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Thanks for the notice.
I will take a look at it this week.
https://steamcommunity.com/sharedfiles/filedetails/?id=3363611459
Only through discord at the moment
It is only available to commanders with the admiral subclass, and only if you have cloaking technology.
Updated for 4.0.x
I think the easiest way to make the traits pickable in the empire creator would be to create a copy of the trait(s) which are only available at game start and do not have the requirement to have a subclass trait.
Well, yes, but actually no. They're all veteran traits, and require a subclass before they can show up.
Commanders with the general subclass have a pool of traits separate from those with the admiral subclass. I have not added any non-army traits to the pool of general traits.
This person ment that the amount of trait's you've added, watered down the pool of triats so it's less likely for generals to roll army traits. With addition of so many new trait's you may need to increase the range of choice.
I just wanted to acknowledge your joke, I chortled.
This mod doesn't change anything about vanilla traits, and does not have any non-army general traits so it shouldn't be the cause of this issue.
@tilarium This is a game and not real life after all. ;)
Managers are a type of administrator job. They should be affected by any administrator modifiers.
I'm currently playing a Megacorp and apparently they have "Manager" jobs instead of Administrator.
Would it make sense to alter the traits to also apply to the Manager job?
Cheers for keeping the mod going!
Done :)
This is Korean translation mode. Please link to your mod.
Thanks for telling me!
Will be fixed the moment I am able to upload mods again.
"Gain naval capacity *euqal* to 5% of your pops"
Nice mod btw
Does this affect all classes and sublcasses, or only specific ones?
I might have made the weights for the modded ones too high, or it could be that they feel more rare because there's simply less destiny traits for that specific class, and thus the modded traits occupy a larger number of traits in the pool of available traits.
In any case: I was wrong, and you can in fact get to pick from more destiny traits by changing NUM_DESTINY_TRAIT_OPTIONS in defines.
Not any that I know of.
You should be able to use this mod in an existing game as it just adds new traits.
https://steamcommunity.com/sharedfiles/filedetails/?id=3108330591