Victoria 3

Victoria 3

Agitators Interaction Rebalanced
5 Comments
Energywelder Jul 17, 2024 @ 1:06pm 
Ah, that explains what has been causing that crash for me lol
AtomicBlastPony Jul 17, 2024 @ 8:27am 
Paradox changed the folder structure for modifiers, while this mod still uses the old "modifiers" folder. As a result, the game will crash when you click on a country with such a modifier as the game attempts to render it.
Update needed!
Energywelder May 22, 2024 @ 2:39pm 
also seeing this error right now while trying to run down a crash:

[17:26:37][jomini_script_system.cpp:262]: Script system error!
Error: has_law trigger [ Wrong scope for trigger: character, expected country ]
Script location: file: common/script_values/99_agitator_values.txt line: 7

[17:26:37][jomini_script_system.cpp:262]: Script system error!
Error: has_law trigger [ Wrong scope for trigger: character, expected country ]
Script location: file: common/script_values/99_agitator_values.txt line: 13

[17:26:37][jomini_script_system.cpp:262]: Script system error!
Error: has_law trigger [ Wrong scope for trigger: character, expected country ]
Script location: file: common/script_values/99_agitator_values.txt line: 19

[17:26:37][jomini_script_system.cpp:262]: Script system error!
Error: has_law trigger [ Wrong scope for trigger: character, expected country ]
Script location: file: common/script_values/99_agitator_values.txt line: 25
Energywelder May 22, 2024 @ 2:38pm 
list of agitators is unusable by 1870 as opening it will freeze the game for a solid few minutes.

Perhaps making banished agitators vanish into obscurity after 1-2y unless theyre historical or popular enough?
drweez Apr 26, 2024 @ 6:56am 
hey there. nice work on the mod. i noticed that the AI is quite loose with the exiling, the list of potential agitators ballooned so high that the game lags hard by the 1860s.