Stellaris

Stellaris

Gigastructure Alterations 3.14
32 Comments
⸸ bing bong bounce ♱ May 13 @ 9:28am 
Possibly rework some of the systems surrounding the middle? :steamhappy::steamhappy:
Sandwich™ Apr 5 @ 7:45am 
The 1000% job output kind of ruins the Frameworld considering it's just an assembly of stations you can expand, upgrade and integrate with megastructurs over time. How about you make the 1000% as an extra Origin for people that just want to rush the crisis on max difficulty.
Ne Variant Aug 11, 2024 @ 7:32am 
Какой порядок загрузки напишите пожалуйста!
Mael Apr 21, 2024 @ 2:51pm 
I get why the Alderson has the 1000% job output buff, but why the Frameworld. I feel like sci-fi/lore-wise that an Alderson is way more advanced so it makes sense to have a much higher output. A Frame World basically just starts off as a large habitat that is constantly expanded
K-10  [author] Apr 14, 2024 @ 8:19am 
Alright I believe it should allow gestalts now
Cyph the Terrible Apr 14, 2024 @ 7:22am 
Hello! I wanted to try out this mod and play with the Awakened Precursor Origin but noticed it does not allow gestalts nor machines. Could you please allow hives and machines access to the origin?
SkipperSFMcDs Mar 15, 2024 @ 3:45pm 
I'm only subbing to speed up the decayed birch world cause I do not want to sit here and completely dominate the galaxy before I get my damn birch world.
mahoney76 Mar 4, 2024 @ 10:32pm 
first sentence literally has "dont expect this to be balanced" why do people want balance
MadamLava Mar 3, 2024 @ 10:45pm 
you can lead a user to the gamestart gigas configurator menu but you cant make them drink
TTFTCUTS Feb 5, 2024 @ 6:15pm 
:(
vanillaification Feb 5, 2024 @ 6:13pm 
lovely, balance is a suggestion
mr krabs Jan 29, 2024 @ 1:51pm 
I needed this
Mr7ellow Jan 27, 2024 @ 3:09pm 
At this point just use console commands and lower the difficulty
Sparble Jan 25, 2024 @ 5:51am 
500% mega build speed wtf
PIECAT Jan 24, 2024 @ 7:53am 
TTFTCUTS in shambles right now
UltraStrategyMan Jan 24, 2024 @ 7:32am 
>Stellaris
>Balance
Seems right
Azurian Jan 23, 2024 @ 4:13pm 
i can see that balance was thrown out the window before being hit by a bus
K-10  [author] Jan 23, 2024 @ 7:02am 
lol i just haven't gotten around to renaming it
wolfclaw3812 Jan 23, 2024 @ 6:59am 
In what world is this tweaks
Daniellm Jan 23, 2024 @ 6:08am 
"so what if we took the giga origins, and made them WAY overpowered"

truly one of the mods of all time
UltraStrategyMan Jan 23, 2024 @ 5:57am 
Okay, would like to see it!
K-10  [author] Jan 23, 2024 @ 5:56am 
I am currently working on an alderson buff should be done (hopfully) later today
UltraStrategyMan Jan 23, 2024 @ 5:54am 
Thank you for listening!
Maybe also buff Alderson a bit? Maybe scale even more and also make upkeep bigger for balance?
K-10  [author] Jan 23, 2024 @ 5:47am 
if the void birch has the structure managers job then yes
UltraStrategyMan Jan 23, 2024 @ 5:34am 
Does Birch changes also apply to Void-Birch with ACOT installed?
Patriote Jan 22, 2024 @ 2:29pm 
yeahh okay thats cool, thanks
K-10  [author] Jan 22, 2024 @ 2:24pm 
you will have to do that yourself. I have also learnt that the starting segment might have to start as a shattered segment just so your economy doesn't instantly crash
Patriote Jan 22, 2024 @ 2:10pm 
Are all the rings colonized by the starting species or you have to do that yourself?
Patriote Jan 22, 2024 @ 2:10pm 
Oh hell yeah, you're great! Let me put this in my favourites then!
K-10  [author] Jan 22, 2024 @ 12:17pm 
There is now a complete Alderson start. c:
Patriote Jan 21, 2024 @ 5:10pm 
There should be a Alderson Disk start, would be fun!
不是故意开挂的 Jan 19, 2024 @ 2:23am 
Nice mod