Garry's Mod

Garry's Mod

[Glow Eyes] Half-Life 2
69 Comments
bloodycop  [author] Dec 23, 2024 @ 1:43pm 
No, I won't touch it anymore.
Niko Dec 23, 2024 @ 1:42pm 
not the colors its just the look of the thumbnail
bloodycop  [author] Dec 23, 2024 @ 11:41am 
No, I won't be changing the colors
Niko Dec 23, 2024 @ 11:28am 
Can you change the glow to the one in THE TUMBNAIL
Pluh Nov 20, 2024 @ 6:00pm 
Please port for half life 2
UNIT1 Nov 14, 2024 @ 6:53pm 
Ah yes the prototype for glowlib
I still like this mod tho!
Niko Nov 10, 2024 @ 8:19am 
THIS IS SO GOOD
bloodycop  [author] Jul 17, 2024 @ 6:39pm 
Also you should re-direct to GlowLib, it's a better version of this https://steamcommunity.com/sharedfiles/filedetails/?id=3279071164
bloodycop  [author] Jul 17, 2024 @ 5:48pm 
Metrocop doesn't have glowing eyes, go install E:Z2 Metropolice and the glowlib support for it if you want that, or Metropolice Pack
Azo Jul 17, 2024 @ 5:42pm 
no metrocop?
bloodycop  [author] Jul 1, 2024 @ 11:02am 
I ended up re-writing this and uploading as a separate addon, you check see it at the top of the addon's description.
killermonkey75 May 19, 2024 @ 6:42am 
I think this should still be visible, just put a disclaimer about the optimization. also if optimization is a problem you should upload the old version before the ez:2 update as a separate addon from when they were just 2d textures.
bloodycop  [author] May 4, 2024 @ 5:14pm 
I'm not really planning to, because that's even more performance cost LOL
Kzyfm May 4, 2024 @ 12:03pm 
Will you update the mod in future? Like, add volumetric lights etc.
bloodycop  [author] May 4, 2024 @ 7:59am 
Unfortunately it isn't optimized enough to be used, and I can't think of any way to make it not take much performance
killermonkey75 Apr 25, 2024 @ 5:01am 
wait why is this hidden now?
killermonkey75 Apr 13, 2024 @ 11:44am 
if he means the actual bloom / glow effect then he needs to set gloweyes_ragdolls to 0, if he means make the combines eye texture turn off then sadly no, the only mods that do that are mmod combine (they are incredibly broken and shiny) or improved rng combine (they are not compatible with this mod) :(
bloodycop  [author] Mar 29, 2024 @ 3:42am 
uhh, no
A True Crusader Mar 28, 2024 @ 5:43pm 
any way to make them turn off on death?
bloodycop  [author] Mar 17, 2024 @ 9:05am 
Yeah, no problem man
killermonkey75 Mar 17, 2024 @ 9:04am 
also just noticed you added a glow eye to the scanner too, too many people ignore those things when they make something like this.
killermonkey75 Mar 17, 2024 @ 7:51am 
oh alright, I'm not any good at that sort of thing anyway, it's a big achievement for me to drag and drop a file into a folder.
bloodycop  [author] Mar 17, 2024 @ 1:35am 
Unfortunately I suck at explaining, you'll have to decompile the code and look at stuff.
killermonkey75 Mar 16, 2024 @ 6:59pm 
is there any way I can make the glow bigger and a slightly darker shade of blue without messing around with the code too much?
bloodycop  [author] Mar 11, 2024 @ 12:19pm 
Reskins will not look appropriate if they have different default eye color
Snekenjoyer6 Mar 11, 2024 @ 11:55am 
hey just making sure, remodels are out of the question, but what about reskins?
bloodycop  [author] Mar 8, 2024 @ 3:06pm 
Might even suggest it in the description of this addon
killermonkey75 Mar 8, 2024 @ 11:07am 
to anyone who cares combining this with dynamic lighting entities makes the eyes light up the enviroment.
JusticeBoomer Mar 1, 2024 @ 1:38am 
Thank you for fixing it!
Obungabeef Feb 29, 2024 @ 11:28pm 
thank you!
bloodycop  [author] Feb 29, 2024 @ 2:18pm 
Fixed it!
bloodycop  [author] Feb 29, 2024 @ 12:04pm 
you mean by only combine corpses, like it doesn't work on NPCs?
Obungabeef Feb 29, 2024 @ 11:07am 
Glowy eyes are only appearing on combine corpses even when i've got every other addon disabled. I've used the console commands, tried switching to the beta version and none of that worked.
bloodycop  [author] Feb 27, 2024 @ 5:17am 
@killermonkey75 Thanks to you!
bloodycop  [author] Feb 27, 2024 @ 5:16am 
Should be fixed
Obungabeef Feb 26, 2024 @ 7:42pm 
[[Glow Eyes] Half-Life 2] lua/gloweyes/sh_combine.lua:112: bad argument #1 to 'ipairs' (table expected, got nil)
1. ipairs - [C]:-1
2. serverThink - lua/gloweyes/sh_combine.lua:112
3. v - lua/autorun/gloweyes_init.lua:406
4. unknown - lua/includes/modules/hook.lua:96
killermonkey75 Feb 24, 2024 @ 2:41am 
thank you so much for making them look like the E:Z 2 eyes, they look great!
Gazzer Feb 16, 2024 @ 9:38pm 
for some reason the console commands for this mod dont work
gigi Feb 16, 2024 @ 7:51pm 
Amazing!
bloodycop  [author] Feb 14, 2024 @ 11:04am 
Addon has been updated to fit a more E:Z 2 Style!
clboom Feb 11, 2024 @ 10:24am 
thanks! reminds me of Half life alyx's source 2 effects
bloodycop  [author] Feb 11, 2024 @ 6:13am 
That would not make sense, if you want to make it you can give it a try yourself
ʞritzo Feb 11, 2024 @ 5:29am 
maybe you could experiment with the glowing eyes of those combine replacement, maybe the light could be 2 times the eyes size?
bloodycop  [author] Feb 11, 2024 @ 5:20am 
Not really, eyes are barely visible
ʞritzo Feb 11, 2024 @ 12:11am 
bloodycop  [author] Feb 3, 2024 @ 1:02pm 
Yeah, no problem. I'm sorry
killermonkey75 Feb 3, 2024 @ 12:14pm 
oh that's a shame :( thanks for getting back so quick.
bloodycop  [author] Feb 3, 2024 @ 11:51am 
I have tried, unfortunately I cannot. Sorry
killermonkey75 Feb 3, 2024 @ 10:11am 
could you make a version more in the style of entropy zero 2? (brighter and a bit larger)