Dominions 6

Dominions 6

Forgotten Realms - Underdark Expanded
53 Comments
Razorfire  [author] Aug 8 @ 9:10pm 
Pretty much everything related to the myconids can be considered a bug :/
But seriously, of all the nations, it's the one I'm least happy with and the one that seems to draw the most confusion and questions. On the list.
DB Aug 7 @ 3:57pm 
When recruiting from the Lichenfield in the Lower Dark, the myconid sprout and guardians properly randomize but the Circle Leaders are restricted to Hydrocaps. Is this intentional or is this a bug?
Razorfire  [author] Jun 5 @ 7:25pm 
Nunda - no, unfortunately the location of the graphic and the graphic itself that is used by the game engine is not modifiable, at least to my knowledge. The name of the province pops up when you mouse over the connection, so the best you can do is learn the map. It helps to remember that the numbers 1-4 take the camera view to the various planes, 1 being surface and 4 being Lowerdark in this map.
Nunda Jun 5 @ 12:29am 
Is there a way to change or at least recolour portals to different layers? It would help in making sense of all the underdark paths if you could see at a glance when a portal is going to the surface or deeper down.
Shelingar Jun 2 @ 9:50am 
Thanks for the note. Understand better now. I partly asked as in an earlier game/map/mod the portal in deep gash waste did actually go somewhere. So I guess its a restructuring of the map. I have noticed a few changes in where certain portals go. Mostly minor
Razorfire  [author] Jun 1 @ 3:08pm 
Shelingar - there are a few portals to nowhere right now, which are created by the game engine automatically whenever i do a map update - it's VERY annoying as they need manually cleaned up, which means I have to inspect all 300 or so gates and provinces. It's annoying, but doesn't affect gameplay. If and when this hits 1.00, they will all be cleaned up again.

Ali - Glad Thay has been a good time! Fog of war is can be added back in if you open the map's primary .dm file with a text editor. Find and remove:

#mapnohide
This command will prevent province fog of war on this plane.
This means that the entire map image will be shown at once
without any obscured areas.
Ali Jun 1 @ 2:32am 
Thank you for your efforts, I am having a lot of fun with my Red Wizards of Thay/Asmodeus playthrough.

One question though: Is there a way to enable fog of war?
Shelingar May 30 @ 10:02pm 
Another one. Gallery of Angels 599 portal leads to unknown plane
Shelingar May 30 @ 8:07pm 
Just started a new game. Playing as Savage Frontier. Portal at Deep Gash Waste 768 is broken - doesn't go anywhere I recall using that in earlier game.
Razorfire  [author] Mar 22 @ 5:13pm 
The preset thrones will still appear in game on a Conquer All victory condition, as far as I recall. Still be claimable and all the rest, just won't give any VPs. If you want an infinite game, that's an option.
Lordlynel Mar 22 @ 2:30pm 
can you set it to conquer all? or would that break the preset thrones?
Razorfire  [author] Mar 16 @ 4:33pm 
Sick Puppy - you'll want to play on .94, not .95. Twisted Rune is a WIP nation for the next update, correct.
Sick Puppy Mar 16 @ 2:05pm 
Does special start locations need to be off so The Twisted Rune Faction has a set spawn or are they not fully implemented?
Razorfire  [author] Jan 22 @ 8:15am 
Volthar - something's gone wrong, likely a mod conflict. Luiren definitely doesn't have any free troops (though some are pretty cheap, 6 gold for the slingers).

Also, Living Mercury is a national spell for Agartha and Tien Chi, both of which are disabled. So definitely something is up.
Volthar Jan 17 @ 9:30am 
Enjoying the mod, awesome work! I assume this is a mistake but the Lurian cap-only troops all cost 0 gold to recruit. Getting close to 20 living mercury for free every turn seems extreme.
Razorfire  [author] Jan 13 @ 10:48am 
yeah, its a bummer this happened. I did everything I thought I needed to to prevent that.

Here is a link, which I'll put in the description as well:
https://drive.google.com/file/d/15DrSCsAmm1eLCN1cLpMtSyGqLZmLtOyD/view?usp=sharing
Loken6 Jan 13 @ 10:45am 
Hey Razor, love the mod! Was hoping to get a copy of the old map for a legacy game. Thought my Lolth game was boned till I read the description.
Razorfire  [author] Jan 13 @ 10:40am 
Verified all nations are using #setland instead of #land - there was 1 left that I hadn't caught, and 2 others (Oryndoll and Cairnheim) that were being overwritten by other misnumbered lands. Thanks for the encouragement to do a deeper dive on this!
joekraska Jan 13 @ 3:12am 
Awake pretender missing is usually because the start territory is #land command instead of #setland, IIRC, If you open the file, you can see cult of the dragon is "#land" on line 3551. It needs to be "#setland".
joekraska Jan 13 @ 3:10am 
#land "sets the active province and kills everyone in it." This includes the pretender.
Razorfire  [author] Nov 1, 2024 @ 11:16pm 
Well that's a bummer - I'll see if I can trace and fix that this weekend.
Atma01 Nov 1, 2024 @ 9:14pm 
Unfortunately that doesn't appear to have fixed it. Unsubscribed and re-subbed to both mods. Check and definitely using the current version. But the Awake Pretender still doesn't appear when starting as Cult of the Dragons. Definitely happened with Malar and Talos at least, haven't tried the other options for them yet.
Razorfire  [author] Oct 31, 2024 @ 4:27pm 
Atma01 - I believe this is related to outdated map files. If unsubbing and then resubbing to the map doesn't fix this issue (would require a new game), then let me know. I believe this is related to how Illwinter implemented their Alliances map command, which I had to remove to fix this issue, as I recall.
Atma01 Oct 30, 2024 @ 2:55pm 
Recently tried Cult of the Dragon and I am getting that issue where the Awake Pretender is missing on Turn 1. Does it completely remove their Pretender from the game or does it just make them Dormant/Imprisoned? Or is there any way to reverse it during an already active game?
Faeye Sep 7, 2024 @ 1:57am 
Been tinkering with and playing this during the summer holiday and it was great. "Map art changes and new provinces" sounds awesome. :) TY for this super mod + map!
Razorfire  [author] Aug 2, 2024 @ 12:45am 
Fixed an incorrect map command effecting Dalelands and Luiren starting armies, and removing their gods if set to be awake on turn 1. Could be others, I'll be testing each over the weekend.
Razorfire  [author] Jul 26, 2024 @ 1:56am 
Some cave connections were improved. Not all. Next update is going to introduce some map art changes and add a few provinces, work I am NOT looking forward to. The creation of this map was a major task, and I'll have to redo a LOT of it to incorporate new but necessary provinces for the final leg of the mod's development. Might as well be for 0.94. Until then - enjoy 0.93, it's a vast update.
BrownianMotion Jun 16, 2024 @ 11:15am 
Small province such as Mirabar, Mithril hall, The Arnrock have Cave connection way too close to the flag. It gets hard to click on those province instead of on the connection; same with commanding armies to attack the province instead of going down the connection.

I would suggest to draw those provinces a bit bigger even if it doesnt make sense on the map.
Criptfeind Apr 20, 2024 @ 3:48am 
If you select the province that is marked for them in the map editor, it shows up below ctrl-a = advanced terrain on/off as "known sacred site" which you can click to remove.
Razorfire  [author] Apr 19, 2024 @ 5:06pm 
Hey Criptfeind - I noticed this too and had to double and triple check that it wasn't something I had done with the map. They are set to "rare" in the game, but seem to be pretty common. I've considered disabling them altogether, actually.
Criptfeind Apr 16, 2024 @ 5:47am 
Apparently I was wrong (and the manual is lying :P) and it's not weighing towards holy sites, just automatically placing a monastery of light in many provinces.
Criptfeind Apr 16, 2024 @ 12:40am 
Unfortunately there's a bug in this map caused when you ported it from dominions 5 to dominions 6. The addition of the glamour terrain mask has made many provinces weighted towards spawning holy sites to the exclusion of other sites.
Razorfire  [author] Feb 29, 2024 @ 11:40pm 
Posted another update to coincide with the overhaul of Maerimydra - an important drow nation that stood against Llolth from their base beneath the Dalelands.
Razorfire  [author] Feb 27, 2024 @ 6:21pm 
Update uploaded. Fixed Underspires connections and set Dreadstone Cove to its proper landform.
Razorfire  [author] Feb 27, 2024 @ 6:10pm 
Yeah, that's odd - uploading a fix in a few moments here.
KailasaHoles Feb 27, 2024 @ 5:33pm 
The Underspire capital is connected to minor cave one layer lower, but apparently connections are missing and there is single province instead of apparently 4 that should be there.
Razorfire  [author] Feb 26, 2024 @ 2:19pm 
Minor update to fix some defenders with bad monster IDs and an undersea halfling village. Nothing major but worth an update.
Razorfire  [author] Feb 19, 2024 @ 10:45am 
Oh, and if you're one of the dozens of people who have the conversion but not the map - you be crazy. They really do need to go together. You might be able to play a game, but it will be missing roughly half the content and be utterly imbalanced.
Razorfire  [author] Feb 19, 2024 @ 10:44am 
Just dropped some updates. Have been told an unsubscribe and resubscribe was necessary by at least one person, so it might be worth refreshing the mod in that way.

The next update will be a major one and is a week or two away, so dive on in.
Razorfire  [author] Feb 18, 2024 @ 9:31pm 
Rusty - I wouldnt try to mess around with the folders. I discovered some issues with having both local copies and steam copies and had to unsubscribe from the map and mod - it was causing some very strange behavior. Just let Steam handle the locations of both the mod and map. I'm truly at a loss for the badstartsite error at the moment and it doesn't seem to be effecting most folks. Sorry for your hassle.
Rusty Feb 18, 2024 @ 8:59pm 
Might be an issue with map location on the PC- which folder should this be in?
Rusty Feb 18, 2024 @ 8:46pm 
Thanks Razorfire,

Im sorry to report i still got the same error upon trying to create new game.
Razorfire  [author] Feb 18, 2024 @ 8:29pm 
Okay, all magic sites have been reviewed and updated. This may or may not require you to start a new game. I plan to take the week to listen and respond to feedback and the goal will be to make a final update next Friday night. That will be the last update to the map for a few months, so those who might wish to start a long game or a MP game should feel free to do so without updates screwing things up.
Razorfire  [author] Feb 18, 2024 @ 6:18pm 
Still not sure what is causing the badstartsite error but I'm working on it. Any additional info (such as which nation you are selecting) might be helpful.

Seems like most people aren't running into the bug, but enough of you are that its concerning. I'm making a big pass on all sites on the map now, so may uncover it in the next hour or so. Stay tuned.
Rusty Feb 18, 2024 @ 4:26pm 
Hello! Looking to play this, have got both your mods, but i still get "Badstartsite" when clicking the create new game.

I have checked the roaming\dominions6\maps folder - i put it there myself.

Anything i missed?
crawlers Feb 18, 2024 @ 1:10pm 
I also would like a standalone. The multidimensional map is nice.
Caj Feb 18, 2024 @ 3:35am 
Would be happy for a standalone release as well, thanks again for uploading Razorfire
Razorfire  [author] Feb 17, 2024 @ 5:04pm 
Anaris: you should be able to open the .dm file and re-enable vanilla nations if thats your jam. I dont think I'll make a separate release just for that. The custom sites and commanders will require a conversion mod no matter what - that info is not kept in the .map files, only in the .dm file.
anaris Feb 17, 2024 @ 3:55pm 
I would adore a standalone with custom sites and commanders, but without the full nation overhaul? Would love to recruit forgotten realms indies to my MA Man army.
Toblm Feb 17, 2024 @ 1:31pm 
I'm a +1 for the standalone.

While it might be a shell, the multi level underdark seems too cool to limit to just the total conversion mod. Any number of base game or modded nations would be a ton of fun dropped into the map.