Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Nilex Tech Extravagansa
34 Comments
QuickScoperM8 Aug 6 @ 1:30am 
I am so happy to see this mod still getting updated. I love playing with it and you did a fantastic job.
Jenovaxz Incorperated Dec 7, 2024 @ 2:05am 
I narrowed the mods I usually run and the only mod that seemed to make it not work is Relic Refresh
Nilex  [author] Dec 7, 2024 @ 1:11am 
Did you install any other new mods? any mod that edit the techtree2.8.xml or proto2.8.xml
are not compatible with my mod and if have higher load order than the my mod my mod wont work.
Jenovaxz Incorperated Dec 7, 2024 @ 1:04am 
I have been playing this mod for a while, and it for a long time worked just fine. But recently, all features no matter what Civ I play, none of the tech options appear, even the older ones. This normal since its being updated or no? ((For Clarification, even the Offering Shrine is not working, And im playing the titans version not the Tale of the Dragon varient))
Nilex  [author] Sep 29, 2024 @ 10:18am 
Gumbl the ones you mentioned should be fixed now. If you can list others that dont work I can fix those aswell.
Gumbl Sep 29, 2024 @ 7:07am 
not a complete list but castles, carawans, depots, generals are some that dont benefit from the upgrades
Nilex  [author] Sep 27, 2024 @ 8:45am 
Gumbl where is it that you encountered this problem? Testing the Chinese myself everything is working fine on my side.
Gumbl Sep 27, 2024 @ 1:26am 
Hey, is there a possibility to have the mod working for chinese too? Builings and units arent regenerating in particular
blackroseblade Sep 5, 2024 @ 2:24pm 
There is a possible bug where Trio of Minotaurs disappears if going to Heroic age without researching it. Not sure if it's just me.
Nilex  [author] Aug 30, 2024 @ 4:58am 
I have currently no plans of buying AoM Retold.
blackroseblade Aug 21, 2024 @ 1:38pm 
Nilex, AOM Retold is about to release. Do you plan on releasing this mod for that as well?
Nilex  [author] Jul 24, 2024 @ 2:57am 
You start with small amount passive resource gain regardless of what civ you play.
Jackie Daytona Jul 23, 2024 @ 6:15pm 
Why am i trickling resources automatically as zeus without researching anything?
r3quirem Jul 19, 2024 @ 8:35am 
does this work in campaign?
Im Going to Alice Jul 9, 2024 @ 4:41am 
nice mod
Pvr Zingr Jun 17, 2024 @ 1:23pm 
Can it be combined with "Expanded Mod"?
Nilex  [author] Jun 1, 2024 @ 10:17am 
Egypt then Norse, Atlantean, Chinese
blackroseblade May 29, 2024 @ 6:57pm 
Nilex, which full tech tree do you plan on working on next? Egyptian, Norse, Titan?
Nilex  [author] May 9, 2024 @ 4:51pm 
As far as I am aware it dose not seem possible sadly.
Il probably look in to it again at some point but last time I tried It dident seem possible.
If I cant get it to work il update the description of the Tech to inform that these ability's cannot be gained.
blackroseblade May 9, 2024 @ 4:45pm 
Is there possibility of adding militia spawning from buildings for Zeus and Hades?
blackroseblade Apr 11, 2024 @ 10:51pm 
Thanks for the complete Greek tree!
JIUX23 Apr 11, 2024 @ 7:22pm 
NICE
Nilex  [author] Apr 9, 2024 @ 6:33pm 
PSA:
After having added the full tech tree for the Greek's my motivation to work on this mod has stopped. I'm not planning to update the mod anymore for now, but this does not mean the mod is dead. I do still want to finish what I have started with the tech tree as well as implementing some other ideas that I've had. But for now there wont be any regular updates anymore.
blackroseblade Mar 25, 2024 @ 5:01pm 
Scylla and Carcinos unavailable at dock after complete tech tree research.
Militia do not spawn from razed buildings.
blackroseblade Mar 17, 2024 @ 4:12am 
Some things I would suggest:

1. Keeping the OP technologies but indicating that these will significantly upset the early/mid/end game balance.

2. A set of technologies to increase the population cap. While individual units and small armies can keep up, at one point in 3v1 and above, with AI mods, you still end up being overwhelmed by sheer numbers.

3. A building that lets us produce resurrectable heroes from main campaigns, including Uber Arkantos. Currently any other mod that adds heroes is incompatible because they all rely on the same files and build slots.

4. If this mod can be made compatible with the main AOM campaign, even in a limited scale, that would be great.
Nilex  [author] Mar 15, 2024 @ 6:41pm 
@Slas could you share which techs you think are to Strong?
I would like to do some balance changes once I am done implementing the full tech tree for all Civs.
Slas Mar 15, 2024 @ 3:36pm 
Just wanna say I really like the mod, keep up the good work. Some of the upgrade are too strong, but then i just don't buy them. Looking forward for the full tech tree. :steamthumbsup:
wzyas Mar 14, 2024 @ 5:57pm 
I have some sugestions for you.
Late game I got a lot of wood. I would be nice to buy back the god powers with wood.
Late game it's a bit boring to go arround to destroy the computer. Maybe with 30.000 wood I could buy a count down. Like the wonder does. Like 3 minutes.

I like to play with a computer on my team.
It would be nice if we could change his posture. From builder to ataker or defender.

Also if we could gift our alies with units. this way he does not lose the game.:steamhappy:
wzyas Mar 4, 2024 @ 3:04pm 
"if you are playing a civ and those fetures are not yet implemented dont
be supprised"
Cries in spanish. :C :steamsad:
wzyas Feb 17, 2024 @ 2:40am 
Very cool update I will use it rigth now.
Nilex  [author] Feb 16, 2024 @ 8:29pm 
@wzyas as mentioned in the other comment making mods that edit the same file compatible with each other is not really a thing.
Nilex  [author] Feb 16, 2024 @ 8:20pm 
@blackroseblade Sadly as far as I know making mods like this compatible with each other is not really a thing you can easily do. Though I might add similar functionality to my mod in the future.
wzyas Feb 13, 2024 @ 3:05pm 
Could you make it compatible with
Meaningful Myths?
blackroseblade Feb 9, 2024 @ 12:28pm 
Quick question. Can you consider modifying this to include the Full Tech Tree mod?

https://steamcommunity.com/sharedfiles/filedetails/?id=1822485260

I love using both of these but unfortunately both modify the same files so only one or the other can be used.

Also, for some reason, the base campaign does not get affected by this. Any tips on how to maybe manually copy over the proto file or anything to affect the base campaign?