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LUA ERROR stack traceback:
../mods/workshop-3191348907/scripts/languages/newstring/describes.lua(85,1) in main chunk
=[C] in function 'require'
../mods/workshop-3191348907/modmain.lua(100,1) in main chunk
=[C] in function 'xpcall'
scripts/util.lua(789,1) in function 'RunInEnvironment'
scripts/mods.lua(602,1) in function 'InitializeModMain'
scripts/mods.lua(576,1) in function 'LoadMods'
scripts/main.lua(387,1) in function 'ModSafeStartup'
scripts/main.lua(518,1) in function 'callback'
scripts/modindex.lua(103,1) in function 'BeginStartupSequence'
scripts/main.lua(517,1) in function 'callback'
scripts/modindex.lua(735,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(709,1) in function 'Load'
scripts/main.lua(516,1) in main chunk
last line master_server_log.txt
[00:00:00]: Mod: workshop-3191348907 (New Constant) Loading modmain.lua
last line caves_server_log.txt
then send them to "POPULAR DISCUSSIONS" or just paste the corresponding part to comment
most of the time, the bugs-info starts with "LUA ERROR"
if you cannot create a world, then "caves_server_log.txt" and "master_server_log.txt" is needed
能不能 吧死亡收割 剥离出来单独一个武器mod伤害那些可以自行调节
真的喜欢好久了 求求作者了
Regarding the inability to start the game, please send the log , because we have verified that there is no problem when opening it alone
报错日志相当长,主要内容大概就这句话
WARNING! Invalid resource handle for atlas 'FROMNUM', did you remember to load the asset?
看不见的黑雾封走位,怪潮连续硬直,感觉这设计属实是有点侮辱灾厄的bgm了,实在不行咱们换个bgm都可以
不太理解为什么还要给暗能量加隐身,阴成啥了都。 本来暗能量的优解是死后一个小暗能量都不杀,变成5个大的之后用亮茄杖迅速互相溅射弹死。 因为生成的距离和时间本来根本不够在重生前杀死5个小能量的,但凡留一个就和原来一样难杀。 现在5个小的长大直接隐身,要不是insight有个圈提醒下,不灭令牌再多也没用。