Stellaris

Stellaris

Grass's Hybrid Jobs
6 Comments
bluecheese2257 Aug 13, 2024 @ 9:35pm 
works for 3.12?
GRASS  [author] Mar 18, 2024 @ 10:07am 
Oh that's my bad I uploaded the wrong version before I fixed a bracket, thanks for letting me know.
Crossblue #1863 Mar 18, 2024 @ 3:33am 
Whatever broke is fixed, it was creating additional buildings named stats like "mineral upkeep" etc. and htey were broken
GRASS  [author] Mar 17, 2024 @ 8:13pm 
What exactly is jacked up? I've been making changes to the job's production values to be more inline with the vanilla changes that were happening to research in 3.12 if that is what you mean but if there is an issue let me know and I'll look into it.
Crossblue #1863 Mar 11, 2024 @ 12:48pm 
I have no idea what happened, yesterday the mod was working just fine, but I woke up this morning and it's all jacked up
GRASS  [author] Feb 10, 2024 @ 10:43am 
If anyone has found any bugs or has any suggestions let me know!