Crusader Kings III

Crusader Kings III

Old Gods Expanded
472 Comments
Dr. Knevin  [author] Sep 25 @ 10:23pm 
@ronnieraso2005 - no worries, thank you for the clarification!
ronnieraso2005 Sep 25 @ 9:26am 
@Dr.Knevin turns out a large patch mod that made a bunch of different landmark/special building mods compatible was breaking my entire mod list, I assumed it was your mod as I only encountered the issue once I added it but I was wrong as it kept being an issue even after I turned it off, sorry for the false reporting of a bug!
Dr. Knevin  [author] Sep 24 @ 3:49am 
@COMRADE-sloth - thank you! For more updates check out the discord, I post updates almost daily there!

@Rilia - I'm aware of the issue. The next update is coming along nicely, and I hope to be done with it in October!
Rilia Sep 24 @ 1:26am 
the mod prevents the construction of new buildings (from Coronations, like Poorhouses, etc.)
when can we expect the patch?
(or am I doing smth wrong?)
COMRADE-sloth Sep 21 @ 8:22pm 
Great Job so far thanks for keeping us in the loop Dr. Knevin
Dr. Knevin  [author] Sep 9 @ 11:38pm 
@Cat_and_cat_inc - I believe so, but I don't dare to promise anything. So far things are looking good though
Cat_and_cat_inc Sep 9 @ 6:00pm 
Do you think it is going to be out by October?
Dr. Knevin  [author] Sep 9 @ 5:59pm 
@Cat_and_cat_inc - No I don't think so. Also, lately I have made quite some progress on the update so things are going forward!
Cat_and_cat_inc Sep 9 @ 4:47pm 
Is “Coronations” going to hamper your development of the Scythian update?
Squidian The BoFish Sep 6 @ 11:25am 
right on, love the mod!
Dr. Knevin  [author] Sep 6 @ 2:05am 
@Squidian the BoFish - definitely in the future! I want to make a Greco-Roman update down the road but I want to wait a bit with it since I expect it to be massive. Meanwhile, hellenism has already been updated with 7 tenets, although it's not exactly the same as the roman religion.
Squidian The BoFish Sep 5 @ 2:50pm 
could you add the roman pantheon to this?
Dr. Knevin  [author] Sep 2 @ 2:21am 
@cat_and_cat_inc - yes! That's the plan.
Cat_and_cat_inc Sep 1 @ 9:30pm 
"dietary law at a very detailed level," will this be applied to other faiths in vanilla?
Dr. Knevin  [author] Sep 1 @ 9:20pm 
@Valasatre, of the Ebon Chalice - For landless adventurers, the mod adds adventurer contracts to hunt monsters from folklore. Currently there are only contracts based on slavic folklore but I plan to add more with the next update.

@Cat_and_cat_inc - I know. The main time-consuming thing I have been working on is doctrines that dictate dress-code and cosmetics. For scythians, this will enable them to wear tattoos. For Egyptians, or any faith that is syncretic with kemetism, it will allow you to make your rulers dress as pharaohs, and so on. Additionally, I have added the ability to customise your dietary law at a very detailed level. I'm also adding a doctrine for animal sacrifice.
Cat_and_cat_inc Sep 1 @ 1:00pm 
Kinda sucks that the update is going to take so long, but what is the updates scope?
@Dr. Knevin Thank you for your response! Forgive my asking further - Vampire Contract?
Dr. Knevin  [author] Sep 1 @ 2:36am 
@Valasatre of the Ebon Chalice - it's a potential outcome of the Vampire contract. Currently that is the only way to gain it in-game.

@Corn Mother - I don't have any plans to add that, but I have been thinking about ways to revive dead/ancient religions a bit easier in-game.

@Cat_and_cat_inc - Sad to say that the next update isn't ready, the primary reason is because the scope of the update grew a lot. That said, I think the new content is really cool and I look forward to share it. I'm hesitant to give any real speculation on when exactly it should be ready, but I am working hard to complete it.
Cat_and_cat_inc Aug 31 @ 4:50pm 
Now that August is ending, how is the update going?
Corn Mother Aug 31 @ 4:01pm 
Great mod! Will there be a decision to restore the Egyptian Empire/Kemet?
How does/can one unlock the Vampire trait in-game?
Beorhthere Appleby Aug 24 @ 8:29am 
I can hardly wait for a decent Celtic religion. XD
Dr. Knevin  [author] Aug 24 @ 4:02am 
@ronnieraso2005 - that's strange, I haven't had this issue. Are you running any other mods?
ronnieraso2005 Aug 23 @ 7:48am 
It seems like this mod is causing Norse and Irish characters to be in sick gowns at all times. Not sure why
Dr. Knevin  [author] Aug 18 @ 10:52pm 
@flint01 - Thank you! I hope it will keep delivering good content in the future!
flint01 Aug 18 @ 6:16am 
I just want to say thank you. The mod is awesome.
Dr. Knevin  [author] Aug 13 @ 2:47pm 
@Bloody Mary - thank you for reporting the issue, it is definitely not intentional so I will look into the issue and hopefully fix it
Bloody Mary Aug 13 @ 4:27am 
Is it just me, or does this mod stops certain commander traits (Like Raider, Logistic etc) from gaining XP, while others, like faithful blade (basically all that just need battles to level up) work fine?

And yes, first tough it was just a load order problem or a mod conflict, so I went the full mile testing by activating mods one by one, and when I found this one stopped the Traits from gaining XP I deactivated all other mods and just went Vanilla + this one...and still no XP.
Dr. Knevin  [author] Aug 5 @ 7:15am 
@Beorhthere Appleby - not yet but it is planned! I am working on an update for Scythian religion now, then I will begin the update for Celtic faiths!
Beorhthere Appleby Aug 5 @ 4:18am 
Have Celtic faiths been added to this mod yet?
Dr. Knevin  [author] Aug 5 @ 2:31am 
@cat_and_cat_inc - some african faith, preliminary Yoruba but it's not fully decided yet.
Cat_and_cat_inc Aug 4 @ 6:42pm 
What do you think you’re going to do after the Celts (who are after the Scythians)?
Dr. Knevin  [author] Jul 14 @ 1:39am 
@Cat_and_cat_inc - good, but has become a bit more ambitious than planned because I have been experimenting with outfits and tattoos. Think it will add some cool features but I am doubtful that I will be done by the end of August, but I hope so.
Cat_and_cat_inc Jul 13 @ 6:44pm 
How is development of the Scythian update coming?
Dr. Knevin  [author] Jul 4 @ 8:54pm 
旧日眷者 - thanks for the feedback, is there any specific portion of the features that needs some better explanation?

@Jax123 - Yes! I'm currently working on Scythian religions and after that I will work on Celtic paganism
Jax123 Jul 4 @ 8:36am 
Do you plan on adding Gaelic and Brythonic Faiths?
旧日眷者 Jul 4 @ 12:36am 
很好的模组,但是介绍有点过于简洁了,很多内容不知道如何触发。希望可以加一个说明指南
Dr. Knevin  [author] Jun 29 @ 10:20pm 
@Username - Hello! There is not currently any patch for just catholic trinity. There is one for MB+ together with Catholic Trinity but I don't think it is updated and I am not the one making/updating that patch
Username Jun 28 @ 5:17am 
Hi! Is there a patch just for catholic trinity and this? When I run them together it crashes
Dr. Knevin  [author] Jun 27 @ 9:55am 
@Wodan - yes, in the future. I plan to make an update on continental germanic Paganism at some point but have quite some more faiths to cover before that.
Wodan Jun 27 @ 7:07am 
Wil lyou also add the Old Saxons faith from the continental Germanic Saxons before Karl the great slaughter the Saxons?
Dr. Knevin  [author] Jun 19 @ 4:28pm 
@FrogThug - not currently, and sadly I don't think I have the time to make a compatibility patch in the near future
FrogThug Jun 17 @ 11:55pm 
Is there a patch available to make this mod work with More Provinces?
Dr. Knevin  [author] Jun 15 @ 1:43pm 
@Cat_and_cat_inc - I would like to do an update on Persia, but I'm not sure if I will manage within 2025

@织田信长 - I see, yeah then they would need a compatibility patch, I will look into it
织田信长 Jun 15 @ 10:56am 
@Dr. Knevin
Both mods modify 00_core_tenets.txt , and they will overwrite each other. I understand this is the most important point.
Cat_and_cat_inc Jun 15 @ 9:58am 
Do you plan on doing a Zoroastrian update in the near future, or at least within the year?
Dr. Knevin  [author] Jun 15 @ 9:11am 
@Connorus - thanks for noticing that, I will fix it as soon as I am back from vacation!

@织田信长 - I can look into it, is there any specific issue that happens when using both mods?
织田信长 Jun 15 @ 5:56am 
Connorus Jun 15 @ 4:32am 
Also, @Dr. Knevin reforming Hellenism can't be done unless you remove the 'Household Gods' tenet, since it still has the vanilla 'Has reformed the Roman Empire' trigger
Connorus Jun 15 @ 3:56am 
@Dr. Knevin thanks for the response! I was planning a Seleucid restoration game and I was wondering if I should just delay it a bit until Hellenism is fully expanded. It seems that I won't have to, but I'm excited for when the update comes!