Stellaris

Stellaris

More Leader Traits
58 Comments
kroun  [author] Jul 3 @ 4:09pm 
@alankraskow
Thanks for the notice.
I will take a look at it this week.
alankraskow Jul 3 @ 3:39pm 
Hi @kroun I just noticed that the icon for leader_trait_MLT_covert doesn't work properly. The trait is blacked out and has no symbol.
tzverg Jun 27 @ 8:35am 
hydra Jun 26 @ 2:10am 
thank you for tier 3 revert its so much better
kroun  [author] Jun 6 @ 3:22am 
@Starshot
Only through discord at the moment
Kalco May 25 @ 11:15pm 
3.14 archive?
Tal'Raziid May 13 @ 1:02pm 
Huh, neat; had never seen it in any of my other runs before witht his
kroun  [author] May 13 @ 12:05pm 
@Tal'Raziid
It is only available to commanders with the admiral subclass, and only if you have cloaking technology.
Tal'Raziid May 13 @ 11:14am 
How do you get Darkstalker?
anon May 12 @ 10:51pm 
Just letting you know the friendly face trait seems to be giving me +350 opinion on its second level instead of just +35
DeLSS May 8 @ 3:29pm 
Is this compatible for 3.14?
tilarium May 6 @ 3:34pm 
Update: May 6 @ 6:16pm
Updated for 4.0.x
Demognomicon May 6 @ 3:25pm 
I see the update. Is it 4.0 ready?
Tal'Raziid May 6 @ 3:25pm 
What was the update today?
MeteorJunk Nov 12, 2024 @ 5:04pm 
@N7GHoST that is exactly what I meant, thank you.
kroun  [author] Sep 24, 2024 @ 2:32pm 
Rulers, like any other leader, won't get a subclass until they reach level 4.
I think the easiest way to make the traits pickable in the empire creator would be to create a copy of the trait(s) which are only available at game start and do not have the requirement to have a subclass trait.
66.444.4.4.33.777 Sep 24, 2024 @ 2:26pm 
Thank you, so should I just leave it blank then or does the ruler not get a subclass
kroun  [author] Sep 24, 2024 @ 12:57pm 
@Togfar
Well, yes, but actually no. They're all veteran traits, and require a subclass before they can show up.
66.444.4.4.33.777 Sep 24, 2024 @ 11:56am 
Is there a way to make these leader traits show up on the empire creation screen for their base level? Thank you.
MaxiundMicky Sep 24, 2024 @ 9:24am 
Every time I playtest for my mod I realize how much I get used to having these traits x)
kroun  [author] Sep 4, 2024 @ 3:34am 
@N7GHoST
Commanders with the general subclass have a pool of traits separate from those with the admiral subclass. I have not added any non-army traits to the pool of general traits.
N7GHoST Sep 4, 2024 @ 12:47am 
By "Have a suspicion this mod is causing generals to almost never receive an army trait,"
This person ment that the amount of trait's you've added, watered down the pool of triats so it's less likely for generals to roll army traits. With addition of so many new trait's you may need to increase the range of choice.
DarthGisa Jul 2, 2024 @ 3:49pm 
First of all, thank you for your work. I translated your mod for the Italian stellaris community, if you like you can put it in the description. here is the link https://steamcommunity.com/sharedfiles/filedetails/?id=3280610892
WolfintheWheat Jun 7, 2024 @ 6:27pm 
@tilarium
I just wanted to acknowledge your joke, I chortled. :HappyMoonman:
kroun  [author] Jun 6, 2024 @ 12:40am 
@MeteorJunk
This mod doesn't change anything about vanilla traits, and does not have any non-army general traits so it shouldn't be the cause of this issue.
MeteorJunk Jun 5, 2024 @ 9:49pm 
Have a suspicion this mod is causing generals to almost never receive an army trait, really frustrating since army needs bonuses far more than navy typically does
Song May 25, 2024 @ 1:07pm 
@kroun My bad, guess I tested it wrong. Thanks!
@tilarium This is a game and not real life after all. ;)
kroun  [author] May 25, 2024 @ 7:59am 
@Song
Managers are a type of administrator job. They should be affected by any administrator modifiers.
tilarium May 25, 2024 @ 6:36am 
Are managers supposed to increase unity? They don’t were I work!
Song May 25, 2024 @ 5:10am 
The "Administrative Privileges" trait(s) (leader_trait_MLT_bureaucrat) adds more unity production to Administrator jobs.

I'm currently playing a Megacorp and apparently they have "Manager" jobs instead of Administrator.

Would it make sense to alter the traits to also apply to the Manager job?

Cheers for keeping the mod going!
Azurian  [author] May 22, 2024 @ 8:11am 
@Beathoven
Done :)
Beathoven May 21, 2024 @ 10:52am 
could you please add the english localization to the other languages so that we dont have syntax names when not playing english, thx.
MorningBlue May 12, 2024 @ 2:27am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3200384137&searchtext=
This is Korean translation mode. Please link to your mod.
kroun  [author] Apr 24, 2024 @ 5:45am 
@Molten Ring
Thanks for telling me!
Will be fixed the moment I am able to upload mods again.
Molten Ring Apr 23, 2024 @ 6:54pm 
Just a typo in the Citizen Recruiter trait, as its shown in the screenshot and ingame:

"Gain naval capacity *euqal* to 5% of your pops"

Nice mod btw
ShinyNobody Apr 19, 2024 @ 9:26am 
Thank you. It seems i was just really unlucky. i scum saved to check with a new leader and then i got a good shuffle.
kroun  [author] Apr 19, 2024 @ 8:26am 
@ShinyNobody
Does this affect all classes and sublcasses, or only specific ones?

I might have made the weights for the modded ones too high, or it could be that they feel more rare because there's simply less destiny traits for that specific class, and thus the modded traits occupy a larger number of traits in the pool of available traits.

In any case: I was wrong, and you can in fact get to pick from more destiny traits by changing NUM_DESTINY_TRAIT_OPTIONS in defines.
kroun  [author] Apr 19, 2024 @ 6:04am 
@ShinyNobody
Not any that I know of.
ShinyNobody Apr 19, 2024 @ 4:50am 
It seasm that with mods like these the vanilla destiny tratis are really rare. Is there a possinbility to make me pick from more then 3 traits?
Odin Apr 14, 2024 @ 8:43pm 
4th mod of yours I've fallen in love with. keep up the killer work boss :)
Via Apr 6, 2024 @ 10:00am 
Also the mod is great! Thank you
Via Apr 6, 2024 @ 9:59am 
Having said the mod doesn't work, I solved that by wiping out the mod folder once. It was just a noob issue my bad :brotherskull:
gobbibomb Apr 4, 2024 @ 5:20am 
Military emp trait is fattible?
Debil Anusovich Mar 28, 2024 @ 2:34am 
i love jumping pacifistic empires frfr
Tal'Raziid Mar 26, 2024 @ 11:18pm 
I see you also enjoy cloaking and ambushing a mfer
kroun  [author] Mar 26, 2024 @ 8:03am 
@MIAFLEGION
You should be able to use this mod in an existing game as it just adds new traits.
Via Mar 26, 2024 @ 3:23am 
Strangely, my every game shows no leader with any trait from the mod. 3.11.2. I tested this with all DLCs disabled other than Galactic Paragons and all mods disabled other than the mod itself. Does anyone else have the same trouble?
MIAFLEGION Mar 25, 2024 @ 9:50pm 
Can i add this to my existing game? Or do i have to start a new one?
卡尔文迪斯梅特 Mar 25, 2024 @ 9:11pm