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I would be all for some of these elements gradually coming into play as technology advances, but in 1836 it's a bit early.
Also, I read through the entire description and I didn't see anything on whether you lifted the +75% price cap, which would be really cool.
I think there should be some separation of stocks from normal trade goods, or at least way to use tariffs mechanic to limit it.
I answered you on Discord
Thank you for your answer!
So what is the stock market price related to? It seems that players cannot directly intervene. I have experienced financial collapse twice during the game because of the stock market crash. I have always tried to keep metal reserves sufficient and inflation low, but it seems that the stock market will still collapse. Please forgive me for not understanding financial issues.
response on discord
It is a stock market crash, which is produced by a fall in the price of stocks probably due to a fall in private building production or a fall in consumption of stocks by the financial center.
I use python scripts for all places where there are several currency with similar code like production methods. Or for all places where there are important numerical values and are repetitive for example the 100 element event loop for the construction of the private construction sector.
However there is a lot of code that I have to do by hand for example the 98_central_bank_event is only done by hand because I have to manually assign each country or type of cultural zone country to a type of currency, this is also why there can be "bugs" in currency assignment as we say at my home "L'erreur est Humaine".
I read your previous message and I will respond to it.
I'm experiencing consistent negative trade balances in my games and need help understanding why.
Despite having the strongest economy and resources, other nations accumulate massive amounts of my currency - far beyond their GDPs. For example, with Russia's GDP at ~1B, foreign nations held 440B Rubles while my economy only used 12B.
This eventually triggers currency collapses due to the large foreign reserves, even at 0.1 parity. I've tried embargoes, export focus, and avoiding debt, but can't find the source of the imbalance. Could forex trading or foreign-owned companies be the cause? I do lower base rates to 3-4% early game for financial growth.
What am I missing that causes the AI to accumulate so much of my currency?
This is because of a hyperinflationary crisis in a country. This has the effect that all countries that have active routes at the time of the crisis receive a very large amount of currency without changing the monetary value of that country. This excess currency disappears and to prevent the quantities from continuing to increase, the trade routes of the country experiencing a hyperinflationary crisis are cut off.
If you can, come to Discord, Steam chat is a nightmare to answer you properly
NO
If the currency is More Valuated against others so gives a bonus of Influence (Until 50%)
If the Country Metal(Gold, Silver) Capacity goes Empty so blocks the Trade
DISCORD: https://discord.gg/PPwYGq5N89
Your mod is great! Do you have a discord server or a place where can i write you?
I would like to ask you some questions :)
Why not!
I would really like to make very complete explanatory videos but I am not an English speaker but a French speaker and my level of English, although correct, does not allow me to make a series of explanatory videos of acceptable quality for a wide audience.
Countries this way assigne a currency according to several factors the main one being the historical factor. However some countries did not necessarily have a currency at that time or used the currency of other countries. This is why some countries like British Columbia or Texas will have the US dollar or the Confederate dollar. This is determined according to culture. If a country has French culture then it will have francs, there are exceptions some countries which have a culture which should give them a type of currency can have another one because it is closer historically,.... Countries that do not have a specific currency have a universal currency called Uni
no, there are too many player scopes for this to work. PDX has a weird management of the game when it is multiplayer. The different players should be intentied but they are all considered as players...