Cities: Skylines

Cities: Skylines

First Person Camera - Continued v3.1.7 (STABLE)
313 Comments
CitesSkyliner Nov 13 @ 11:02am 
Oh. Do you plan on updating this and the submods?
Will  [author] Oct 31 @ 7:39am 
@CitesSkyliner
To avoid any confusion, the "Info Panel" that I referred to is
https://github.com/will258012/FPSCamera-Continued/wiki/Camera-Controls#info-panel

The name is inherited from v2. As for why, I think it's just because of its ability to display information.
CitesSkyliner Oct 31 @ 7:27am 
Where does it say that and why call it the info panel?
Will  [author] Oct 18 @ 4:34pm 
@CitesSkyliner
You can just press Ctrl + i or disable "Show info panel by default".
CitesSkyliner Oct 18 @ 10:35am 
ALLOW US TO REMOVE THE GUI PLEASE!
Will  [author] Oct 7 @ 5:54pm 
@Yup
I think our wiki is exactly what you're looking for.
If you still need assistance, please try to be more specific with your question. Thanks!
Yup Oct 7 @ 3:41pm 
instructions?
Will  [author] Sep 28 @ 7:53am 
@Smokey
Would you please check my comment from early August? And I might add that ACME has an FPS mode that might meet your needs. Hope it helps!
Smokey Sep 28 @ 6:55am 
I still have the issue where entering first-person mode de-selects anything I selected with move it or procedural objects. This was not the case on older versions of the mod, and for me is very inconvenient. I would really appreciate if the mod maker could look into this issue! Thanks
Will  [author] Sep 23 @ 3:19am 
@CreatorOfWorlds
Could you confirm at your convenience whether the issue is restricted to two mods?

1.Create a new modlist in Skyve
2.Enable only FPC, Toggle It, and Unlock All
3.Start a new city and draw a district
4.Engage free-camera mode then exit

Please let me know if the issue occurs again. Many thanks!
(It seems you might have missed my previous DM, so I’m forwarding it here for your reference.)
CreatorOfWorlds Sep 15 @ 8:27am 
@will
When i started the savegame the game gave me the 'update' info box for the mod. So fairly surden that it's the newest version.
Will  [author] Sep 15 @ 7:37am 
@CreatorOfWorlds
Please ensure that you are using the latest version.
CreatorOfWorlds Sep 14 @ 9:16am 
@Will
I'm not seeing district names coming out of FP view :-)
Still seeing the district names coming out of the cinematic camera. Maybe that is an effect from ACME or native, I don't know.
Will  [author] Sep 14 @ 12:43am 
@gurokku19x @CreatorOfWorlds
Fixed, please check
Will  [author] Aug 22 @ 9:01am 
@gurokku19x
If you are using Toggle It, try toggling the "District Names" setting and any other district-related settings twice. Then, reenable the hide ui setting and check if the issue is resolved.
If this doesn't help, please follow the "IMPORTANT REMINDER FOR COMMENTING". Many thanks!
gurokku19x Aug 22 @ 5:35am 
@creatorofworlds i fixed it by toggling off "hide games ui" idk if that would help your problem though.
CreatorOfWorlds Aug 22 @ 12:09am 
Interesting, regarding the district names.
I have it the other way around, normally mine are toggled off, but when exiting the fp camera, they are on again.
gurokku19x Aug 21 @ 2:17pm 
why does every time I exit the first person camera, my district names and labels disappear? Does anyone else have this happening to them?
Will  [author] Aug 3 @ 5:40pm 
@saifullahiy
Thanks for sharing your log file! However, I can't see the link; it seems to have been hidden.
Could you please use a different file-sharing service?
Will  [author] Aug 3 @ 5:34pm 
@Smokey
Sorry for the inconvenience caused by the update! For now, you can use the arrow keys for precise movement and Ctrl+arrow for precise rotation. You can also try using ACME together, which also has fewer camera limitations. However, since this issue affects a limited number of users, it's unlikely to be fixed soon. Thanks for your feedback and understanding!
Smokey Aug 3 @ 1:17pm 
when selecting something with move it and entering first person mode, the move it object is unselected. this worked fine in older versions and made zooming in on small or obstructed movements with move it very handy. how can this functionality be restored?
saifullahiy Aug 3 @ 4:50am 
This is my output log, highly appreciate it if you can have a look, thanks

{LINK REMOVED}
Will  [author] Jul 31 @ 1:50am 
@saifullahiy
This mod won't affect save files. I'm not sure why, unless you followed the "IMPORTANT REMINDER FOR COMMENTING". Thanks!
saifullahiy Jul 30 @ 11:22pm 
For some reason my savegame can't be loaded with this mod after the latest update. Does anyone know any possible reason?
BluePaintball Jul 19 @ 4:36pm 
Ok ty
Will  [author] Jul 14 @ 5:25pm 
@BluePaintball Of course, just press "]" or disable "Show info panel by default"
BluePaintball Jul 14 @ 5:23pm 
Is there a way to hide the speed bar on top?
Will  [author] Jul 3 @ 7:34am 
@CreatorOfWorlds
Thanks for your reply! Maybe we could talk privately for better communication?
CreatorOfWorlds Jul 3 @ 7:01am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
CreatorOfWorlds Jul 3 @ 6:18am 
@will
To add to the last comment. I have had this mod disabled and enabled, while restarting the game and so on.
Now it seems that nothing is interfering with network anarchy ui.
So i might it have been a glitch with some other reason then this mod. Or at least only periodicaly.
CreatorOfWorlds Jul 3 @ 6:04am 
@will
one more comment i'm afraid.
I have only been able to test this with turning of this mod off, and then the issue is gone.

With this mod active, then in relation to the network anarchy mod, clicking on buttons on the 'modes' segment of the ui for network anarchy will makes it disappear.
The same happens when using keymapping to change the modes, then that part of the anarchy mod also disappears.

The keymapping should not be conflicting with any keymapping that i have made in the first person mod.
CreatorOfWorlds Jul 3 @ 4:47am 
@will

Me again. with another comment beside the other two.

Im a big user of the commuter destination mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2475986859&searchtext=commuter

I know it is diffiult for modders to ensure mod compatability.
When i load a savegame, then the commuter destination works fully as intended and showing the 'pedestrian' icons as it should.
However, when ever i have used the mod 'follow mode' in this mod and then return to normal game, then the commuter destination does no longer show the pedestrian icons when using that.

Is it at all posible that this mod leaves something active when exiting follow mode or in some other way disrupts the commuter mod from showing the pedestrian icons?
CreatorOfWorlds Jul 3 @ 4:21am 
@will
to add to below.

The free camere mode keymapping seems to behave somewhat 'strangely' in regards to enable/disable the ui.
Lets say i'm playing normally and have engaged the vanilla follow mode (the ui is shown) then i click the key mapping for free camera mode.
Then what happens is that follow mode is deactivated and the ui is disabled.
If i then click the keymapping again, then the follow mode is reactivated and the ui is again shown.
CreatorOfWorlds Jul 3 @ 4:12am 
@will
A few comments from testing.

Setting the combined keymapping for toggle info panel as ctrl-shift-I will only show I in settings, but does work.

Regarding the toggle for the vanilla follow mode and the mod follow mode. Let's say i'm in the mod follow mode of a cim, and then the cim boards a train. If i then use the toggle to change to the vanilla follow mode to get a birds eye perspective, it seems like the camera is being set to follow the train and not the cim :-(
So when the cim gets of the train, it is still the train that is followed, and not the cim.
Smokey Jul 1 @ 2:31pm 
the new update gave me an error when exiting first person view. however it was fixed by clicking "reset type settings" in the mod options.
CreatorOfWorlds Jun 29 @ 7:15am 
Nice, looking forward to trying the updated version💪
Will  [author] Jun 24 @ 7:53am 
@daniel.utzu
Have you checked the FAQ and followed the instructions in "IMPORTANT REMINDER FOR COMMENTING"? It should typically work whenever the mod is enabled. Feel free to ask if you have any concerns!
BTW if I may point out, it seems like you're mixing up "mod" and "assets." CCPs usually only provide assets, not functioning as mods. So, as I mentioned, there won't be any conflict issues. :)
daniel.utzu Jun 22 @ 6:46am 
It is called the skyscraper content creator pack. For the camera, is there something I should do to make it work, like settings? This is because whenever I click on a person, it doesn't show the camera icon, as shown in picture 6 (not including cover pic).
Will  [author] Jun 21 @ 4:42pm 
@daniel.utzu
I've never heard of that, but I suppose it works with the mod you mentioned. This is just a camera mod, so it shouldn't affect buildings except for LOD optimization.
Well, I also have no idea unless you could follow the last part of the description... Thanks!
daniel.utzu Jun 21 @ 12:55pm 
I tried to use this but it didn't work at all, and I have no idea why.
daniel.utzu Jun 21 @ 12:51pm 
Does it work with the skyscraper mod? The one you have to pay for.
Will  [author] Jun 18 @ 7:42am 
@blowed4sure
LOD optimization reduces model detail at a distance to improve FPS. The higher the option, the smaller the distance. If it's not needed, you could just disable it.
u did well Jun 17 @ 2:27pm 
Could you please split the offset and the movement speed? Currently, I can either not adjust the camera offset when following a cim or vehicle without it going all over the place or move at snails pace in free camera mode if I don't want to constantly adjust the setting, so splitting those options would be greatly appreciated!
blowed4sure Jun 17 @ 9:50am 
Why is the LOD still bad? Even in high mode,
CornMaruVT Jun 9 @ 6:30pm 
@Will oh. I heard it has issues after the Cities update but i'll try it now.
Will  [author] Jun 8 @ 3:23am 
@CornMaruVT
Of course it's working. Are you having issues?
CornMaruVT Jun 8 @ 12:06am 
is this mod able to be used now?
Will  [author] Jun 7 @ 5:42am 
@chabiytb0792 @CreatorOfWorlds
We've released a test version, please check. Hope it's worth the wait!
Will  [author] May 30 @ 2:29am 
@CreatorOfWorlds
Thanks again for your suggestions! I'll add them to the plan.
CreatorOfWorlds May 30 @ 2:19am 
This would be my wishlist for keymappings/features added (needs the ability to use combination keys)

Keymapping to directly activate FPV for selected entity while in vanilla follow mode in cinematic mode
Keymapping to return from FPV to vanilla follow mode in cinematic mode

Keymapping to enter walk-through mode while in vanilla cinematic mode
Keymapping to return from walk-through mode to vanilla cinematic mode