Left 4 Dead 2

Left 4 Dead 2

Improved Hunter AI
105 Comments
MANACAT  [author] Sep 16 @ 5:38pm 
that's right
spycrab Sep 16 @ 5:15pm 
'!charger ladder'
this is a hunter, not a charger.
The change is very noticeable, I would suggest adding a command to block the hunter from pushing/shoving.:mikuDIVA: for more difficulty!
Dafish Aug 24 @ 8:02am 
whoever said skill issue clearly didnt know the hunter pouncing itself is not the issue, its the staggering time, you shoved it until it dies, if you try to shoot, it will start pouncing again in a blink
mastorakos aggelos Aug 22 @ 11:08am 
Make for smoker and boomer please
stanel Aug 21 @ 9:54pm 
skill issue
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V
LAJU Jul 28 @ 3:24am 
yea, goodluck trying to use this on expert. its a shitery. Makes the game not fun
al1ce Jul 15 @ 6:45pm 
if improved means breaking the laws of physics and making the hunter move in impossible directions then ye it is improved
Ghost Bridge Jul 10 @ 4:15pm 
is there a way to save the settings? i dont wanna set it up each game
jinx Jun 28 @ 10:57pm 
the hunter is a now a guaranteed incap
K Jun 22 @ 8:36pm 
the settings aren't saving anymore. they keep going back to the mod default, is there a way to fix this?
R0TTEN_C0RPSE Jun 9 @ 10:17pm 
are you using a hit box improvement mod on the video?
Clear渟凝 Jun 8 @ 2:58am 
This mod actually makes hunter so much easier for bots to kill. Bots have very good aim and for some reason this mod makes hunter less sneaky and more prone to bots' fire. For human players in coop and other mods it's probably an improvement, but not recommended for single players with bots.
SahaPuhicka2006 Jun 6 @ 9:24am 
AN ERROR HAS OCCURED [the index '109_lunge8' does not exist]

CALLSTACK
*FUNCTION [control_lunge()] scripts/vscripts/manacat_hunter.nut line [390]
*FUNCTION [main()] InputRunScript line [1]

LOCALS
[id] "109_lunge8"
[this] TABLE
[vargv] ARRAY
[this] TABLE

fix pls
DOG May 31 @ 12:30am 
ㄹㅇ 대전모드 헌터같음
Mant5ca Apr 9 @ 6:04am 
you can do the hunter when jump do hit and scroll in the air?
EvilParadise Feb 20 @ 6:53am 
Con este mod se siente al hunter que de vé es una amenaza real y si no tienes cuidado te caza
Viewbob Feb 2 @ 3:15pm 
why does this make the hunter have more health?
BrayanLD Dec 1, 2024 @ 5:28pm 
The mods:
-[Hard Mode] Improved Hunter AI
-[Hard Mode] Improved Tank AI
-[Hard-Mode] Improved Witch AI
-[Hard-Mode] Burning Claw

Are these mods included in the "TACTICAL TRAINING (improve AI + etc)" mod or not? :/
Wyatt Hero of Time Nov 20, 2024 @ 4:31pm 
does it save after you customize it
BrayanLD Nov 11, 2024 @ 12:38am 
Hello, I have a question.
The mod is compatible with the "HARD TRAINING (super horde + etc)".
Heladera Oct 6, 2024 @ 6:59am 
@SNAFU you remind me the sponge bob scary ride meme
MANACAT  [author] Sep 24, 2024 @ 5:47pm 
sorry, i didn't plan use this in versus mode, so that's a reason for now.
Witch Sep 23, 2024 @ 5:13pm 
this mod frequently breaks every special infected's melee attacks in versus mode, and the survivors' shove ability.

When the bug occurs, when i attempt to do either of those actions, they play their animations with no sound but they don't actually do anything. I confirmed that it was this mod doing it because the glitch stopped happening the moment I turned it off.
KitsuneRen Aug 31, 2024 @ 7:44pm 
i really like this mod i encounter one time i did splitscreen mode and it was a hunter massacre mutation using 8 survivor plugins solo then when i change my other one to infected the 2nd player when i spawn the hunter it auto play as ai but when im trying to do it wont do anymore but the mod is good with ai hunter became like a human player its good and challenging
SNAFU Aug 28, 2024 @ 12:24am 
That individual AI mods, do they override Tactical Training one or add to it?
Tree Aug 26, 2024 @ 10:42pm 
this mod + the face hunter = NIGHTMARE FUEL
Jul 27, 2024 @ 10:36am 
Rest when you're dead.
MANACAT  [author] Jul 27, 2024 @ 8:28am 
i'm tired..
Jul 27, 2024 @ 5:53am 
improved boomer and smoker when
K Jul 26, 2024 @ 10:48am 
With this mod getting grabbed by a hunter is less of a possibility and more of a guarantee. it's so cool. I keep getting jumpscared and hunter are more scary now with the way they jump
Ghost Bridge Jul 14, 2024 @ 4:32pm 
holy shit, good mod, i'm actually shitting my pants now with the new settings
Xenorvya Jul 14, 2024 @ 1:05pm 
A new option for Hunter Jump "X" with slowest (default) jump interval would be great. Right now I feel like 1 and 2 are too similar. Putting Hunter Jump X (default) makes him unable to jump off walls, but putting 1 or 2 will allow him to jump off walls.
I STAPLE TAPEWORMS ON MY Jun 28, 2024 @ 6:29pm 
if you do improved jockey, can you make it where they do more damage to a survivor theyre riding when on fire like how hunters do that to who they pounce
Kaiser Adradum Jun 1, 2024 @ 6:11pm 
we need improved BOOMER ai
saxophone inhaler Jun 1, 2024 @ 12:28am 
hope u'll do the rest of them as well
Orangke Apr 14, 2024 @ 8:59am 
대박
JustinTheSpider Mar 22, 2024 @ 12:26am 
can you make a hard mode for charger
Cleter Mar 12, 2024 @ 9:47pm 
cant wait to see if u do smart smokers, they keep to high ground/ pits/holes and ambush the player/bots
Maniac Hat Mar 5, 2024 @ 8:59am 
Whens jockey and charger? they are both idiots
Doomgamer9000 Feb 24, 2024 @ 6:11am 
I love this mod. Could you do Hard mode common infected improved ai just like you did with this particular mod? :D
pet Feb 21, 2024 @ 1:38am 
Please, if you're going to do an improved AI for the jockey, add that fall damage (if he clings to the survivors from a higher ground) and stagger effect as well.
MANACAT  [author] Feb 20, 2024 @ 3:48pm 
@Morsch This is a talker problem, not a hunter problem.
Morsch Feb 20, 2024 @ 8:06am 
Found an issue between two of your addons "Actively Talker and Improved Hunter AI."

AN ERROR HAS OCCURED [the index 'enthit' does not exist]

CALLSTACK
*FUNCTION [tank_contactChk()] scripts/vscripts/talkerfunc.nut line [1422]
*FUNCTION [unknown()] scripts/vscripts/manacat_hunter/manacatTimer.nut line [120]

LOCALS
[m_trace] TABLE
[vecTargetNorm] INSTANCE
[vecTarget] INSTANCE
0
[vecVision] INSTANCE
[surv] INSTANCE
[tankLen] 1
[params] TABLE
[this] TABLE
[params] TABLE
[deadFunc] CLOSURE
[id] "the index 'enthit' does not exist"
[timer] TABLE
[idx] 1349
[curtime] 67.433334350586
[TIMER_FLAG_DURATION_VARIANT] 16
[TIMER_FLAG_COUNTDOWN] 4
[this] TABLE
Greenguy Jan 31, 2024 @ 10:13pm 
very nice.
Axel Jan 29, 2024 @ 8:46am 
That's amazing!
MANACAT  [author] Jan 26, 2024 @ 11:57pm 
@The King of Milfs
No, all changes are in versus also. It is just a replica of the one in versus. Hunter cannot cull jump,pounce dmg according to height, stumble, etc. everything are all in versus.
M'aiqLuvsSkooma Jan 26, 2024 @ 11:30pm 
I love it. Any plans for the other infected?
dropkix Jan 26, 2024 @ 12:30pm 
@MANACAT Well sure, but in versus they don't have all these other changes you added on top of the faster recovery so it's not like it's actually emulating how a hunter would really play in a versus scenario. But there's really no need to apologize. The addon just isn't for me.
MANACAT  [author] Jan 25, 2024 @ 9:26pm 
@The King of Milfs
The design intent of this is to practice how to deal with human-controlled hunters in versus mode.
Even if a human-controlled hunter is shoved back, he can pounce again in 0.9 secs. But this is 0.1 to 0.2 seconds slower than that. So I have absolutely no intention of setting back to default. I'm sorry.