Tabletop Simulator

Tabletop Simulator

Nemesis Boards (scripted setup, and script assisted)
120 Comments
STUVash  [author] Sep 5 @ 1:00am 
@Drake Frankly no, if you want to know the full story, I originally planned to stop modding Nemesis stuff to work on another personal project.

Then Nemesis Retaliation happened and I've been modding it occasionally since the Prototype got released, and almost full time since March 2025.

I love Nemesis but I would like to continue my own mobile game development once I'm done modding Nemesis Retaliation. But I decided I would hotfix this mod too while I'm still around modding on Tabletop Simulator. :happy_seagull:
Drake Sep 4 @ 5:21pm 
Thanks for this, for all the effort. You plan to add Nemesis Sidequest?
STUVash  [author] Aug 29 @ 6:09am 
@Drake I added a button on the side of the table related to Custom Content, switch it before starting a game.
STUVash  [author] Aug 29 @ 2:43am 
@Drake ah...errr... right... Well the core game is known to be Nemesis Ship and Lockdown boards.
First 6 characters from the top of the list are from the base Nemesis game, the next 6 ones are from Lockdown.
All 5 enemies are from the core game.
Core game is supposed to be played with 5 players not more.

The rest is fanmade.
it is unnecessary to make a button when you know what is what. But I'll write it down.

@Melferas Hi. It has what is needed to play. This mod specifically will not assist you too much other than having an automatic setup and crossing expansions mechanics. I would say that my Nemesis Retaliation mod looks easier to use than this one.

Nemesis Retaliation is the 3rd episode, so if the lore matters to you, you'll probably play Nemesis Retaliation last. If not I would advice playing my Nemesis Retaliation mod instead. Feel free to try both if you like.

https://steamcommunity.com/sharedfiles/filedetails/?id=3256296893
Melferas Aug 26 @ 12:39am 
Sorry for the very basic question, but as someone that wants to get into Nemesis, is this what I need?
Drake Aug 25 @ 9:00am 
about to disable the fanmade content, i mean a button to be the core game with the expansions, and another one with all custom made content that changes the gameplay like new characters etc
STUVash  [author] Aug 20 @ 12:59pm 
Aw you guys :GhostFlowerHappy:
lit.of.mana Aug 20 @ 12:21pm 
great mod, this developer is awesome
Strudel Aug 20 @ 12:20pm 
BIG THANK YOU for adding the sound disable button!!
Ganjesus Aug 20 @ 11:52am 
Wow, thank you so much. Truly an excellent mod. Thanks again.
STUVash  [author] Aug 20 @ 10:17am 
@Drake Glad you like it. :Munchlet:
STUVash  [author] Aug 20 @ 9:55am 
@Drake Disable the homebrew content ? I'm not sure what you're referring ? The fanmade characters,, the various modifiers during the vote, the sounds, the deck mixing to player all lifeforms even on the Second Contact board ? :zagsnooze:
Drake Aug 20 @ 8:51am 
Can you make an option to disable the homebrew content? tnx a lot its a perfect mod
STUVash  [author] Aug 20 @ 1:23am 
And done. :fhappy:
STUVash  [author] Aug 20 @ 1:12am 
@Ganjesus As of right now, no but I can add a button for your needs. It is very simple, I'll do it today :AFATEpeeps:
Ganjesus Aug 19 @ 4:25pm 
Fantastic mod. Is there any way to disable all the sound effects?
Nype Jul 9 @ 5:46am 
Thanks a lot, @STUVash! My game’s finally downloading all the stuff now. :steamthumbsup:
STUVash  [author] Jul 4 @ 1:42am 
@Nype I checked all the bags quickly, maybe not all sub bags. I found two objects that were missing a valid reference. Tell me again if you have issues and at which time.

If next time it happens and I don't find faulty assets errrrr maybe it's just a server time out thing, it means you didn't download the references fast enough. I believe I saw that happens a few times. It shouldn't happen once it's downloaded and using the cache on next games.

Good luck :wololo:
Nype Jul 3 @ 10:16am 
Some game models aren't loading properly in game.
Every time these missing models appear, the game tries to download them, but they don't seem to exist or are corrupted.
What do I do?
STUVash  [author] Jun 30 @ 8:05am 
@Rakentensegler Hi, if you can't interact with an object and it's stucked in the air, it is possible it is locked. You can either hover it and press L or Right Click > Toggles > Lock.

I suppose you're referring to Knowledge Tokens, the script is not locking them on my end. Maybe it is cache related. Maybe it will work out next time. It should be working. :fscared:
Raketensegler Jun 28 @ 11:48pm 
Hi, I have a question, how do you adjust knowledge sliders in Lockdown? They float in the air for me with no way to interact.
STUVash  [author] May 16 @ 6:14am 
@Dragonus45 There's no such option in this mod, there's so many characters, sometimes with mixed archetypes, and the table is expecting up to 10 players, so the official draft system seems kinda out of place here.

I did keep it in my Nemesis Retaliation mod so if you really think it is worth it, I can make something similar in this one. Although I am probably not making Draft Cards if I do, I'd use the small portraits used for the character bags. :espresso:
Dragonus45 May 11 @ 4:50pm 
How do I set it to do a character draft instead of just loading the big list of characters?
STUVash  [author] Mar 10 @ 12:52pm 
@mono [she/he/they]
Glad you like it.
Oh well, yeah sure it's nothing difficult I guess. :wftogrin:
mono Mar 9 @ 9:37pm 
i love this, its my groups primary version. one request if possible. could you add a random button for lifeforms? we sometimes argue about who we want to be facing.
STUVash  [author] Feb 27 @ 12:26am 
@HOAI Hmmm ... I'll try to keep that in mind next time I meet my family, I did gift them the Lockdown one among other Nemesis products.
Now when the difference isn't too big, I avoid updating it but since you're asking for it, sure. :Munchlet:
HOAI Feb 26 @ 10:33pm 
Will there ever be a fresh pass on some of the cards used by the game?

I came across the realization that the weakness used for Lockdown "Vulnerability to Fire" is not written the same way here as it is in the real-life version, where it specifically states Flamethrowers and Thermite Charges and not Fire.
STUVash  [author] Feb 3 @ 1:06am 
@Spazz (Rafał) And you already have the pictures done ? It'll be done today. :AFATEpeeps:
Spazz (Rafał) Feb 2 @ 3:11pm 
Made a custom character. It would be nice of you to add it to the other playable characters in your mod as I often play it :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3419970769
STUVash  [author] Feb 1 @ 6:14am 
@rafael.d.vogel The way it works, you're supposed to toggle Manual Seat mode by clicking on the Automatic Seat button. Then you assign the seats yourself BEFORE clicking on a lifeform button. That's probably where you had an issue. :GhostScared:
STUVash  [author] Feb 1 @ 6:05am 
@rafael.d.vogel Alright, I got a good news. The good news is that I fixed another issue. The bad news is that the Automatic/Manual seats were working fine.

I will add some lines in the -Known Issues/Assistance- section to help you a bit more.
STUVash  [author] Feb 1 @ 4:57am 
@rafael.d.vogel for a solo game with multiple "fake" players, Hotseat mode works fine. But I guess it is not the first time someone tries that without Hotseat, and not that the option does exist for +2 players, I guess I could make it possible for one player too. Be right back. :TheParchment:
STUVash  [author] Feb 1 @ 4:53am 
@rafael.d.vogel Right yes, now that you mention it, it makes sense. That restriction was made before the suggestion of Altanius. Alright I'm going back to the blackboard :pickax:
rafael.d.vogel Feb 1 @ 4:51am 
i cant play with more than 1 player it the other boards have no option to play other characters
STUVash  [author] Jan 28 @ 10:43am 
@Altanius should be good, I don't see an issue from the tests I did but feel free to tell me if you see something wrong. Gl hf :GhostScary:
STUVash  [author] Jan 28 @ 1:07am 
@Altanius There used to be since the script wasn't deleting the other boards and was creating buttons even for player boards with no characters.
I suppose I could make an toggle option to make that possible again.
Altanius Jan 27 @ 6:55pm 
Is there any way to have multiple players, each of whom controls 2 or more characters?
X0men0X Nov 23, 2024 @ 6:51am 
many thanks, my bad for being unclear, the error before came up on crew/character select. hooray for disallowed and allowed duplicate crews lol
STUVash  [author] Nov 23, 2024 @ 5:46am 
@X0men0X Should be fixed now, I believe the issue came from trying to delete the buttons on player boards that didn't have buttons (because no player was assigned) I was mostly testing with 10 players because I was focusing on the amount of Corporate Objective. Thanks for the help :praisesun:
STUVash  [author] Nov 23, 2024 @ 5:36am 
@X0men0X Huh. That's curious I did test it. Does the error shows up right after clicking Crew Selection ?
X0men0X Nov 23, 2024 @ 5:14am 
if duplicated crew is disallowed, the game throws up an error. plz fix, for everyone else- allow duplicate crew for now
STUVash  [author] Nov 22, 2024 @ 1:40pm 
@snapwilson :AFATEpeeps:
snapwilson Nov 22, 2024 @ 12:34pm 
Thank you so much!
STUVash  [author] Nov 22, 2024 @ 12:10pm 
@The Seraph Of Tomorrow
You go into one of TheKing mods which would have the Auto-Move tool object.
Right click it > Scripting > Scripting Editor.

It will open the Scripting window and bring you to the tab for this object, all the text displayed is the script in Lua. I suggest copy pasting all the text to another notepad or some code editor to read it more easily.

Have fun :AFATEwut:
The Seraph of Tomorrow Nov 22, 2024 @ 12:05pm 
@STUVash

I suspected, but did not know how to check. Thanks for the info.

I might look into how to make it work, I have not tried playing with scripts much in TTS. Most the time for the small mods I make I just copy a script which tends to work with the stuff I dabble in. Though in this case I may as well see if I can figure it out.
STUVash  [author] Nov 22, 2024 @ 11:56am 
@The Seraph of Tomorrow
Hey, I did check the auto-move tools script from TheKing. It is very hard coded stuff, meaning it works for a specific setup only.
It would be easier to re-use the script without modifying it too much if the various positions were relattive to the board and its scale. As it is currently we'd have to remake it properly with relative positions.

I didn't check it too much, but I expect the rest wouldn't need to change too much. :Munchlet:
The Seraph of Tomorrow Nov 22, 2024 @ 11:14am 
Quick Quest, does anyone know if the old auto-move tools work at all with any of the boards?
STUVash  [author] Nov 22, 2024 @ 10:15am 
@snapwilson I believe I managed to do it, see the last ChangeNote for details. :dcshocked:
snapwilson Nov 21, 2024 @ 6:33pm 
A suggestion, if it's possible to pull off. A lot of people pick their character via draft based on what Objectives they have. May be nice to have the option to deploy objectives first before drafting (or at least leave the deck out where we can find it and make the automatic deployment optional).
STUVash  [author] Oct 13, 2024 @ 1:06am 
@The Seraph of Tomorrow
Thanks man, glad you managed to create your own custom character :espresso: