Victoria 3

Victoria 3

Economic and Financial Mod (E&F) - V4
951 Comments
EBTX_  [author] 8 hours ago 
anthony

Stock exchanges are buildings that can be bought by any company in the field, so no, if you want to take control of them you have to nationalize them.
anthony 19 hours ago 
Can't we let French banks control the Brussels stock exchange?
EBTX_  [author] 21 hours ago 
chivu
no
EBTX_  [author] 21 hours ago 
anthony
what are you talking about
EBTX_  [author] 21 hours ago 
anthony

because it was a foreign company and Stock Exchanges never disappear when they are historical
EBTX_  [author] 21 hours ago 
Kollo

Yes!
@Kollo true dude,I lost all my cannons in my last gamesave:ArmedForces:
anthony Oct 4 @ 5:34am 
In 1.10.4, the bug causing incorrect salaries was fixed. Please update
anthony Oct 4 @ 5:02am 
After France annexed Belgium, the Brussels Stock Exchange still existed. There was a company controlling it, but I could not dissolve this company.
Kollo Oct 3 @ 11:22am 
A recent update changed what artillery foundries are called in the game code (from "bg_artillery_foundaries" to "bg_artillery_foundries"). The mod still refers to artillery buildings as "bg_artillery_foundaries", which breaks them and basically removes the building from the game.
chivu Oct 2 @ 3:19pm 
After the last update, the number of possible companies is the vanilla one
Vohen Oct 1 @ 7:45pm 
In an ideal world, we'd have a BPM compat mod for this mod, since these two are essentially equivalents on giving amazing depth to the economy (E&F) and society (BPM) simulations, so I figure they would go very well together.
Sarpedon Oct 1 @ 1:17pm 
artillery factory disappeared with this mod
Godless Stalin Sep 29 @ 9:09am 
I needed that update, thanks
RobS Sep 27 @ 12:15pm 
For whatever reason this mod causes the society panel to go out of whack, in particular the fervor value. It crashes if you look at europe with the panel open. I've unsubscribed, and deleted the mod folder then re-downloaded and the problem still persists.
smirkyshadow Sep 26 @ 5:22pm 
I really enjoyed this mod, but I don't think I'm gonna play with it again, at least for now. The mod itself is really good, but I personally hate how finnicky the currency system is, like how I lost the Drachma when I formed Byzantium, but the current system where it automatically changes you to the currency you should be really hurts my gameplay experience, because I can't even use fast enact, or law enact to fix what currency I have

This mod though is filled with so many amazing features I honestly think should be in the base game (like especially different currencies, and currency strength), and I hope you all continue to make the mod better
Sarpedon Sep 26 @ 9:45am 
Hi. when i get a notification for national awekining it shows event name as in its in text file in events rather than a roleplay event. weapons company also problematic when i play as persia. it shows as company_basic_weapons_dynamic_name_tag. how to fix this?
darkka129 Sep 26 @ 1:28am 
Damn, one of the best mod ever. Now can't play w/o it. And by the time of new update, EU5 will be released as well :(
VISIGOTH Sep 25 @ 9:07pm 
this is the best mod ever, i literally cannot play the game without it
waldrich Sep 25 @ 3:56pm 
The game makes no sense without this mod... waiting for the new version! Thank you @EBTX_ !!!!
ricardo.poter Sep 25 @ 1:55pm 
Thanks for the information, EBTX_. We are all adults and we understand the problem. I expect your new patch until november. Meanwhile I Will play the 1.9.8 rollback of victoria 3. Without your mod the Game loss value
Arth Kaeros Sep 25 @ 11:36am 
Roger that. Well, will play 1.9.8 then, and try Eastern European stuff after that. If anything, will contact you in Discord.

Good luck, hope everything will be fine, and waiting for the new version soon!
Arth Kaeros Sep 25 @ 9:59am 
waiting for the update, the game makes no sense for me without it 🫥
Yongmay Sep 25 @ 2:22am 
Author, could you please update it now?
The Man Sep 24 @ 9:13pm 
WOW. What a gem.
sfingers02 Sep 24 @ 2:54pm 
New update causes a crash to desktop when opening the cultures menu or scrolling out while in the cultures mapmode
Mellians Sep 24 @ 4:59am 
Dear author, please update the mod.
LivedOnce Sep 20 @ 9:38am 
Or, for 90% of the questions, don't be a moron and read older replies.
Lemons Sep 12 @ 5:31am 
For all questions please join the Discord which has more active responsiveness
qi的小号2 Sep 11 @ 6:04am 
Excellent mod, but it is recommended to add foreign exchange controls in the national storage. Otherwise, I could exchange silver for Russian iron ore, sell it to a British warehouse for pounds, and ultimately convert it into gold.

建议加入国家仓储中的外汇兑换管制,否则我可以用白银兑换俄罗斯的铁矿卖给英国的仓库兑换成英镑再换成黄金,在十九世纪倒买倒卖还是太先进了
waldrich Sep 3 @ 4:54pm 
This. Is. The. Best. Mod. I've. Ever. Seen.
aek.aykut1 Sep 3 @ 2:18pm 
Hello friend. I'm trying to translate your mod into Turkish. I've worked on nearly 9000 lines. I'd appreciate it if you could help me.
smirkyshadow Sep 2 @ 10:07pm 
I lose drachma after forming byzantium please fix :(
Inboundshail Sep 2 @ 8:21pm 
Great mod! I was really enjoying how much it adds to the game until I found a bug where some buildings stop producing a good/ are not able to produce a good, which was game breaking :( . Any solution to this?
Blueocean Sep 2 @ 7:00am 
May I know what to do once Central bank reach 5000 level and there is now shortage of currency?
kickdrum Aug 31 @ 4:42am 
The AI prob can't handle this system, can it?
zzz Aug 31 @ 12:01am 
HI , I found that with this mod glass factory cannot produce glass. Does any one meet the same problem??
359AML Aug 30 @ 8:24am 
@R4smR I know but the laws are locked at the start of the game because no interest group wants any of them. How does this change?
LunatikTaktik Aug 26 @ 7:20am 
Has anyone encountered the issue where tax information disappears? It simply doesn't get read, meaning the economy doesn't take these numbers into account. This happens when adopting the Empiricism technology.
R4smR 🍞 Aug 22 @ 2:28pm 
@359AML you can change the law through the economy menu found under the budget tab and scrolling down
Monody_. Aug 18 @ 2:13am 
First of all, thank you very much to the author.
1. The trade systems in 1.8 and 1.9 are completely different. Could you please explain what the purpose of having a strong currency is? In 1.8, I understood that peer-to-peer transactions were possible, but that’s no longer the case.
2. In 1.9, owning another country's currency is completely useless because they haven't signed a treaty with me, and I can't purchase their warehouse goods. When I try to sell the currency, the central bank of that country fails to sell it because they don't have gold or silver.
3. If a country uses one currency before transforming and another after transforming, can this resolve the currency issue after transformation? Additionally, after transforming, my currency overlaps. I noticed this is related to mainstream culture—the more mainstream culture you have, the more your currency overlaps.
359AML Aug 17 @ 7:51am 
How do I get interest groups to care about the new laws? I want to switch to fiat currency. :income:
Imperius Aug 17 @ 3:42am 
There is a problem with the Greek drachma currency being converted to the uni(¤) when the country changes to Byzantium. PLS... Fix it pls...
DivineEnema Aug 16 @ 4:55pm 
I agree with Sesadre, the AI art isn't good.
Sesadre Aug 15 @ 1:55pm 
What's with the AI art? so many public domain options for art (especially from this era!) and you choose to use AI slop? :steamfacepalm:
勥烎菿奣,巭孬嫑昆 Aug 14 @ 6:27am 
聪明,智慧的作者,为什么畜牧场无法正常工作,所有国家都没办法。
Woutermans Aug 13 @ 2:33pm 
Is it just me or is it impossible to switch PMs for all buildings of a type? The options are greyed out for me. It seems to only be possible in the buildings registry. Before 1.9 this wasn't an issue as far as I can recall
-gensen Aug 13 @ 2:06am 
how can i sell others currency
Avex Aug 12 @ 11:19am 
I found it thank you
why all my construction sector goes private