Stellaris

Stellaris

United Fleet NSC3 Patch
20 Comments
Zipzopdippidybopbop  [author] Jul 15 @ 1:54am 
Glad to know that works!
D4/Mralexs Jul 14 @ 4:44pm 
I fixed it by deleting the ship sizes file the other user mentioned
Zipzopdippidybopbop  [author] Jul 14 @ 4:19am 
Not surprised - it hasn't been updated for a long time. Once PDX have finished patching 4.+ I will take a look into this and make fixes.
D4/Mralexs Jul 13 @ 7:14pm 
This seems to prevent bioship sets from having stations, science ships, and construction ships
Zipzopdippidybopbop  [author] Jul 10 @ 8:10am 
Glad to hear! However, I will not be patching Stellaris mods any more until Paradox fix the horrible 4.0 release of the game. Once it's been stabilised, I will update my mods =)
某堇色女高中生 Jul 10 @ 7:06am 
I have found the problem with this mod about unable building NSC3 ships
NSC3 updated its common/ship_sizes files after the update of stellaris 4.0 and deleted the game start MOD configuration window and the corresponding flags about allowing the nsc3 ship building but this mod still using the old version of the file about common/ship_sizes on NSC3.
Ezra Jun 1 @ 11:35am 
Having an issue with the cruisers. The normal cruisers can't be made because they're missing a mystery component that doesn't exist and there are floating guns on the strike cruisers.
Zipzopdippidybopbop  [author] May 31 @ 3:48am 
I'm not sure - as I've said with my other mods, I'll take a look into it once Paradox finish this patching cycle.
2021credit May 30 @ 10:04pm 
Sorry, I also removed this patch and now I can build NSC3 ships.
Why?
Zipzopdippidybopbop  [author] May 26 @ 1:06pm 
This wont affect any of that - from what I remember it simply changes the model layout.

Ship building problems are not related to this mod.
嘉然今天吃黄牌 May 26 @ 10:06am 
Moreover, it will also lead to the inability to build explorationships
嘉然今天吃黄牌 May 26 @ 10:05am 
After testing, it will cause the ships of nsc3 to be unable to be built, and the cruiser model remains abnormal.
Zipzopdippidybopbop  [author] May 10 @ 4:20am 
In which case great - No need to keep it =)
General Tennobi May 10 @ 12:17am 
So i did some testing and this mod not only breaks the whole of NSC mod, but its also now redundant since United Fleet now has NSC support integrated
Zipzopdippidybopbop  [author] May 8 @ 10:47am 
It should be; from what I recall it doesn't affect the new files (for United Fleet anyways).

Test it and if there are any problems, let me know!
Lancer_Vance May 8 @ 10:45am 
Is this still good with 4.0?
Ezra Apr 4 @ 3:20am 
Ignore my other comment, found out it was a mod conflict
Ezra Apr 4 @ 2:41am 
The Frigates don't have models, are those planned for the future or no?
Zipzopdippidybopbop  [author] Apr 12, 2024 @ 1:06am 
I have absolutely no idea why it would cause conflicts, considering the files edited by this mod are the ship types and sizes. Doesn't touch individual modules.....
Alberich Apr 11, 2024 @ 11:17pm 
for whatever strange reason, this is completely incompatible with https://steamcommunity.com/sharedfiles/filedetails/?id=3140138234 & https://steamcommunity.com/sharedfiles/filedetails/?id=3128860257

This patch is forcing the equip loadouts on the right side of the ship designer to be "vanilla" or default NSC, and it doesn't matter which load order I put this patch on, before or after it still affects both. I'm guessing this file messes with 00_ship_sizes.txt according to the one that Better Reactor Boosters also messes with? (But why is it also affecting it if I put BSB after this one in the load order?)