Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Mike - you might try running `event xvcv_mdlc.41` from the in-game debug menu , that should bring up the menu from when the special project is completed.
@Malkar - that might be fixed in the changes I just pushed up
@samsockeater - Abyss will be re-written with a different "thing that you contact" than Shroud entities, that's all i'm spoiling for now. Psionic tech/ship tech rewards will still be part of it.
@Misterwheatley - I don't know , I didn't play the new Shroud content yet. Please let me know if you find any issues.
I figured out the auto ringworld areas, the ringworld question is no longer relevant.
-500% replication stops the creation of new robots. But this civic can only be used with the "auto machine world" origin. I wanted to add it to robots in other origins instead of the "do not produce" order for each planet.
@glimer - the requirements for Auto Forge is 700 alloys per month. But talking with folks, I will get that lowered.. it is rather high. Regarding Segment Control Hub I will look into it, thank you for letting me know. And regarding removing -500% growth from Automaton species, are you thinking of doing some modding with it? Please tell me a bit more so I can have a better idea what you would like.
@JarrenBlake - I will check out Goods Distributor, it was working the last time I checked but maybe something happened in the last update from Stellaris. Regarding the Bio Mech "partial assistance" from organic pop growth, I think that makes sense to let it contribute to Bio Mech assembly, I will add that to the list.
I continued development and Auto-Processor and Auto-Server worlds appeared in the journal. Auto-Forge did not appear. Maybe you can tell me the specific requirements for these worlds?
I also created an automatic ring world. But I did not find chemical regions for the production of gases and crystals - but the ring regions consume them. Their production is possible only with universal buildings?
@glimer - look in your Situation Log to see if your empire resource production is enough to unlock the special projects for each world type. If you produce enough alloys, science, etc, it unlocks the special project to research the Auto-Processor, Auto-Forge and Auto-Server world. Then you can use planetary decisions to transform planets to be those 3 types.
@minecon2 - I fixed the Requisition decision.. since 4.0 the scale of pops was changed so it went from 400 to 40,000 accidentally. Also, I will check out the "After the Doomsday" origin issue, I had some bugs to fix before that.
@artedox - There are no overhauls in this mod of nanotech content. I have ideas and some brainstorms, but have not completed the plans yet.
@Zorelmo - I will definitely look into some ACOT building compatibility, it has also been requested by other players using this mod.
@Sma - The last time I checked, Mind Integration perk should work. But let me test again and see what happens. In the meanwhile please do report your issue in the bug report thread! that will be very helpful.
@Netriade - yes this is possible, I can publish a legacy 3.14 version of the mod.
Quick question, the mod seams to revert stuff like BPV or darkblue planet UI to the vanilla one (or when you use BPV more building slots), will there be compatiblity sometimes?
I can confirm that it is not backwards compatible. -_-