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Model/Mesh:
https://steamusercontent-a.akamaihd.net/ugc/25432209472487381/C00C1E64D16D365E6B372FC0221B1BACAFDA57CC/
Diffuse/Image:
https://steamusercontent-a.akamaihd.net/ugc/25432209472487665/46794FE163485DA38CC2AB5CE77DCCAE31132D46/
Collider:
https://steamusercontent-a.akamaihd.net/ugc/1751306816654476150/95894E6FB67B7AF5CBCE96C391664FF3F79CE27E/
There are a couple additional patches I made over there. One is a global find/replace of != to ~= (since Lua actually doesn't use the != syntax, but it ignores the conditional). And the other is commenting out the line
getObjectFromGUID('82f9d9').interactable = false -- dice tower
Because it's just plain broken and causes an error at load