Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is this a problem with this mod or an event in the ep3 dlc?
Thanks
As previously explained, no default frequency is good for every situation, so use the game rules to your advantage.
@finallyciv Thanks a lot for translating!
I also think your experience is rather rare. I haven't experienced anything similar myself, although playing with the mod all the time, nor have I heard other complaints. "A lot of broken families among AI realms" is likely not a concern at all.
If you are still not convinced, you could simply disable the event for AI rulers via the "Invitation Event Frequency for AI Rulers" game rule, and make yourself the only poacher once again.
Here is what is weird: She gets +160 points towards her father for being his child. +30 for him being dynasty head and another +60 for house head.
There is no way I could keep her, no matter how happy she is. She only gets 50 points to stay due to her marriage to my heir. I think the vanilla scoring system is insufficient to work in a believable way with this mod. A princess and future queen would not just randomly leave her family like that.
If you can add checks to prevent families from splitting, I think that would make the mod a lot better. A check that prevented the player's court from being targeted would be OK, but I imagine it will lead to a lot of broken families among AI realms, which is not ideal for role playing.
If you have a save, perhaps you could check this yourself? Just load the "before" save, switch to playing her father and try to invite her to court, and you should see a breakdown of all the modifiers affecting her decision.
As a mitigation, I could perhaps add a game rule to disable AI from targeting the player's courtiers in those events.
I can offer the save files before and after if it helps, but for now I need to disable the mod sadly. It is a good concept though!
I am afraid I can't do anything about this event, but once I fix the actual issue I found in my mod you will at least see its marriage events for LAs as well.
What this mod does is enable AI rulers do what players have been able all the time - namely steal other ruler's courtiers via "Invite to Court", in exactly the same way and subject to the same conditions.
For this reason, I don't think I should change anything. It should happen only rarely and for a reason. Perhaps your daughter-in-law really hated your and loved her father, who btw was a great emperor and had a "max amenities" court, etc.
One thing I have noticed in the recent update. When I am an adventurer if one of my followers wants to marry it gives me just two options; yes or no. When landed I get a third option of "let me consider it" which then open the normal window for setting up a marriage. I don't know if it is intention to not have that third option but sometimes I need it for when a women of high birth wants to marry a lowborn and I want to make the marry a matrilineal so her name is carried forward.