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Also another issue though is that sequence results in the target cursor getting lost sometimes. It may be something to consider having the target cursor return to the player position on entering a new room
However due to the way the mother chase is setup I am unable to give complete access to the whistle piece during the chase, and instead Yondu is locked to only using the manual mode during the event.
Isaac.GetItemIdByName("Birthright") returns -1, not actual birthright id.
I assume this mod was being made before Repentance 1.7.5 patch
But if it persists you are welcome to contact me again
"MC_POST_UPDATE" from "whistle piece" failed: ...scent_3171975933/yondu_scripts/items/yondu_headpiece.lua:72: attempt to get length of a nil value (field 'spawnedEntitys')
Stack Traceback:
...scent_3171975933/yondu_scripts/items/yondu_headpiece.lua:72: in function 'callbackFn'
..._descent_3171975933/yondu_scripts/callback_functions.lua:98: in function 'ExecuteTickCallbacks'
..._descent_3171975933/yondu_scripts/callback_functions.lua:140: in function at line 140
First Griffith, the mod was never made with the intention of Coop play, I've made a small fix to make it playable, but likely more things will break when you play Coop.
Slysimo I've fixed the crash and it shouldn't present itself any longer :)
[INFO] - Adding collectible 1496 (Automatic targeting ) to player 0 (Yondu)
[INFO] - Lua stack trace:
[INFO] - [C](-1): Entity_Player_SetPocketActiveItem
[INFO] - resources/scripts/main.lua(1131): SetPocketActiveItem
[INFO] - ...t_3171975933/yondu_scripts/character/yondu_character.lua(21): ?
[INFO] - [C](-1): xpcall
[INFO] - resources/scripts/main_ex.lua(763): ?
[INFO] - Caught exception, writing minidump...
Could you fix it? Very unique character anyway!
fuck it we BALL
fuck it I LOVE THIS IT'S SO BEAUTIFUL