Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
King Dedede
ooprs
Tho i there are some minor aspects that i dont like that much.
I think side special (and held up special's chain) should be able to be angled more, up strong getting just a little more range.
Nspecial feels very situational and doesnt have many uses tbh, i think it could be turned into a chain pull whose strength changes on how long you hold nspecial (pulling an ice boulder in the air could hit you allowing you to recover with self damage), pressing special again as it pulls could release the chains like nspecial does atm.
I do wish he could get a more dynamic dtilt, as I feel it falls flat compared to the rest of his greatness. since he's a penguin he slides on his belly instead. I also think if he could angle his chain just a bit more it would help a lot movement-wise.
Or you could make it increase his chain ability for the next use, Whether it's increased damage or just longer reach, but that be kind of simple.
I agree with some of the others that neutral special feels like it has little impact. I haven't ever seen the need to un-attach the chain as it's usually lost on hit pretty quickly. I was wondering if moving the chain to neutral special as a 360 degree around the character, or 8 way directional chain could work. Down special could be dedicated to just the boulder, and it would mean creating a new forward special to enhance the gameplay.
Also would there be a way of making hammer attacks move the boulder the most, as some moves like upstrong and downstrong look like they should have enough weight behind them to move the boulder.
I have been having an absolute blast playing this heavy hitting penguin, and congrats on the release.
Regardless, I completely agree with you on nspecial after some recent testing, I'll look into it and if you have any ideas let me know