Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What made me give up? One of the main issues was the construction. Building everything manually was a chore, but with the brain dead AI there was no real alternative. But now that they disabled manual construction, there's actually far too little to do.
Another issue is the optimization, the game is barely playable after 1900.
Also, here are some notes for patch building. My mod replaces the following files with modified ones which do the following:
/common/laws/00_economic_system.txt
(lowering traditionalism MAPI penalty)
/common/technology/technologies/30_society.txt
(a few changes to stock exchange, zeppelins and paved roads)
/common/production_methods/07_government.txt
(added MAPI bonuses to all port production methods)
/common/production_methods/11_private_infrastructure.txt
(added MAPI bonuses to all railroad production methods)
/common/decrees/00_decrees.txt
(added MAPI bonus to the "road maintenance" decree)
Then, it creates the following standard override file for the primary 00_code_static_modifiers.txt
/common/modifiers/changed_static.txt
(replaces the base_values section to change the default MAPI value, and replaces the market_capital_state section to add a MAPI bonus to the capital)
Also, I've given the "Stock Exchange" tech a tiny bit more "weight". Otherwise, the AI tends to neglect it for too long, which negatively impacts the development of backward countries. Shouldn't be too much of an issue, but if you notice any weird AI behavior, please provide feedback.
I might return to the game if they finally fix the manual/automated construction issue. The manual one was a bit of a chore, but quite essential due to the AI being utterly stupid. Now, with the manual method removed altogether, but without any improvements to the AI, construction is simply a mess. They should've at least added some indirect control features like subsides for certain industries, country-wide or state-based.
Or just continue to use the 1.6 version of the game (and mod), that's what I'm doing anyway.
On the other hand, the new update is also raw enough to drive Mr. Ramsay crazy, so I'll wait for the next hotpatch, and you should too. Meanwhile, I'll try to make sense of all this ownership system crap, adjust and update the mod.
In the mean time, you can simply adjust it for yourself, it is defined in decrees/00_decrees.txt, right at the beginning. Change state_market_access_price_impact = 0.05 to 0.03 and that's it.
This is a modular override file where any mod should store its changes to the game's primary "00_static_modifiers.txt"
My mod adds this override:
market_capital_state = {
icon = gfx/interface/icons/timed_modifier_icons/modifier_flag_positive.dds
state_infrastructure_mult = 0.25
state_market_access_price_impact = 0.05
}
Where the last line is the MAPI bonus. If there's another mod placing the same override, change its priority, or simply add that last line.
@daystar373: Does it work now? There weren't any changes to the ports (production_methods/07_government.txt).
Anyway, I'll try to update tomorrow. If only steam allowed to upload mod files directly...
It's just weird that there are 68 subscribers, but nobody else reported any bugs.