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Slight down side (for a escape simulator they were more walking around then actual puzzling)
try patching P03 door, it open on the side of the pipe puzzle and make it akward
As much as i would love to it is really optimised to the maximum with this map size and so many elements
The whole Crypt and Magic tower is very very far east from the island vehind the pirate ships.
Maybe you can try working something with settings? I can't guarantee how will it look tho because i mostly tested on ultra everything
really liked it, puzzles are easy enough to flow through the map, but hard enough to think for a bit.
My two piece of feedback though:
1. I have to agree that it is a bit too dark, especially in certain places.
2. I spent about 5 minutes wandering around the finale Tower in the back, trying to figure out how to get inside, before finally realizing you can just walk through the door. Just having a perpetually closed door gives the impression that there's another step or puzzle that doesn't actually exist.