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You can force Tabletop Simulator to download every assets by disabling Mod Caching in Configuratin > Game > Mod Caching. That would probably solve it.
I'll see what I can do.
Yes, I suppose I can explain what happenned now that I got some experience in the field.
The snapping (what you are calling "lock") is somehow disabled when I put tags on a Snap Point. The snap points are still there but they are holding tags that are used for some autoNoise function, that was quite troublesome to work on in the last changes I did.
It is functional and I'm glad I'm done with it. But I don't know why, when you put a tag, it disables snapping. And I don't know to make it otherwise.
There's 1 workaround I had on my other mod, it was to duplicate the Snap Point. That way you have one with the tags that does not snap and one without tags that does snap.
But I gave it some thought and since you're not supposed to move the tiles anyway, you don't need snapping.
How is it a problem to you though ?
Then Nemesis Retaliation happened and I've been modding it occasionally since the Prototype got released, and almost full time since March 2025.
I love Nemesis but I would like to continue my own mobile game development once I'm done modding Nemesis Retaliation. But I decided I would hotfix this mod too while I'm still around modding on Tabletop Simulator.
First 6 characters from the top of the list are from the base Nemesis game, the next 6 ones are from Lockdown.
All 5 enemies are from the core game.
Core game is supposed to be played with 5 players not more.
The rest is fanmade.
it is unnecessary to make a button when you know what is what. But I'll write it down.
@Melferas Hi. It has what is needed to play. This mod specifically will not assist you too much other than having an automatic setup and crossing expansions mechanics. I would say that my Nemesis Retaliation mod looks easier to use than this one.
Nemesis Retaliation is the 3rd episode, so if the lore matters to you, you'll probably play Nemesis Retaliation last. If not I would advice playing my Nemesis Retaliation mod instead. Feel free to try both if you like.
https://steamcommunity.com/sharedfiles/filedetails/?id=3256296893
If next time it happens and I don't find faulty assets errrrr maybe it's just a server time out thing, it means you didn't download the references fast enough. I believe I saw that happens a few times. It shouldn't happen once it's downloaded and using the cache on next games.
Good luck
Every time these missing models appear, the game tries to download them, but they don't seem to exist or are corrupted.
What do I do?
I suppose you're referring to Knowledge Tokens, the script is not locking them on my end. Maybe it is cache related. Maybe it will work out next time. It should be working.
I did keep it in my Nemesis Retaliation mod so if you really think it is worth it, I can make something similar in this one. Although I am probably not making Draft Cards if I do, I'd use the small portraits used for the character bags.
Glad you like it.
Oh well, yeah sure it's nothing difficult I guess.
Now when the difference isn't too big, I avoid updating it but since you're asking for it, sure.
I came across the realization that the weakness used for Lockdown "Vulnerability to Fire" is not written the same way here as it is in the real-life version, where it specifically states Flamethrowers and Thermite Charges and not Fire.
https://steamcommunity.com/sharedfiles/filedetails/?id=3419970769
I will add some lines in the -Known Issues/Assistance- section to help you a bit more.
I suppose I could make an toggle option to make that possible again.