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https://steamcommunity.com/sharedfiles/filedetails/?id=3023411279
to get an extra racial tier 3 and tier 4 unit
This has been updated so that T4's have 6 Status Resistance and T5's have 8 Status Resistance.
Oh yeah? Well, I'm glad you're liking my suggestion! :D
With that being said, I'm thinking on 6 and 8. Been testing 5 and 8 atm.
Alternatively as I said on Discord, I can make myself a mod that drops the chance to 30%. Depends on what your experience and feedback will be!
My next game is definitely gonna be as Dark, especially after Necro rework in Primal Fury
As for status resist - we'll see how it goes with Primal Fury and the balancing there, but... I think 5 and 7 is also fair. I just feel that there should be something that T4s and T5s that should not be easily disabled - I experienced that in my build as I did Cold+Lightning-themed Mystic faction with White Witches. SPEAKING OF! White Witches with this mod are absolute beasts and I love it!
Overall, keep up the great work <3
My only gripe is the overwhelmingly high reductiom of Status Resistance for tier 4 and 5 units - 4 and 5 makes them too vulnerable to disables such as freeze or stun. I'd bump that up to, say, 6 and 8 respectively myself.
Currently having fun using Arcane Guards and Spellshields waay into the midgame! :D
Other than that - it's a great mod, and a one I don't want to get rid of in the future!
After further feedback from Rushdown players, the damage boost that T1s get have been removed. Mighty Meek from Tome of the Beacon will act as the damage boost for T1s.
Reason: As stated in my update yesterday, due to Horde being a t1 tome and T1s getting to Legend Rank the fastest, the early ramp was too great especially on small maps.
T1s get +10% damage instead of +20% damage. From feedback, T1s became too slightly overtuned since they level up quicker, be spammed quicker, and have two tomes that boost them by a hefty amount (Horde and Beacon).
For example, they can immediately get T2 tank stats by going Horde for the hero skill. Then they will get another stat boost at max level which they get more quickly than other tiers.
With that in mind, I decided to slightly decrease their damage from 20% to 10%.
+20% damage boost was added to the Tier 2 Stats and Tier 3 Stats properties so that T1s and T2s can compete better on the damage front. As we all know, you need more than tank to be viable.
Additionally, Tier 4s and Tier 5s have been nerfed slightly in HP (to reduce the exponential tank growth between tiers).