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Build and rebuild districts. Each district built (even on the site of another) advances the unlocking of core production.
Colonize a second planet. At the start of the game, you have one core in storage.
Restore the mechanical world in a neighboring system.
After a while, you will be able to research the production of new cores.
The issue with double auto-capitals should be fixed, Self Assembling Colony Ship AP bug has been fixed; new district specializations added to World Machines; I added lore text updates, among other things for folks to play with.
I am going to be on modding break until Nov 1, and will probably not be responding to messages until then. Hope you all can understand, and have fun in the meanwhile. Please do keep the bug reports and suggestions coming.
Once i am back from my break, I will see what things to throw in next, as there is quite a wealth of ideas from many brainstorms and from everyone's suggestions.
"Gigastructural Engineering & More" содержит схожую килоструктруту, используемую для сбора "планетарной массы". Но помимо ручного призыва на каждой планете можно призвать на все планеты системы приказом звезде.
Возможно ли повторить функционал "массового призыва" для кракера?
"Gigastructural Engineering & More" contains a similar kilostructure used to collect "planetary mass." However, in addition to manual summoning on each planet, it can be summoned to all planets in a system via a star command.
Is it possible to replicate the "mass summon" functionality for the cracker?
@Mike - you might try running `event xvcv_mdlc.41` from the in-game debug menu , that should bring up the menu from when the special project is completed.
@Malkar - that might be fixed in the changes I just pushed up
@samsockeater - Abyss will be re-written with a different "thing that you contact" than Shroud entities, that's all i'm spoiling for now. Psionic tech/ship tech rewards will still be part of it.
@Misterwheatley - I don't know , I didn't play the new Shroud content yet. Please let me know if you find any issues.
I figured out the auto ringworld areas, the ringworld question is no longer relevant.
-500% replication stops the creation of new robots. But this civic can only be used with the "auto machine world" origin. I wanted to add it to robots in other origins instead of the "do not produce" order for each planet.
@glimer - the requirements for Auto Forge is 700 alloys per month. But talking with folks, I will get that lowered.. it is rather high. Regarding Segment Control Hub I will look into it, thank you for letting me know. And regarding removing -500% growth from Automaton species, are you thinking of doing some modding with it? Please tell me a bit more so I can have a better idea what you would like.
@JarrenBlake - I will check out Goods Distributor, it was working the last time I checked but maybe something happened in the last update from Stellaris. Regarding the Bio Mech "partial assistance" from organic pop growth, I think that makes sense to let it contribute to Bio Mech assembly, I will add that to the list.
I continued development and Auto-Processor and Auto-Server worlds appeared in the journal. Auto-Forge did not appear. Maybe you can tell me the specific requirements for these worlds?
I also created an automatic ring world. But I did not find chemical regions for the production of gases and crystals - but the ring regions consume them. Their production is possible only with universal buildings?
@glimer - look in your Situation Log to see if your empire resource production is enough to unlock the special projects for each world type. If you produce enough alloys, science, etc, it unlocks the special project to research the Auto-Processor, Auto-Forge and Auto-Server world. Then you can use planetary decisions to transform planets to be those 3 types.