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are not compatible with my mod and if have higher load order than the my mod my mod wont work.
Il probably look in to it again at some point but last time I tried It dident seem possible.
If I cant get it to work il update the description of the Tech to inform that these ability's cannot be gained.
After having added the full tech tree for the Greek's my motivation to work on this mod has stopped. I'm not planning to update the mod anymore for now, but this does not mean the mod is dead. I do still want to finish what I have started with the tech tree as well as implementing some other ideas that I've had. But for now there wont be any regular updates anymore.
Militia do not spawn from razed buildings.
1. Keeping the OP technologies but indicating that these will significantly upset the early/mid/end game balance.
2. A set of technologies to increase the population cap. While individual units and small armies can keep up, at one point in 3v1 and above, with AI mods, you still end up being overwhelmed by sheer numbers.
3. A building that lets us produce resurrectable heroes from main campaigns, including Uber Arkantos. Currently any other mod that adds heroes is incompatible because they all rely on the same files and build slots.
4. If this mod can be made compatible with the main AOM campaign, even in a limited scale, that would be great.
I would like to do some balance changes once I am done implementing the full tech tree for all Civs.
Late game I got a lot of wood. I would be nice to buy back the god powers with wood.
Late game it's a bit boring to go arround to destroy the computer. Maybe with 30.000 wood I could buy a count down. Like the wonder does. Like 3 minutes.
I like to play with a computer on my team.
It would be nice if we could change his posture. From builder to ataker or defender.
Also if we could gift our alies with units. this way he does not lose the game.
be supprised"
Cries in spanish. :C
Meaningful Myths?
https://steamcommunity.com/sharedfiles/filedetails/?id=1822485260
I love using both of these but unfortunately both modify the same files so only one or the other can be used.
Also, for some reason, the base campaign does not get affected by this. Any tips on how to maybe manually copy over the proto file or anything to affect the base campaign?