Stellaris

Stellaris

Shroud Rising [3.14] Patch
155 Comments
Average Swede Jun 8 @ 1:01pm 
Is there any intent to revisit this mod after the shroud dlc?
CloudCoco May 30 @ 2:59pm 
Yes, after a lot of testing it seems this mod is behind the crashing whenever i try to load into a new empire save. Hoping you'll find the time for it
CloudCoco May 27 @ 10:11am 
Update?
firefox456 May 17 @ 3:48am 
It will definitely need to be thoroughly revised when the DLC that will revise the psionic path comes out and anything could happen
FirePrince  [author] Apr 24 @ 12:28pm 
@xXDaBossModzXx: there is no desc needed (people don't read the desc anyway). There is no load order needed, as the descriptor.mod has the original mod included and the game chose the right load order automatically.

@Fahrenheit-Os: unfortunately, I'll let this patch legacy and I'll not go to v4.0.
xXDaBossModzXx Mar 29 @ 3:56pm 
Hi. Can you update the description to include the recommended load order? I may have it down, but I'm sure that lots of other people would like to know this to help prevent crashes
Fahrenheit-Os Mar 16 @ 3:04pm 
Sorry meant thanks four the update of this mod* ! Adds a much needed terror to the midgame !
Fahrenheit-Os Mar 16 @ 3:03pm 
Hey, thanks you for upfated this mod !!

Got an issue that I also found on the original mod comment section :
"I'm not blaming this mod, but just letting you know there seems to be some incompartbilty with GIgas or ACOT (probably the latter, I also have secrets of the shroud), A the Eye did not spawn naturally, B) FE kepts declaring crisis wars on everyone for no reason. Also rifts kepts spawning after the Eye was closed... Be careful with long modlists, y'all"

Tried the game with Shroud rising only, this mod loaded after the original and had the same issue + no star switching to black holes in the rifted systems, only the same stars with a darker shade.
FirePrince  [author] Mar 12 @ 5:40am 
@Custos-Tenebris Archivan: should be fine now, if not, tell me.
Custos-Tenebris Archivan Mar 11 @ 5:07pm 
The original mod description states "Events are broken if using mods that allow you to be new country types such as an ascended Empire." Is this still the case? Or with this patch is the mod now compatible with other mods like Dawn of Ascension?
MegaPro1921 Feb 28 @ 3:05pm 
thank you so very much c::steamhappy:
FirePrince  [author] Feb 28 @ 2:33pm 
@MegaPro1921: should be fixed now, thx for report
MegaPro1921 Feb 19 @ 12:30pm 
It isnt even doing anything to my leaders
MegaPro1921 Feb 19 @ 12:27pm 
The Heart of Shroud god isnt working
Baba is OMNIPOTENT Feb 10 @ 10:14am 
I don't know how to do that, and I admit that It might also be because I have way too many mods enabled. (And I started a new save with Shroud Rising disabled). Is this still workable?
FirePrince  [author] Feb 10 @ 6:11am 
@Baba is OMNIPOTENT: can you send you give me your save somehow?
@Altanius: maybe because the EoT has already started?
@Mental Motel: if it's early game yes.
Baba is OMNIPOTENT Feb 9 @ 3:49pm 
As soon as a portal opens (an entity or cultist comes out) on my borders, a fallen empire declares a crisis war against me for some reason.
Altanius Feb 1 @ 1:30am 
For some reason the settngs menu isn't avalable, either in the edicts menu or the dynamic mod menu.
你是这个good
Mental Motel Jan 20 @ 9:27am 
I am sorry if you answered this already (I didn't find it) but is this save game compatible? I would love to spice up my shroud focused playthrough!
MightyShark Dec 2, 2024 @ 3:15pm 
Thanks for the quick response FirePrince ! :)
FirePrince  [author] Dec 2, 2024 @ 1:07am 
@MightyShark: this was just a warning (for compat) but I removed it (replaced with a dummy trigger).
MightyShark Dec 1, 2024 @ 8:38pm 
I can't find this TRAIT anywhere ->

Error in has_trait trigger, cannot find trait with key: trait_adeptus_custodes file: events/shroud_rising_invasion_events.txt line: 274
y1224y1 Oct 23, 2024 @ 6:32am 
thanks ^^
paradox engine Oct 16, 2024 @ 11:12am 
thx
FirePrince  [author] Oct 16, 2024 @ 10:29am 
That is insane, but I can make an insane option... next version.
paradox engine Oct 16, 2024 @ 10:03am 
The difficult menu in game by the edict
FirePrince  [author] Oct 16, 2024 @ 9:54am 
@observer114514: you mean 25 from the vanilla menu?
paradox engine Oct 16, 2024 @ 9:23am 
Is it possible to add the difficulty option of 250x strength for the shroud crisis?
FirePrince  [author] Oct 16, 2024 @ 9:20am 
@Nyaal, TheoryInfinity: THX for report, there was indeed something strange. Fixed!
Nyaal Oct 14, 2024 @ 10:52am 
Am I supposed to receive a 20% naval cap fleet and a free citadel whenever cultists flee or is this a bug? x)
TheoryInfinity Oct 12, 2024 @ 9:52pm 
In a multiplayer game with a friend I'm running psionic and he is running genetic and i got the event chain to research the monolith. When i shared the findings, he got the research option already 99.99% complete and finished it on the month tick. He could instantly build the monolith on all his planets no problem. I gained the option to research it as a 100 month project, and when I finally completed it, no option to build a monolith appeared on any of my planets. Our running hypothesis is that the psi corpse building or any possibly even any additional government building conflicts with and overrides the monolith.
FirePrince  [author] Oct 7, 2024 @ 10:24pm 
@Alice In Chains: When you close the EoT, but I can reduce the chance for certain leader and also set some kind of limit.
Alice In Chains Oct 7, 2024 @ 1:35am 
can you get rid of the cultist trait or are you stuck with it forever? my immortal leader got it and i dont want to off him.
FirePrince  [author] Sep 27, 2024 @ 4:10am 
@BuizelKing: IDK something seems not right with the monolith
Average Swede Sep 26, 2024 @ 12:19pm 
Ive done testing for the last few days and found the issue were about 3 other mods I had been running, everything is running great as far as I know but I'm only 12 years into my current game
BuizelKing Sep 24, 2024 @ 4:20pm 
Running into a bug where once you've researched the Blackstone Monoliths they aren't actually added to the building list, This might be caused by another mod I'm running, but I don't THINK it is
FirePrince  [author] Sep 22, 2024 @ 7:04pm 
@Average Swede: No, IDTS. As soon as you know more, let us know.
Average Swede Sep 21, 2024 @ 8:21am 
So I don't know if it's a confliction with another mod I have but upon launching a new game since the update it's just an insta crash, and I've narrowed it down to this mod and it's original for some reason, was wondering if it's a known issue or just a me issue
FirePrince  [author] Sep 1, 2024 @ 9:22am 
Yes, because the stupid Launcher always switches back to the first mod when you try to update another one. I'm not at home for a while...
Southheim Sep 1, 2024 @ 7:28am 
Is it just me or is the description of this mod about great khan expanded?
WardenHawkwind49 Aug 6, 2024 @ 7:45am 
Oh my god! I only had the patch installed! Such a fool!
WardenHawkwind49 Aug 6, 2024 @ 6:41am 
The settings don't actually load for me. They do at the beginning of the game, but not after.
G marceau Jul 29, 2024 @ 6:04am 
WardenHawkwind49 (if not spawning and you want a big fight with ancient gods and strange deamons :

if the EoT don t spaw (after 2350) and if you have the invasion chain already working
use event shroud_rising_eye_of_terror.1 and shroud_rising_eye_of_terror.3.

not sure that you get the monolith chain event with this

Are you using the grimdark settings ? (i think the problem is that grimdark empire are too different from the shroud rising initial mod , and triggers don t work correctly ) YET .
WardenHawkwind49 Jul 27, 2024 @ 4:04pm 
I am also having the issue where the eye will not spawn, but all the other rifts and events leading up to it do.
FirePrince  [author] Jul 23, 2024 @ 3:34am 
Hey LastLeviathan! Great to see you back! 😊 Keeping the mod alive was a team effort from the fans who truly appreciate your original work. We've added a few updates and tweaks to keep things fresh and engaging. Your foundation was rock solid, making it a joy to build upon. Thanks for creating such an awesome mod in the first place!
G marceau Jul 22, 2024 @ 10:07am 
Does any one experience a some issue with the Eye Spawning (not firing , but with all the rift and chain events related working ? )
LastLeviathan Jul 22, 2024 @ 7:26am 
Neat, glad you were able to keep it alive for people
Arkenor Jul 12, 2024 @ 5:32pm 
Aha! Top thinking!
FirePrince  [author] Jul 12, 2024 @ 9:09am 
@Arkenor: should not, they are still in the mod (just unused, will be fully removed in the next vanilla update)