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The Combine Sniper Rifle from this addon has an entity that does provide Sniper Ammo if anyone wants to have such a thing.
The standard mode uses AR2.
The sniper mode uses Sniper ammo (base game, but has no natively spawnable entities).
The grenade launcher uses SMG grenades.
If you are referring to the ammo stations included with the Draconic Base, those have been broken due to some kind of internal change to Garry's Mod itself and I have yet to look into it, but there are still no message prints in there that would say anything similar to what you claim.
There are addons that give ammo for weapon kills. Thus Using the Vibroknife function can give you ammo for the Sniper and Anti-Armor modules.
Well, this is strange.
The conflict is with Advanced Camera BUT just having this addon + Draconic Base + Advanced Camera enabled by themselves does not result in the broken view...its normal.
Advanced Camera is just a tool for the tool gun, it adds an improved camera tool and does not modify the player view which is why it's strange this is breaking EFP.
There must be another conflict with another addon somewhere, but right now leaving Advanced Camera disabled fixes it for me.
Using Experimental Firstperson with these guns completely breaks the view. The camera gets detached from the body and the viewmodel gets detached also and does not follow the player.
Perfectly normal once EFP is disabled otherwise.
But there's a sucker born every minute, as they say, don't know who that sucker's gonna be.
Maybe either of us will find Himself in His situation with something else.
Even the best of us forget some things.
This is still fun to use, so thank You for everything!
Sniper zoom levels are not (currently) supported by the Draconic Base.
The grenade launcher is accurate to the original game, it uses the blast damage type, and has 225 base damage. If other addons are not able to pick up on the high damage value or the explosive damage type then that's not really my problem.
Battlefront 2 model was an afterthought and doesn't align fully 1:1, the guns share code.
I would like to say that I do have nitpicks, though.
1. I remember that the standard mode of the weapon shot projectiles, not Hitscan attacks.
2. The Sniper mode had 2 levels of zoom.
3. The Anti-Armor attachment needs to look and FEEL more powerful (maybe fly a bit farther.)
I'm talking "Gib enemies when a gore mod like Zippy's is enabled" powerful, because I recall how that thing blasted B2-HAs into metal pieces.
When I killed Combine with it when Zippy's Gore mod was on, They just lifelessly fell down.
4. I did notice the Sniper mode sight on the Battlefront 2 one was SLIGHTLY misaligned.
https://steamcommunity.com/sharedfiles/filedetails/?id=3135100341
But then again, for the transforming functionality alone and almost everything else, thanks.
https://steamcommunity.com/sharedfiles/filedetails/?id=1347261424&searchtext=mito
Im still running tests on my end, remove about half my addons that were involved in two collections mosty rn,
its wierd that the Halo Draconic still works though lol
It works.