Rivals of Aether

Rivals of Aether

The Knight
64 Comments
Mr. mayo Nov 8 @ 12:22pm 
idk why but they aren't in the character select (yes i checked all of the character mods i instaled)
Joelj_John Oct 2 @ 8:44pm 
Such a little man capable of so much destruction, I'm so proud.
Grimminator May 27 @ 4:55am 
I think the design is very well done in reference to the main game AND it feels incredibly fluid playing him! Incredible work!
warfox23 Apr 24 @ 9:36pm 
Thanks, it's great
Reiga  [author] Apr 24 @ 5:56am 
@warfox23 @Aeternity8678 My apologies, the newest Rivals of Aether patch caused a different logic to be used for sprites to be loaded in and caused placeholder sprites left in files to be loaded in for many characters. The elephant graphic came from a template character I use for my mods.

It has been fixed on this mod, although I'd like to just reiterate that if you see Sandbert or Tester stickman assets on any other characters in the coming days, it's likely not the mod's dev's fault, but rather due to the newest patch. Have a great day!
Aeternity8678 Apr 24 @ 5:38am 
what da hek is crystal heart suppose to be? Why is there a silly bird??
warfox23 Apr 24 @ 1:31am 
Hello, I would like to report that there is a texture error that occurs when using the "Crystal Heart", I don't know if they can still fix this error, I love the pixel art design of the character but this bug bothers me :C
Lore Apr 22 @ 6:36pm 
u could make a "charm" mechanic, he is so fun but i think it needs more things
SpectralStriker Oct 16, 2024 @ 8:10pm 
Great mod! One of my favorites. Though I do wanna ask, Will the sprites ever be uploaded at all? I *really* like the style of this one
BasedNameHere Sep 17, 2024 @ 8:49am 
While this character is good for the most part, I feel like his mechanic could be tweaked a little. So his spells are "extremely good, but are put on a leash by the cooldown". While I agree his enhanced spells are really good, I disagree that a three second cooldown is enough to balance their use. This character is very visibly a rushdown style glass cannon with little reliance on their spells, so they may not even need to use another spell within the span of three seconds. I think that either the cooldown should be increased to perhaps around 10 seconds or that there shouldn't be a cooldown at all and instead a different mechanic could take it's place.
The other thing I suggest is lowering the height of his charged down special. It's a very strong move as is, so the unnecessarily large hitbox is a little too much. It probably shouldn't reach top platforms from the ground is all I want to say.
repeatsalt Jul 29, 2024 @ 7:16pm 
Ah, alright. Thank you! Just wasn't sure if others would find it visible or not.
Reiga  [author] Jul 29, 2024 @ 6:46pm 
Hello repeatsalt, there are a few writing tips for Dream Nail Dialog in the "KNIGHT DREAM NAIL COMPATIBILITY GUIDE & LIST" Discussion Thread, hope it helps
repeatsalt Jul 28, 2024 @ 10:49am 
Yo, just noticed that there isn't a dedicated Forum Post on the topic of writing dream dialog(ue).
SageisNIce Jul 6, 2024 @ 7:39pm 
sorry i guess :|
Reiga  [author] Jul 6, 2024 @ 11:29am 
SageisNIce, I believe that's just the move's endlag. I have tested on my front and that's not really an issue that exists
SageisNIce Jul 1, 2024 @ 5:40pm 
idk if this is a bug or part of the new update, but i think the 30 frame cool-down for neutral B gets applied to not just that input, but for all of the attacks like basics and specials.. along with taunting i think? like i press down tilt and the move takes more time than normal to activate and not like how it felt earlier.. again i think the game thinks that the cool-down for neutral B is every attack and not just only NB like what i think is supposed to happen.. also the 30 frame timer resets every time you input an attack, that too..

sorry for bugging again but i just really like playing this character lol, im happy to do a bug report for them anytime :)
dwrekkr13 Jun 28, 2024 @ 5:38pm 
cool mod i love it
SageisNIce Jun 24, 2024 @ 9:36pm 
probably a bug, but the recent update made the shade version of neutral B have a small hurtbox near the bottom left corner of the attack that lasts for 6 frames when the projectile spawns.. hope this 2nd bug report of mine helps :)
D O O K S Jun 12, 2024 @ 9:03pm 
Totally Hollow:GDNormal:
./dr4ghs Apr 25, 2024 @ 2:39pm 
I love this.
COOLSKELETON95 Apr 11, 2024 @ 12:48pm 
nice. Hollow Knight
ATalksToSelf Apr 6, 2024 @ 1:48pm 
@ThatOneGuy123 You need to press down on your control stick/keyboard (like you would for a dtilt or dspecial) and then press taunt (since if you have taunt on the dpad it doesn't read the different dpad directions, the game sees them all as one input)
ThatOneGuy123 Apr 5, 2024 @ 7:39pm 
uhm i dont know how to down taunt and im pressing down but nothing happens
Victor Luigi Apr 4, 2024 @ 10:41am 
i dunno who'd work for that dream nail thing.. uh

v1 maybe?
Reiga  [author] Apr 1, 2024 @ 6:57am 
Yes, that's because the Life Orb buddy deals self-damage every time you spawn a hitbox, and Descending Dark is a multi-hit constantly spawning new hitboxes.
It isn't really achievable for me to account for all ways other mods try to alter this character, so just consider it a quirk of those Pokemon item mods.
Minty Mar 31, 2024 @ 6:55pm 
cant find a way to reproduce it with only the knight, think its an issue with life orb + descending dark.
Minty Mar 31, 2024 @ 6:43pm 
he seems to have a bug where he takes upwards of 120% when doing some attacks, not sure which specifically but ive been playing against the cpu and sometimes he'll suddenly start taking % every frame. gonna test it some
Reinbew Mar 30, 2024 @ 1:29pm 
New Knight? MUST. TRY. IT.
Rang Mar 22, 2024 @ 7:06pm 
this has actually become one of my favorite workshop mods in recent memory, super good stuff! super fun, feels like a genuine translation of the knight's kit in the source material, but with enough tweaks to keep it feeling at home in rivals. dream nail compat was also an excellent touch, i anticipate that'll become pretty popular
Cascoskas Mar 19, 2024 @ 12:45pm 
Better than that more popular Knight in the workshop
rauchlec29 Mar 18, 2024 @ 3:24pm 
Hold down on L-stick and then taunt for down taunt.
vbenoit81 Mar 15, 2024 @ 2:46pm 
This is an amazing character, but I may or may not have encountered something that I could only call a glitch.

I was using my controller and, as the description of the mod says, I hit down taunt to use dream nail. Down taunt usually does nothing (usually doesn't even taunt, and everyone knows that), and I guess it just refused to pull out the dream nail? Idk if I'm doing something wrong and I'm just not too smart, or if it's a glitch. I use the D-pad for taunts so maybe that's the problem?
Reiga  [author] Mar 14, 2024 @ 8:37pm 
gave it a read, thank you for the time it took to write all that, and thanks for playing the character!
Shiomaneki Mar 14, 2024 @ 7:59pm 
alright, here it is

https://pastebin.com/TRN60hqP

thx for making such a cool mod
Reiga  [author] Mar 14, 2024 @ 7:54pm 
Maybe post as a pastebin idk
Shiomaneki Mar 14, 2024 @ 7:30pm 
I wrote a really lengty review about this mod but I can't put it here because of the limit, where can I post it?
Rat. Mar 14, 2024 @ 2:11pm 
Why are there so many reworks going on?
Jetie Mar 14, 2024 @ 8:39am 
Can he do the fortnite dances
Gremushka Mar 14, 2024 @ 2:59am 
Better than old knight, i love him!
neurosis51 Mar 13, 2024 @ 9:05pm 
I think the empowered N-special should also beat out weaker projectiles. Right now it clashes against weak spam projectiles that don't even flinch.
neurosis51 Mar 13, 2024 @ 9:02pm 
Overall fun with great art and good animations, but his run speed is atrocious. I feel like Krag is faster than him and it's not like the Knight has any crazy good wavedash properties to offset that either.
Werter Mar 12, 2024 @ 8:17pm 
recovery is pretty poor in comparison to the rest of the kit imo, if it was directional that'd be awesome
Katana_Gaming Mar 12, 2024 @ 11:12am 
Thanks!!!
Wood Mar 11, 2024 @ 11:18am 
RAAAAAAAAAAAAAAAAAAAGHHHHHHHHHH!
Reiga  [author] Mar 11, 2024 @ 10:46am 
I'll see to making NSpec2 pierce soon, thanks for the feedback
God Damn It Mar 11, 2024 @ 10:09am 
Would really love some upgrades to the mechanic.
-Make back air slower but it can refresh the shade
-Dreamnail should also refresh.
-Maybe give fair and utilt tipper refresh too since those are new and worse than his moves in the game.
Would also appreciate if you can give him a form of stage control maybe with grounded Down B as a summon or a dreamgate to teleport to
Katana_Gaming Mar 11, 2024 @ 9:24am 
like jon sayed, a multi hit shade soul and/or piercing would make the projectile feel much better
Sans Deltarune Mar 11, 2024 @ 8:55am 
Little gremlin
stinky Mar 10, 2024 @ 6:33pm 
amazing mod and the only knight mods that feels like the character the only problem is he is a little small and hard to hit and 2 his up tilt feels a little strange beyond that 10/10 mod
SageisNIce Mar 10, 2024 @ 6:28pm 
anytime dude :)