Warudo
Text Assets and Accessors
4 Comments
Scootieloo_TTV May 29 @ 4:03pm 
Hello! Maybe I'm running into a bug, but I'm using a flow to change the color of a Text Element based on change RGB values. I'm noticing that it doesn't change color in predictable ways. Seems like if I set it to (255, 0, 0) then it will be stark red, but if I set the G or B values to anything above 0, like (255, 1, 1), then I get a white gradient. I know this isn't how RGB values work. I'm curious if there's a bug. I'd be happy to share my screen with you sometime over discord to demonstrate the issue.

I'm attempting to program a reactive colored text to mimic the damage percent in Super Smash Bros (starts white, progresses to a stark red, then progresses to a dark red and stays dark red)
NextTime000  [author] May 4 @ 6:47pm 
I apologize, but I don't believe the update I just pushed up fixes that issue; at least, I don't think anything I did here would have addressed it.
NextTime000  [author] Nov 30, 2024 @ 2:31pm 
oh yeah, I'll look into that; there's a few other things in this that need to be fixed still
艾露洛潔 Nov 11, 2024 @ 4:21am 
I found that this mod can't read and use fonts that is not named in english, can we have a fix for this?