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Awesome map! Hilarious gameplay.
-Buy Speed Cola to knife through the barrier section faster,
-Memorise snowmen locations,
-Jump down far left chute for 3 extra free perks,
-Spam the ground whenever possible with PHD + Widows grenades,
-Make use of the pillars next to Jug to rack up points + group up margwas as door after parkour kills them,
-Use Rk5 as starting weapon to decrease number of restarts,
-Don't fill any of the hats except for first one to spam initial 'boss' zombies
- In first room after difficulty selection, kill all slow zombies BUT 1 and then wait ~30 secs. The screecher that's supposed to spawn on the next round will come early which will allow you to kill it before it becomes a huge hassle
- Try to minimise shield dam as important to defend against super sprinters,
- When going on pillars next to Jugg don't jump on with a margwa next to you as they can still slam the ground and kill you if you're only a couple of metres up
Shoot at least 10 presents from starting room for free perk, deadshot or mule kick = restart. Best perks by a country mile are PHD and Widows, when you get either, spam ground with grenades whilst keeping first door shut to keep spawns in one area, in doing so, increasing kills for soul box + points as closer together = more kills. Pick up death machine after filling hat and spam margwas + manglers as better chance at drops. Buy a stack of doors through to Jugg and grab that + PHD if haven't already got them, The bullfrog (door after Jugg) is very worth getting if you have enough points and it's also the last shield buy location. When you get to the end of the parkour, wait at the door for margwas to come as close to you as possible as buying the next door triggers them all to die + good chance of drop. From here its pretty much just kill and run, worth pack a punching + getting double tap on bullfrog as it destroys boss zombies like a death machine.
Para ser justos, he vuelto a jugar el modo loco en la versión actual del mapa.
· In-game Leaderboard Updates!
· Normal Mode Balances
(More points per kill, cheaper door costs, longer timer on tornado)
· Improved present shootables, to be interact-able faster
· Fixed/Improved On-Screen Messages/Prompts
· Fixed Knifable Wooden Barrier Doors Jump Skip
· Can Purchase Final Door At Any Point If Player Has The Total Cost!
· Weapon Inspects Removed
· Very Easy Mode Added
· Extreme Mode Added (With Leaderboards, if you dare!)
(Similar to Insane, but tornado moves much quicker, less points per kill, faster and more miniboss spawns, Margwas sprint when they spawn now)
Insane mode: 1h 15 and completed in 20 minutes gameplay ^^
Conclusion: Amazing and insane map but the timing makes impossible normal mode but insane mode it's really nice to play.
Maybe normal mode only need normal sprinters since round one.
XD good map tho
People told me insane is winnable and easy obviously it's easy.
Today i'll try insane to prove that it's easier than Normal.
14:36