just got released a week or so ago with 5 brand new maps if there is a way I can send you the maps scans and you could add them that would be great!
Lamios  [author] Oct 5, 2024 @ 1:39pm 
@LOLI SOVIÉTICA - that sounds like a failure to download the Kraken table (the asset this mod uses). I recommend deleting the mod completely and trying to reinstall it; you should not have to import any tables yourself.

@Nilsi - This is what the rulebook says about this:

`In the rare case that you drew 3 cards of the same action type, draw 1 more random Action card of another action type. You must use that one and 1 of the 3 Action cards you drew initially.`

You can find this deck in the top left, directly up from the "Pass Cards" button - Alternate Action Cards should be the third deck from the left on the horizontal divider.
LOLI SOVIÉTICA Oct 5, 2024 @ 11:30am 
When I open the mod the game is not under any table, without being able to line up the action cards and when I try to place a table, the game becomes bigger than it and loses all configuration, how can I solve this?
Nilsi Oct 5, 2024 @ 10:44am 
I am probably dumb, but when we play as two. we get 3 "bonus" action cards each. and if I am to pick 1 last action card, for instance a "build" type of card, and I already have it. Am I not supposed to pick a random new bonus action card there, if so, where do I do that? I can't seem to find this deck of cards....
Lamios  [author] Oct 5, 2024 @ 10:33am 
@warner392 - Click "subscribe" and it should show up as an option to use inside "Create Game" on Tabletop Simulator.

@MrFancyTrex - Which ones?
MrFancyTrex Oct 3, 2024 @ 6:26pm 
Will the new maps be added to this eventually?
warner392 Oct 2, 2024 @ 8:09pm 
new to steam, want to play this. can anyone help?
ProfessorLizzard Sep 18, 2024 @ 4:23am 
Thank you for the money fix! I have not been able to schedule a three player game recently, but if i can, I will report back with the results.
Lamios  [author] Sep 17, 2024 @ 2:36pm 
Just uploaded the fix for bug #1 (player money), hope that helps. Still haven't been able to reproduce the others though - will try again a bit later, but any extra info is appreciated if you come across anything.
ProfessorLizzard Sep 15, 2024 @ 8:35am 
Tried to reproduce it with a friend, the issue did not appear. I will try again with three players another time when I can.
Lamios  [author] Sep 12, 2024 @ 4:33am 
Awesome, no problem! I should be back next monday so happy to have a more detailed look then.
ProfessorLizzard Sep 11, 2024 @ 6:51am 
Thank you for the reply! I will try to get more info on the scoring card issue.
Lamios  [author] Sep 9, 2024 @ 4:48pm 
Hello @ProfessorLizzard - I'm currently on holiday so I don't really have access to the system to debug this. Just letting you know that it will take a little bit. I had a quick look at the script at least and figured out the way to reproduce (and fix) problem 1, so it should be a simple fix once my holiday is over. I have not found or been able to reproduce 2 and 3 in my 30 min of replication, so if you have any other details on how often they trigger please do let me know (I tried with 3 player games and everyone got their final scoring cards). Otherwise I'll dig a bit deeper once I'm back.

Glad you enjoy the mod!
ProfessorLizzard Sep 8, 2024 @ 1:52pm 
Hello! We are really enjoying the mod, glad you fixed the other one. But there are some issues still.
1, Yellow player gets an extra money during startup.
2, When multiple players are present during setup, half of them only get a single Final Scoring card.
3, Sometimes Refill Display will say Flip Display even when the game has started. I will get back to you about how to reproduce this one, but also seems to be related to multiple players.
Lamios  [author] Aug 25, 2024 @ 9:18am 
Glad you enjoy it!
theDUFF Aug 25, 2024 @ 9:10am 
@Lamios Ok. Thanks. We’ve already banned the Lake, but I was just asking on the off chance there was a better way.
BTW – top work on the mod. It is fantastic. Thank you for all your time and effort.
Lamios  [author] Aug 25, 2024 @ 8:19am 
@theDUFF not at the moment unfortunately - the mod is built to replicate the board game as much as possible and this would be a problem in the actual board game too, which is designed for asymmetrical play (as you only get one physical copy of each map). I don't currently have the time to make the scripting work with copied maps (other responsibilities atm), but I'll add it to a list of feature requests and when I have bit more time I'll look into that.

My suggestions would be to just ban Silver Lake outright in your group (it's definitely an outlier, and I don't think other top performing maps have such a large delta - Rescue Station, Outdoor Areas, Park Restaurant are all solidly in the "good" territory), or to use the flipsides (Map A) if you want everyone to have an easier time.
theDUFF Aug 25, 2024 @ 7:58am 
Is it possible to ensure that all players use the same map from the map pack when playing? Some maps, like Lake, seem slightly overpowered, so we'd prefer everyone to play on the same map. However, there is only one version of each map, and copying them in Tabletop Simulator seems to break the scripting. Is there a way to work around this?
Lamios  [author] Jul 28, 2024 @ 4:54am 
Hey everyone - just to let you all know, pushed version 4.0 through today, with big changes to the layout, clearer separation of boards, tons of bugfixes (including, hopefully, to the scripting problems that some people were having) and much better Marine Worlds support.

v4.0 is purely the work of Informal_Geek and he should get all the credit for it, he's been amazing with this!

A full list of changes is available in the Notebook in game under "Releases".

Have fun!
The Dave Jul 26, 2024 @ 10:18am 
Fired this up and initially looks very promising. If I manage to get a game in I will report back..
Lamios  [author] Jul 21, 2024 @ 9:37am 
Thanks @craig_richard - I've tried reuploading from a version that's definitely working on my end. Can you update and let me know?

If that doesn't fix it then the asset for the table is definitely borked, so I'll look into recovering that.
Qweg Jul 21, 2024 @ 6:58am 
Confirming script shows broken my end still
Lamios  [author] Jul 20, 2024 @ 5:32pm 
Hey @Strix @Aldarys28 @DURIAN

Mind confirming whether the issue is still happening or not? From the logs you've shared it looks like the table was failing to load. I've not had that happen to me, on my side it seems to be working correctly - perhaps Steam's assets failed to load the table for a while for whatever reason.

Let me know if it happens again and I'll have a look.
Strix Jul 20, 2024 @ 1:16pm 
It works again! Woohoo!
Strix Jul 18, 2024 @ 6:53pm 
Confirming the same broken script error. :(
aldarys28 Jul 18, 2024 @ 4:39pm 
Good to see I'm not the only one. I got this error on the other Mod for Ark Nova as well.
aldarys28 Jul 18, 2024 @ 4:38pm 
Playing today started getting this error with the script:
Error in Script (Global) function <onLoad.: Object reference not set to an instance of an object
Error in Script (Global) function <onSave>: chunk_4:(1927,2-32): bad argument #1 to '!!next_i!!' (table expected, got nil) <10>
DURIAN Jul 18, 2024 @ 1:41pm 
This mod appears to be broken for me at the moment. None of the buttons seem to work and I get the following error when I first create a game:

"Error in Script (Global) function <onLoad>: Object reference not set to an instance of an object
Error in Script (Global) function <onSave>: chunk_4: (1924,2-32): bad argument #1 to '!!next_i!!' (table expected, got nul)"
Judas the Priest Jul 12, 2024 @ 12:35am 
Hi there Lamios, I realize I didn't follow this up. I ended up resolving the issue (I had mod caching off in an attempt to fix issues with other mods - turning it back on solved the issue). I did end up creating a little fork of this mod with a more standard resolution for the 1-tile image and that also fixed it, but privatized the fork since it no longer seems necessary. I'm happy to share anyway if requested. Thanks Lamios :)
Caramel Jul 9, 2024 @ 6:02am 
Thank you!
Lamios  [author] Jul 2, 2024 @ 4:30pm 
Just pushed the suggestions above from Informal Geek after he graciously shared a save with me - all the thanks go to him!
Informal_Geek Jul 1, 2024 @ 10:39am 
I have a save I can share with you, where I modified the map bag, and the build section. I sent an FR if interested.
Lamios  [author] Jun 29, 2024 @ 5:24pm 
Hey @Informal_Geek! Great suggestions, thanks for reaching out.

Grimnebulin was the original author of this scripted version, and I just took over when it broke and he was away. I've only done a few fixes to get the broken things working, but I've not done any actual asset changes or fiddled with the contents.

That being said, I'll see what I can do. I do have a day job and it takes a fair bit of time, so it might take a bit, but when I next have a slow weekend I'll look at updating those.

Have a good one!
Informal_Geek Jun 28, 2024 @ 12:20pm 
Hi, if you're still actively updating this mod, I have a few suggestions of things to update/include.

First up, would you mind swapping the rulebook out with it's 1.2 revision? Here's a link to it: https://capstone-games.com/wp-content/uploads/2021/10/Ark-Nova-Rulebook.pdf

Second one, would you consider adding the official 1a-8a map variants that the designers Mathias and Bastian created for BGA, and also made available for download use?
BGG Post by the designer: https://boardgamegeek.com/thread/3323674/some-more-map-variety-coming-to-bga
BGG File: https://boardgamegeek.com/filepage/281859/alternative-version-of-zoo-maps-1-8-as-published-o

Lastly, would you consider bringing in Icarus's one page player aid file?
BGG File: https://boardgamegeek.com/filepage/247132/ark-nova-one-page-player-aid
Lamios  [author] Jun 23, 2024 @ 9:57am 
@Judas the Priest - one tile being completely black (and others not) is usually some networking blip and failing to download that specific tile from the steam CDN. When that happens I recommend saving and reloading to try to force the game to re-download the tile. If any particular tile is giving you extra trouble, let me know which and I'll try reuploading it.

@Findsthelost - I can't reproduce. Do you get any specific error message? Just started a few games and they worked fine.

@lin135711 - No worries, welcome to TTS :) The maps are in a little brown bag on the edge of the able, right above the Aquarium tiles. They're easy to miss as the bag color is very similar to the color of the wood on the table. If you look a straight line up from the Large Aquarium you should be able to spot them. If you're still struggling poke me and I'll send you a screenshot. Enjoy playing!
Lamios  [author] Jun 23, 2024 @ 9:57am 
@jeffvdp - not sure what's up with the import custom dialog box. Neither me nor any of the people I've asked to test get that. The assets are distributed through steam's Content Delivery Netwrk (CDN), so maybe check if there is some networking rule on your side blocking download of steam assets? That's my only idea - unfortunately can't reproduce your problem, so it's hard to advise correctly.

@anneisaway - can you expand a bit on what tiles aren't snapping correctly? Make sure you have clicked "Start Game" and the maps have become large enough to fit the whole playing board - otherwise their dimensions will be off. I've not encountered snapping problems so far, but if you do, you can always rotate tiles by hovering them and pressing Q/E on your keyboard (or another key if you've changed the binding for this - Q/E are the defaults for rotation), which can help when the snapping is slightly off.