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this is a hunter, not a charger.
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V
CALLSTACK
*FUNCTION [control_lunge()] scripts/vscripts/manacat_hunter.nut line [390]
*FUNCTION [main()] InputRunScript line [1]
LOCALS
[id] "109_lunge8"
[this] TABLE
[vargv] ARRAY
[this] TABLE
fix pls
-[Hard Mode] Improved Hunter AI
-[Hard Mode] Improved Tank AI
-[Hard-Mode] Improved Witch AI
-[Hard-Mode] Burning Claw
Are these mods included in the "TACTICAL TRAINING (improve AI + etc)" mod or not? :/
The mod is compatible with the "HARD TRAINING (super horde + etc)".
When the bug occurs, when i attempt to do either of those actions, they play their animations with no sound but they don't actually do anything. I confirmed that it was this mod doing it because the glitch stopped happening the moment I turned it off.
AN ERROR HAS OCCURED [the index 'enthit' does not exist]
CALLSTACK
*FUNCTION [tank_contactChk()] scripts/vscripts/talkerfunc.nut line [1422]
*FUNCTION [unknown()] scripts/vscripts/manacat_hunter/manacatTimer.nut line [120]
LOCALS
[m_trace] TABLE
[vecTargetNorm] INSTANCE
[vecTarget] INSTANCE
0
[vecVision] INSTANCE
[surv] INSTANCE
[tankLen] 1
[params] TABLE
[this] TABLE
[params] TABLE
[deadFunc] CLOSURE
[id] "the index 'enthit' does not exist"
[timer] TABLE
[idx] 1349
[curtime] 67.433334350586
[TIMER_FLAG_DURATION_VARIANT] 16
[TIMER_FLAG_COUNTDOWN] 4
[this] TABLE
No, all changes are in versus also. It is just a replica of the one in versus. Hunter cannot cull jump,pounce dmg according to height, stumble, etc. everything are all in versus.
The design intent of this is to practice how to deal with human-controlled hunters in versus mode.
Even if a human-controlled hunter is shoved back, he can pounce again in 0.9 secs. But this is 0.1 to 0.2 seconds slower than that. So I have absolutely no intention of setting back to default. I'm sorry.