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- Too many damn soulboxes, maybe 6-8 would be good across the whole map.
- No flow to the map at all, it's massive and too many rooms from tight corridors that do not flow well in coop
- Zombie spawns in those corridors breaks flow so badly and makes it a pain to traverse
- Zetsubo Thrashers are out of place heavily. They do not belong on the map, the round 10 bosses should be the only enemy.
* Zombies start full sprinting at you in early rounds.
* Many narrow hallways that zombies can gang-maul you.
* Somehow the sounds don't play at all giving zombies/mini bosses the unfair advantage.
* Based on what others said, playing with other people causes lag/performance issues.
In summary: don't play this map.
zombie spawns are terrible, hallways are narrow, excessive amounts of overpriced doors coupled with a map that is extremely buggy.
playing co-op had multiple instances where people's screen would freeze, teleport them into a random room and deleting all their perks & weapons as if they had just spawned.
although the soul boxes are extremely easy to fill, there's so many in terrible spots, this doesn't inherently make the map "hard" just arduous to play through. so it doesn't really land in that "fun" category, nor challenging.
1. Make the hallways wider PLEASE, playing coop, me and my friend had to take turns going down the hallways. to compound this issue, sometimes the zombies would just halt, getting stuck in the narrow hallways, and trying to hit you through the walls, considering they're so thin.
2. TONE DOWN THE GODDAMN SOUL BOXES
3. Make parts easier to find, goes hand in hand with less rooms/less doors.
4. I had the electric boss spawn ontop of me a handful of times, and it kills you instantly. I don't know if this is something you can fix, but please try.
5. Got stuck on round 21 twice due to the dogs either not spawning, or being outside the map, read other comments and it seems like simply standing outside causes this...rlly?
Thanks for your creations! Are amazing!!!
The only real complaint I have is the special mobs can spawn outside the magic door if you are outside at the start of a dog round. I had to reset the game as it softlocked me and I couldn't wallbang it to death with a papped lmg + dt 2.0. The giant special mob dies rather quickly which may be a complaint for some, but I'd rather not mag dump into a special mob that hardly rewards you for the bullets you use killing it. I do think it fits with the map thematically though.
Fun map imo. I didn't find all the ravens unfortunately. I escaped at round 31.