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I'm going to look at the other error now and see what I can do about that.
[string "../mods/workshop-3193740295/modmain.lua"]:1238: attempt to index global 'self' (a nil value) LUA ERROR stack traceback:
../mods/workshop-3193740295/modmain.lua:1238 in (upvalue) Should Plan Action (Lua) <1237-1239> ../mods/workshop-3193740295/modmain.lua:1253 in (method) DoAction (Lua) <1252-1258> scripts/components/playercontroller.lua:4377 in (upvalue) old_OnLeftClick (Lua) <4192-4382> ../mods/workshop-2525858933/modmain.lua:133 in (method) On Left Click (Lua) <127-134> scripts/components/playercontroller.lua:619 in (upvalue) PlayerControllerOnControl (Lua) <561-662> ../mods/workshop-2873533916/modmain.lua:174 in () ? (Lua) <156-182>
=(tail call): -1 in () (tail) <-1--1>
=(tail call): -1 in () (tail) <-1--1>
If that doesn’t work, you can save existing plants with F1 as usual. If you really want, you can launch a private server and use console commands to give yourself the stuff like plants, make the base, save it, and then return to the main server.
The numbers on the projections are the automatically calculated priority values, so high numbers should be placed before smaller ones. You can disable these in the advanced tab if they get in the way.
Apart from those questions, this really is cool! I can't wait to actually set up my own projections!