Escape Simulator

Escape Simulator

Inscryption
18 Comments
Drakgo Jun 27, 2024 @ 6:37pm 
Can confirm camera will not spawn in single player. It did in multiplayer but then I got stuck in a room and couldn't get out when my friend moved on. seems like this has an interesting concept though from the bit that i was able to do in multiplayer.
Zachpope Jun 26, 2024 @ 9:21pm 
camera doesn't spawn no matter what i do, tried restarting, uninstalling and reinstalling, ect. but the camera just won't spawn
Ravn Jun 26, 2024 @ 1:45am 
A little rough around the edges, but I enjoyed it :) The love for the game shines through
Scott J'bonnett May 6, 2024 @ 1:27am 
Got physically stuck in the casket that opens with a key - rooms looks great otherwise, love Inscryption!
LittleNinja Apr 28, 2024 @ 4:37pm 
As an Inscryption fan, this was a great love letter! I did notice there were a TON of lighting issues, though. Much of the text in Grimora's area was impossible to read.
Kirby with a Gun Apr 26, 2024 @ 7:14pm 
As an Inscryption fan, seeing the game turned into an escape room was amazing! I did find a bug where for some reason Grimora's chamber can only be accessed by one person in co-op mode. Not sure why this happens. Other than that, great map! :steamthumbsup:
Daedalus Apr 20, 2024 @ 11:43pm 
Some sound effects are insanely loud. Other than that, decent puzzle.
Bouletsdelamer Mar 30, 2024 @ 7:06am 
Love how much of the real inscryption is inside, 100% worth how you recreated the game
Slight down side (for a escape simulator they were more walking around then actual puzzling)
try patching P03 door, it open on the side of the pipe puzzle and make it akward
Cpt.Haxray Mar 14, 2024 @ 6:12pm 
Im sure you put a lot of effort into this one, but it is incredibly easy to the point of being dull.
Smiling_Bread/TTV  [author] Mar 10, 2024 @ 1:19am 
@BrushStroke
As much as i would love to it is really optimised to the maximum with this map size and so many elements

The whole Crypt and Magic tower is very very far east from the island vehind the pirate ships.

Maybe you can try working something with settings? I can't guarantee how will it look tho because i mostly tested on ultra everything
BrushstrokeOfChaos Mar 9, 2024 @ 8:44pm 
Can you work on some optimizing? I cannot play :(
Apoptosis Mar 8, 2024 @ 12:18pm 
Hi, Iike the idea, but unfortunately my friend could move into the tomb in the second level. Maybe it can be patched
SuperJura  [developer] Mar 7, 2024 @ 12:42pm 
cool room, really atmospheric. Managed to solve it from the 2nd try, in the 1. one I got stuck in the casket that animated into me and I couldn't move.
really liked it, puzzles are easy enough to flow through the map, but hard enough to think for a bit.
Akame_18_ Mar 7, 2024 @ 7:04am 
I think this room is really creative, i enjoyed the tower the most, and the vibe of it is also really good. After new patch i havent got any problems with darkness or doors as other say. Everything was clear and easy. Although i find it kinda overwhelming that the world is so big it takes some time to go from one place to another. Its not a big deal tho, good luck working on your next rooms
ditzib Mar 7, 2024 @ 3:05am 
I agree with the comments below, was really dark for me in a lot of places. Enjoyed it though, the atmosphere was good.
RonJonJovi Mar 6, 2024 @ 7:34pm 
I definitely agree with the other comments that it's too dark in spots, but that is how the original game is sometimes, so it's a bit forgivable, though definitely brings down the fun just a touch. Also same with not knowing where the carrot goes , but that also may be attributed to it being too dark to see. Last, agreed on the doors not actually being open, but just being walkthroughable . Fix those little issues and I'd say this is a solid room, and considering the limitations of the Escape Simulator, I think you did a decent job getting the feeling of the original game. I'd give it a solid B, with definite potential.
br0ther_bear Mar 6, 2024 @ 3:16pm 
I enjoyed it.

My two piece of feedback though:
1. I have to agree that it is a bit too dark, especially in certain places.
2. I spent about 5 minutes wandering around the finale Tower in the back, trying to figure out how to get inside, before finally realizing you can just walk through the door. Just having a perpetually closed door gives the impression that there's another step or puzzle that doesn't actually exist.
stephness36 Mar 6, 2024 @ 2:30pm 
I'm really struggling with the start of the outside area. It's way too dark and I've no idea where I'm meant to put the carrot.