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Two things: first, the base rate only manages the pool's growth through direct transfers from the central bank to the private bank (investment pool), so growth of $200 million per week is natural given a GDP of $4.5 billion.
Second, I'll be releasing an update in a few hours that will focus on the investment pool's consumption throughout the party
Finally, with $4.5 billion of GDP, you're at the limits of the game and the mod, so this kind of problem seems normal to me
I modified this for tech and for law I do not modify vanilla law
Is this the intended effect?
in the economic panel you have a section that shows you your metal reserve by type of metal
export to promote production
Yes, and for the second part of your text, yes, I'm thinking about it and it's in the works, with prestigious gold and silver assets, such as Mexican silver or Brazilian gold, as well as specific market bonds produced by the FC
I saw that I will re-activate the exchange of currency goods to solve the problem
you have to manage the pool growth with the base rate
As Greece I made the ottomans a protectorate after forming Byzantium, and now their gdp has tanked and all buildings fired everyone as there's no currency.
Yep!
it is deactivated with the new commercial system but it will be restored to the same in the next update
AND = {
country_has_primary_culture = cu:afro_american
}
from the file.
I think you have the steam mod update bug, unsubscribe, resubscribe
Do you have any plans to do add features regarding companies?