Stellaris

Stellaris

Machines & Robot Expansion Continued
382 Comments
JarrenBlake Sep 7 @ 3:48am 
Hello, trying out the mod. Attempted to use the Goods Distributor civic but could not see any effect that it was having no matter what I set it as. My pops did not use CGs for upkeep nor generate Unity. Even when I activated the Edit, there was nothing. Could I be missing something?
giimer Sep 6 @ 2:11pm 
I keep looking at the ringworld. Segment control hub creates jobs, not automatic districts. Is this my bug or the mod's bug?
giimer Sep 6 @ 2:00pm 
2Openly Retro Thanks for your reply
I continued development and Auto-Processor and Auto-Server worlds appeared in the journal. Auto-Forge did not appear. Maybe you can tell me the specific requirements for these worlds?

I also created an automatic ring world. But I did not find chemical regions for the production of gases and crystals - but the ring regions consume them. Their production is possible only with universal buildings?
Openly Retro  [author] Sep 6 @ 12:08pm 
@samsocker - Abyss will not be scrapped when the Shrouds DLC gets launched. I am going to revamp it and change the theme a bit to be distinct from the Shroud, so that Machine empires can do psionic ascension and also use the Abyss.

@glimer - look in your Situation Log to see if your empire resource production is enough to unlock the special projects for each world type. If you produce enough alloys, science, etc, it unlocks the special project to research the Auto-Processor, Auto-Forge and Auto-Server world. Then you can use planetary decisions to transform planets to be those 3 types.
giimer Sep 6 @ 5:10am 
Please remind me how can I get Auto-Processor, Auto-Forge and Auto-Server world. I have unlocked all technologies via console but I don't see any way to rebuild the world.
samsockeater Sep 5 @ 4:44pm 
will the abyss be scrapped when the new DLC comes out or integrated into the new machine psychic bobbin?
Openly Retro  [author] Sep 5 @ 11:28am 
Hi everyone, I pushed up a few bug fixes. Thank you very much for reporting them and please keep them coming.

@minecon2 - I fixed the Requisition decision.. since 4.0 the scale of pops was changed so it went from 400 to 40,000 accidentally. Also, I will check out the "After the Doomsday" origin issue, I had some bugs to fix before that.
Openly Retro  [author] Sep 1 @ 10:10pm 
@minecon2 - thanks for the report, I have made a fix which I will push up in the next update. I also fixed the bug with temporary automatons not being removed when they should.
鹰击超高音速83 Sep 1 @ 9:50pm 
好厉害
minecon2 Aug 31 @ 4:56am 
Holy heck why did the temporary pops decision of the Awakened give me 40000 pops?!
minecon2 Aug 31 @ 3:34am 
I'm nor sure if this is intended or not, but the doomsday origin has your capital as the auto-machine world from the awakened origin? Also the other two colonies are immediately lost on the first day
Mr.ButterNips Aug 29 @ 2:28pm 
so for some reason this mod broke a mp save game we started with the mod everything was fine but when we tried to load it today my empire that i made just couldn't be selected in the mp empire select menu and the reason i know its this mod is because when i remove this mod my empire is select able again its only when this mod is active that the empire cannot be selected in mp.
Mael Aug 29 @ 7:08am 
Just had a game where the AP that gives you a higher level capital upon colonizing didn't replace the lowest tier capital on a planet so I had two capital buildings instead (one t1 building and one t2 building) can you look into this?
de Grizz Aug 28 @ 11:44pm 
did this mod have any sense for mechanist origin? for bio+robot coexist game
themikecraftfeed Aug 28 @ 6:36am 
Is it working with latest Stellaris version 4.0.22?
holden Aug 27 @ 1:47pm 
Absolutely love this mod glad to see it updated to 4.0 finally!!!!!!
Openly Retro  [author] Aug 26 @ 6:52pm 
@内塔尼亚胡 - I will look into this issue, of being unable to change portraits with that organic skin trait selected. thank you very much for reporting it.

@artedox - There are no overhauls in this mod of nanotech content. I have ideas and some brainstorms, but have not completed the plans yet.

@Zorelmo - I will definitely look into some ACOT building compatibility, it has also been requested by other players using this mod.

@Sma - The last time I checked, Mind Integration perk should work. But let me test again and see what happens. In the meanwhile please do report your issue in the bug report thread! that will be very helpful.
Openly Retro  [author] Aug 26 @ 6:45pm 
Hi all, to those who want to play with the 3.14 version of this mod, you can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3556722112
harozuken Aug 26 @ 1:36pm 
has anyone tried the broken ring origin since the update? I can't update my buildings on the ring because of requiring a Administration array. (I think its a base game bug but asking if anyone else had this issue)
Sma Aug 26 @ 12:23pm 
I'm so happy we have a 4.0 version - thank you! Before submitting a bug report, I wanted to check: is the Mind Integration perk expected to be working? In a current game, nothing seemed to happen on completion of the corresponding special project.
Zorelmo Aug 25 @ 6:11am 
the world machine origin is not compatible with acot buildings that add ressources (dark energy for exemple)
artedox Aug 25 @ 4:49am 
Are there any overhauls for how the nanotech ascension works? Nanite motherships or any perks?
Netriade Aug 24 @ 2:23am 
@Openly Retro i'd like that, can't get into the game with the new change in 4.0 ^^
内塔尼亚胡 Aug 22 @ 7:57am 
Regarding traits: Even after choosing organic skin (or biological skin, I am not sure of its English word), I still cannot change my portrait to another organic species. I'm not sure if this is a bug or the original setup, I remember it was possible a long time ago. Can you add this setting? Thank you very much.
Openly Retro  [author] Aug 22 @ 7:18am 
@Arty Aeterna - I did not know about BPV until you mentioned it .. I will see about adding compatibility. Thanks for bringing it up.

@Netriade - yes this is possible, I can publish a legacy 3.14 version of the mod.
Arty Aeterna Aug 22 @ 6:20am 
Ty for the 4.0 update!

Quick question, the mod seams to revert stuff like BPV or darkblue planet UI to the vanilla one (or when you use BPV more building slots), will there be compatiblity sometimes?
Netriade Aug 22 @ 2:20am 
any chance to get legacy version for 3.14 ?
Koito Yuu Aug 22 @ 1:57am 
Thank you very much for the update to this mod!
HousePet Aug 21 @ 8:03pm 
Oh drat. I had this on a v3.14 game.
I can confirm that it is not backwards compatible. -_-
UncreativeName Aug 21 @ 4:02pm 
dubs
EarthlyKnight27 Aug 21 @ 2:32pm 
Great! Good to see the mod updated! Only issue I'm having is the blank box on new games
Camille1358 Aug 21 @ 1:17pm 
LETS GOOOOOOOOOOO! GG Openly Retro I LOVE U
Lane Aug 21 @ 1:06pm 
LETS GOOOO!:steamhappy::steamhappy:
harozuken Aug 21 @ 11:17am 
WOOOOOOOOOOOT!! Chears to 4.0 Update
Heavy & Ze Medic Aug 21 @ 11:04am 
Can I add this mid-save?
C486 Aug 21 @ 8:19am 
Oh snap. Time to dust off the mushroom toasters again.
ParaNautic Aug 21 @ 6:36am 
Omg :o
Openly Retro  [author] Aug 21 @ 6:22am 
THE 4.0.22 UPDATE IS PUSHED UP!!

IT IS NOT BUG FREE. There will be things I missed. Report bugs here https://steamcommunity.com/workshop/filedetails/discussion/3163759042/529855118245500889/

Enjoy and HAVE FUN!!

I will be addressing bug reports, getting to feature requests and suggestions, and making new stuff!!

Thanks for waiting, you are all awesome and can't wait to keep expanding Machines & Robots Expansion!!
1986JeepComanche Aug 18 @ 7:23pm 
Amazing mod king, good luck with the update.
gableHETA Aug 18 @ 1:16pm 
Take your time mate. You're a legend.
Zorelmo Aug 17 @ 4:55am 
nah it doesnt seem to work, it'd be great if openly retro could add a repeatable or just normal techs for that
Xelan Aug 17 @ 2:55am 
@Zorelmo: Afaik there currently are no techs in that direction. As of 3.14 I had this mod working. No idea if 4.0 broke it though.
Having more mod points as a repeatable tech within this mod would be nice too.
Zorelmo Aug 17 @ 12:05am 
is there any technology in this mod to gain machine modification points ? there are very few of those in vanilla and mods
harozuken Aug 15 @ 12:16pm 
Awesome stuff Retro, Can't wait to see one of my fave mods back on the load order. Thank you very much for keeping it alive.
EarthlyKnight27 Aug 15 @ 8:39am 
Engie pop, Retro said they are working on an update and should be released within a week all being well...
Camille1358 Aug 15 @ 3:46am 
you need to wait the update
The Engineer Pop Aug 15 @ 3:36am 
Can this mod played at 4.0.*?
EarthlyKnight27 Aug 14 @ 3:19pm 
Take ya time Retro!

We're all thankful your keeping this mod up and running, so take as long as you need to update this to make it work for 4.0!

I'll just have to wait a little longer to play a new game but that's a major update for ya
Epinator88 Aug 14 @ 11:32am 
i love this mod twin take your time <3
𝑧𝑒𝑛 ✦ Aug 13 @ 5:19pm 
I love this mod so much and don't even touch stellaris without it, so please just take your time and ignore the people without other hobbies begging for it to be rushed.