Victoria 3

Victoria 3

Economic and Financial Mod (E&F) - V4 (update for 1.8)
720 Comments
DEN SJUNDE VALROSS Apr 30 @ 12:50pm 
having a strange issue where the extremely weak currency modifier is permanently activated, blocking all trade routes, even though my currency is strong. any ideas why?
fabs Apr 27 @ 11:51am 
Looks like a very interesting mod. The only issue I would have with using it, apart from the incompatibilities with some major mods (there's no note here on which of the major mods it IS compatible with) is simply that some of the elements aren't really contemporary to the period we are speaking about. Central Banks? Sovereign credit ratings? Ones that are universally accepted? Good to have many different currencies, but the point of this period was the dominance of the pound sterling on the international market, I thought.

I would be all for some of these elements gradually coming into play as technology advances, but in 1836 it's a bit early.

Also, I read through the entire description and I didn't see anything on whether you lifted the +75% price cap, which would be really cool.
ABDULHADI Apr 27 @ 2:06am 
Why does forex not appear to me? ls there a solution to this problem? I want to start trading. but forex does not appear to me.
Zura_Janai Apr 25 @ 2:40pm 
It happens when country has an economy collapse. In my sessions France never had that problem. Instead these a-holes flooded my market with their stocks creating an insane amount of trade deficit for my currency against franc.
I think there should be some separation of stocks from normal trade goods, or at least way to use tariffs mechanic to limit it.
professional haji hunter Apr 25 @ 8:34am 
i've checked and only france seems to have that particular problem, including ai france.
FreetheBrain Apr 17 @ 2:43pm 
@professional haji hunter I think it's usually a matter of either you lacking the other country's currency, or them lacking your currency.
professional haji hunter Apr 17 @ 6:11am 
why do trade routes get killed after a while?
Vonderheide Apr 15 @ 2:56pm 
Amazing mod. There seems to be an issue with foreign investments though where Investment Pool is trying to invest in the foreign private Constructor Sectors, without success, and stays stuck there.
A_Nerd Apr 14 @ 8:21pm 
I mastered Dwarf Fortress and Aurora 4x but I think I finally found a game experience just too complicated for me, at least until a good tutorial comes out haha. This is just an overwhelming amount of numbers and information and its just too hard for me to see the throughline that logically connects the systems together. I wish there was some happy medium between this beautiful insanity and the overly simplistic base game.
Thy ubeer Apr 11 @ 10:46pm 
So, how can you deal with economy crisis basically, my country is broken now.:steamsad:
hello_moto2901 Apr 10 @ 11:28am 
i agree with @FreetheBrain this is just such an incredible concept and implementation
FreetheBrain Apr 6 @ 5:26am 
Is there any chance you will ever collaborate with Paradox to have this included in the base game? Would skyrocket Vicky into relevance.
八爪蜘蛛米海尔 Apr 5 @ 8:32am 
@EBTX_ thank you
EBTX_  [author] Apr 5 @ 5:56am 
八爪蜘蛛米海尔

I answered you on Discord
八爪蜘蛛米海尔 Apr 5 @ 3:42am 
Why do companies in my country not expand private construction sectors in my country domestically but instead invest in private construction sectors in other countries? By 1869, my nation (playing as Britain) still only has 5 private construction sectors.
18507982222 Apr 3 @ 10:00am 
这个mod和great revision不兼容
DivineEnema Mar 30 @ 2:53pm 
What changed in the update?
dada416 Mar 26 @ 11:41am 
is this like black ice but for VIC3 ???
hf1z Mar 22 @ 12:04pm 
this mod is very good, wishing you a great success
幽州大肚肚 Mar 19 @ 12:51am 
EBTX_

Thank you for your answer!
So what is the stock market price related to? It seems that players cannot directly intervene. I have experienced financial collapse twice during the game because of the stock market crash. I have always tried to keep metal reserves sufficient and inflation low, but it seems that the stock market will still collapse. Please forgive me for not understanding financial issues.
EBTX_  [author] Mar 18 @ 11:15pm 
Hulot

response on discord
EBTX_  [author] Mar 18 @ 10:51pm 
幽州大肚肚

It is a stock market crash, which is produced by a fall in the price of stocks probably due to a fall in private building production or a fall in consumption of stocks by the financial center.
EBTX_  [author] Mar 18 @ 10:50pm 
EduardGames

I use python scripts for all places where there are several currency with similar code like production methods. Or for all places where there are important numerical values ​​and are repetitive for example the 100 element event loop for the construction of the private construction sector.

However there is a lot of code that I have to do by hand for example the 98_central_bank_event is only done by hand because I have to manually assign each country or type of cultural zone country to a type of currency, this is also why there can be "bugs" in currency assignment as we say at my home "L'erreur est Humaine".

I read your previous message and I will respond to it.
幽州大肚肚 Mar 18 @ 9:20pm 
what is the Financial Crash?It happened without warning, I have enough gold reserves and low inflation.
Hulot Mar 18 @ 8:29pm 
Thanks for this great mod - I've returned to the game because of it and have really enjoyed playing!

I'm experiencing consistent negative trade balances in my games and need help understanding why.

Despite having the strongest economy and resources, other nations accumulate massive amounts of my currency - far beyond their GDPs. For example, with Russia's GDP at ~1B, foreign nations held 440B Rubles while my economy only used 12B.

This eventually triggers currency collapses due to the large foreign reserves, even at 0.1 parity. I've tried embargoes, export focus, and avoiding debt, but can't find the source of the imbalance. Could forex trading or foreign-owned companies be the cause? I do lower base rates to 3-4% early game for financial growth.

What am I missing that causes the AI to accumulate so much of my currency?
EduardGames Mar 18 @ 11:09am 
EBTX you use what language to generate the scripts, python, or js?, making a loop through all currencies to generate respective events, functions, variables, etc, production_methods, if you say you do every thing manually you are very hardful dev, others dev for sure would use the programing languages behind
EBTX_  [author] Mar 16 @ 10:47pm 
Pompeii

This is because of a hyperinflationary crisis in a country. This has the effect that all countries that have active routes at the time of the crisis receive a very large amount of currency without changing the monetary value of that country. This excess currency disappears and to prevent the quantities from continuing to increase, the trade routes of the country experiencing a hyperinflationary crisis are cut off.
EBTX_  [author] Mar 16 @ 10:43pm 
EduardGames

If you can, come to Discord, Steam chat is a nightmare to answer you properly
EduardGames Mar 16 @ 6:51pm 
The A.I of the Mod is doing the Countries going deep on External Debt and get D Rate on Credit that causes a block on trade routes. Disabling trade Routes affects too much the gameplay experience, So, the punish can be the country can no more take External Debt, this will force stop A.I going deep over, Trading is a core of the game, blocking it only make senses if the central bank gold reserves is empty
EduardGames Mar 16 @ 3:51pm 
I want disactive others Stock Exchanges controlled using only the main, or the Mod could do it automatic
EduardGames Mar 16 @ 3:49pm 
Today a bug happened, when I was playing another match, when I annex Paraguay and Uruguay, get controlled 3 Stock Exchanges, but, it uses Companies Capacity, now Brazil that is a negative Companies Capacity is using 1 Company Capacity per Stock Exchange
Pompeii Mar 14 @ 1:39pm 
I'm not sure what the reason is, but some countries' currencies have suddenly increased by tens of billions in the market, such as the Danish Krone. Meanwhile, Brazil's currency reserves have suddenly jumped to hundreds of billions, making the Brazilian currency the global benchmark. The funny thing is, Brazil itself only holds about 5 million of its own currency, while the newly appeared money isn't held by any country at all.
EduardGames Mar 13 @ 6:53am 
Dude what is it, a Event that apply a -99% Production Output (Financial Crash), This is not fair, the Central bank is empty, this is very bad, and you yet apply this insane Modifier, the match is over, now i'm really sure
EduardGames Mar 13 @ 6:35am 
Create a new Feature that can to take a Internal Debt using the Base Tax Rate only as the Interest, and separate the Foreign Take Debt, today is confuse, You think is getting debt internally but is not
EduardGames Mar 13 @ 6:31am 
Happened a bug, when I was playing, a revolution started, using the capital and 4 states, so, I won the revolution and get the capital back, and the Central Bank Reserves goes empty < 0 (-1.5Bi) now the play is over
EBTX_  [author] Mar 13 @ 12:33am 
EduardGames:

NO
EduardGames Mar 12 @ 2:54pm 
Could you make the Currency Value does not affect Trade Routes Limits but increase the Bureaucracy used to make Routes, is another way to punish the player for low currency's value

If the currency is More Valuated against others so gives a bonus of Influence (Until 50%)

If the Country Metal(Gold, Silver) Capacity goes Empty so blocks the Trade
EBTX_  [author] Mar 10 @ 11:13pm 
SASCO Mar 10 @ 12:01pm 
Hi EBTX.
Your mod is great! Do you have a discord server or a place where can i write you?
I would like to ask you some questions :)
EBTX_  [author] Mar 6 @ 10:38am 
Terin:

Why not!
Ken_Asadov_2005 Mar 5 @ 12:37am 
You can make a video in your native language, and we (the players) will translate it into the language we need through the neural network.
EBTX_  [author] Mar 3 @ 1:40am 
λLĢ∑R€k2077:

I would really like to make very complete explanatory videos but I am not an English speaker but a French speaker and my level of English, although correct, does not allow me to make a series of explanatory videos of acceptable quality for a wide audience.
EBTX_  [author] Mar 3 @ 1:38am 
yppck234

Countries this way assigne a currency according to several factors the main one being the historical factor. However some countries did not necessarily have a currency at that time or used the currency of other countries. This is why some countries like British Columbia or Texas will have the US dollar or the Confederate dollar. This is determined according to culture. If a country has French culture then it will have francs, there are exceptions some countries which have a culture which should give them a type of currency can have another one because it is closer historically,.... Countries that do not have a specific currency have a universal currency called Uni
λLĢ∑R€k2077 Mar 1 @ 5:12am 
guys there are some videos that explain the mod better?? i think this can help a lot of people
yppck234 Feb 26 @ 2:50pm 
It would be very helpful if you explained the mechanism of the subject nation's currency adoption. I play Columbia district, but when I get central bank technology, my currency adopts USD every time. I thought that I would adobt pound sterling because I'm a subject nation of British.. Could you explain the mechanism to me?
Nordez Feb 23 @ 11:33am 
I'd love to play this mod but it isn't compatible with BPM (cries)
PriC Feb 21 @ 9:24am 
Thanks whatever. I and my friends do like this mod and maybe we can expect to play together one day (:
EBTX_  [author] Feb 21 @ 8:14am 
PriC:
no, there are too many player scopes for this to work. PDX has a weird management of the game when it is multiplayer. The different players should be intentied but they are all considered as players...
PriC Feb 21 @ 7:50am 
If this mod support Multplayer game now? I find it doesn't work on FOREX market when targeting another human player's country.
KyLaEga II Feb 20 @ 5:59am 
Good time, I played for Russia and I still did not understand why only the construction of silver mines is automatic in private construction, they have a profit margin of 0, but 3 pages of these mines are built from the start every time. What for? Why? Unclear. After the construction of these 3 pages, silver mines are being built and nothing else.