Victoria 3

Victoria 3

MAPI Overhaul
77 Comments
Alex  [author] Jun 25 @ 1:25pm 
It seems that paradox screwed up the game completely, at least for me. With the "new" patch, it no longer stutters. Instead, it simply crashes.
Alex  [author] Jun 18 @ 4:05pm 
The lag is truly unbearable. I'll have to wait until paradox fixes this mess.
Alex  [author] Jun 18 @ 3:08am 
There are many changes, and the game stutters like hell. It might take some time to update and test my mod.
Alex  [author] Jun 15 @ 2:18pm 
Of course, I'm not expecting much from paradox at this point, but wonders do happen...
GnoSiS Jun 15 @ 2:16pm 
Nice!
Alex  [author] Jun 15 @ 2:16pm 
Sure, once it is out, I'll update my mod. And if there's going to be some kind of MAPI rework, then I might even overhaul it.
GnoSiS Jun 15 @ 2:09pm 
Are you planning to update this for 1.9?
Alex  [author] Apr 2 @ 11:54am 
Yeah, there was actually an update. It didn't affect my mod, but I've updated it anyway to get rid of the warning.
Alex  [author] Dec 2, 2024 @ 2:36pm 
I nearly hit 1000 hours, although parts of that were autoplay meant to test the mod.

What made me give up? One of the main issues was the construction. Building everything manually was a chore, but with the brain dead AI there was no real alternative. But now that they disabled manual construction, there's actually far too little to do.

Another issue is the optimization, the game is barely playable after 1900.
Mannibäu Dec 2, 2024 @ 2:31pm 
cool ideas and cool mod! what made you give up on the game? the cookie clicker nature of the building loop i would guess? i actually think the rest of the game looks really promising at the moment. I only have 200 hrs played though :D
Alex  [author] Jul 12, 2024 @ 8:54am 
Updated for 1.7.5


Also, here are some notes for patch building. My mod replaces the following files with modified ones which do the following:

/common/laws/00_economic_system.txt
(lowering traditionalism MAPI penalty)

/common/technology/technologies/30_society.txt
(a few changes to stock exchange, zeppelins and paved roads)

/common/production_methods/07_government.txt
(added MAPI bonuses to all port production methods)

/common/production_methods/11_private_infrastructure.txt
(added MAPI bonuses to all railroad production methods)

/common/decrees/00_decrees.txt
(added MAPI bonus to the "road maintenance" decree)


Then, it creates the following standard override file for the primary 00_code_static_modifiers.txt

/common/modifiers/changed_static.txt
(replaces the base_values section to change the default MAPI value, and replaces the market_capital_state section to add a MAPI bonus to the capital)
Alex  [author] Jul 8, 2024 @ 12:21pm 
Updated it for the 1.7.3 Hotpatch version.

Also, I've given the "Stock Exchange" tech a tiny bit more "weight". Otherwise, the AI tends to neglect it for too long, which negatively impacts the development of backward countries. Shouldn't be too much of an issue, but if you notice any weird AI behavior, please provide feedback.
Alex  [author] Jul 4, 2024 @ 5:32am 
Does it work properly? I'm a bit concerned whether the additional railroad production methods work as intended.

I might return to the game if they finally fix the manual/automated construction issue. The manual one was a bit of a chore, but quite essential due to the AI being utterly stupid. Now, with the manual method removed altogether, but without any improvements to the AI, construction is simply a mess. They should've at least added some indirect control features like subsides for certain industries, country-wide or state-based.
Soter - Dave Jul 4, 2024 @ 3:14am 
Thx for updating even though you've lost interest in the game
Alex  [author] Jul 1, 2024 @ 3:26am 
Finally forced myself to update the mod. Since the game is going into a direction which I don't like, this wasn't a labor of love. It should still work as intended, but please test it just to make sure.

Or just continue to use the 1.6 version of the game (and mod), that's what I'm doing anyway.
Alex  [author] Jun 25, 2024 @ 10:22am 
Okay, the new version changed a LOT of stuff, so this mod is definitely incompatible with 1.7

On the other hand, the new update is also raw enough to drive Mr. Ramsay crazy, so I'll wait for the next hotpatch, and you should too. Meanwhile, I'll try to make sense of all this ownership system crap, adjust and update the mod.
Alex  [author] Jun 5, 2024 @ 6:16am 
Oh, by the way, the updates didn't affect this mod at all, so you can continue to use it without problems.
Alex  [author] Apr 14, 2024 @ 3:51am 
Okay, I'll wait to see if anybode else wants to change that value. The mod will probably need some rework after the next major patch, anyway.

In the mean time, you can simply adjust it for yourself, it is defined in decrees/00_decrees.txt, right at the beginning. Change state_market_access_price_impact = 0.05 to 0.03 and that's it.
CyPunk Apr 14, 2024 @ 2:50am 
Late reply, but it's your mod so do as you feel best ;-) 3% might be a nice compromise, but I would wait and see if anyone else feels it is too strong. I may just be an outlier. Thanks again for the work on this!
Alex  [author] Apr 2, 2024 @ 1:09pm 
Search your mod folder for the following file: "changed_static.txt"
This is a modular override file where any mod should store its changes to the game's primary "00_static_modifiers.txt"

My mod adds this override:

market_capital_state = {
icon = gfx/interface/icons/timed_modifier_icons/modifier_flag_positive.dds
state_infrastructure_mult = 0.25
state_market_access_price_impact = 0.05
}

Where the last line is the MAPI bonus. If there's another mod placing the same override, change its priority, or simply add that last line.
Caesar846 Apr 2, 2024 @ 12:05pm 
It's possible that there's a conflict, but I'm playing as France so market and admin capital are the same
Alex  [author] Apr 2, 2024 @ 8:39am 
Well, I could remove the bonus from road maintenance. Or how about I lower it to 3% instead?
CyPunk Apr 2, 2024 @ 7:52am 
Nice. Simple changes that add some significance and core-periphery dynamic. Only "complaint" is Road Maintenance is so strong now I am addicted and can't turn it off in my core state/market capital!
Alex  [author] Mar 31, 2024 @ 2:20am 
There weren't any changes to the market capital definitions. Maybe it's a mod conflict, or your administrative capital and the market capital aren't in the same state.
Alex  [author] Mar 30, 2024 @ 3:23pm 
Maybe the newest patch has changed something, I'll check it. Thanks for reporting!
Caesar846 Mar 30, 2024 @ 3:18pm 
Great mod! Really great change to see. It doesn't seem like being in the market capital provides any bonus. My market capital only shows a bonus from stock trading
Alex  [author] Mar 13, 2024 @ 4:33am 
Yeah, that was probably a typo. I'll correct that soon. Unfortunately, there weren't any changes to the MAPI system in this patch. Maybe I'll try something else, but I'm quite reluctant about adding scripts. The game runs even slower with 1.6, hopefully they'll correct that with the next hotpatch.
daystar373 Mar 12, 2024 @ 8:57pm 
Ports working great! One other (negligible) thing though: my stock exchange technology is giving me 5.1% MAPI so maybe an extra 1 slipped in there somewhere. Thanks for the mod, I really appreciate the deepening of the MAPI gameplay that it brings.
Alex  [author] Mar 12, 2024 @ 9:40am 
Okay, I've updated it for 1.6.1
@daystar373: Does it work now? There weren't any changes to the ports (production_methods/07_government.txt).
Alex  [author] Mar 10, 2024 @ 11:14am 
I've uploaded an updated version on the nexus.
Alex  [author] Mar 10, 2024 @ 10:24am 
There aren't many changes, actually. They only added a small infrastructure bonus (0.25/unit) off the cars consumption value.

Anyway, I'll try to update tomorrow. If only steam allowed to upload mod files directly...
Alex  [author] Mar 9, 2024 @ 11:08pm 
Damn. I'll try to check it, but it's not going to be easy.
daystar373 Mar 9, 2024 @ 11:03pm 
Currently not getting the port bonus (railroad works fine, but port bonus doesn't see to be getting added). Pretty sure it's not a mod conflict since I don't have anything that changes ports. Otherwise I'd like to add that I love the mod idea/design.
Alex  [author] Mar 9, 2024 @ 4:15am 
My gaming PC went bust, so I can't update the mod, but it seems like it should still work even with the newest version. There weren't any changes to the MAPI mechanic. However, if there are any problems, please report them here!
Alex  [author] Jan 24, 2024 @ 2:32pm 
You're welcome! Once the new patch is out, I'll try out something more detailed.
SandGobi Jan 24, 2024 @ 2:30pm 
Threw it in a modded playlist and everything looks compatible. Thanks for putting in the work, these MAPI changes are a huge improvement over vanilla!
Alex  [author] Jan 24, 2024 @ 2:15pm 
That might be the case. On the other hand, it should've screwed up the market capital as well. Strange. Anyway, it's fixed now.

It's just weird that there are 68 subscribers, but nobody else reported any bugs.
SandGobi Jan 24, 2024 @ 1:48pm 
The standalone mod seems to be fixed! I'll try it with some other mods :)
Alex  [author] Jan 24, 2024 @ 1:42pm 
Well, I did just that. It might screw up compatibility with other mods, but let's see how it plays out.
Friedrich Jan 24, 2024 @ 1:32pm 
My guess is that the file not only overwrites the modifers you specifically changed, but also deletes any modifiers in that catagory. so "base_values = { }" would remove literally all base values because everything in it was left blank.
Alex  [author] Jan 24, 2024 @ 1:28pm 
I'll check that as well. Must be some weird interference from a DLC or something, nobody else reported any bugs.
SandGobi Jan 24, 2024 @ 1:27pm 
This mod causes a massive bureaucracy deficit for certain nations. It seems to remove the +100 base bureaucracy value that nations get in vanilla. It also removes the 5 bureaucracy-free trade routes you would normally get
Friedrich Jan 24, 2024 @ 1:25pm 
+50 base value for innovation, and +25 base value for tech spread.
Friedrich Jan 24, 2024 @ 1:25pm 
My literacy is lower too for some reason. As the US it's around 37% when in vanilla it's 43.39%.
Friedrich Jan 24, 2024 @ 1:22pm 
Looks like the +50 from base value is missing.
Alex  [author] Jan 24, 2024 @ 1:20pm 
I didn't touch that one either. What are your values?
Friedrich Jan 24, 2024 @ 1:19pm 
innovation and tech spread is still weirdly low though.
Alex  [author] Jan 24, 2024 @ 1:15pm 
Weird. Good thing it's fixed now. Thanks for your patience :)
Friedrich Jan 24, 2024 @ 1:13pm 
Ok that fixed it.
Alex  [author] Jan 24, 2024 @ 1:08pm 
Did steam update my mod? Try again.