ICBM
Chronic's Nuclear Atrocities - The Ultimate Conversion
101 Comments
DeltaQ Feb 10 @ 8:28pm 
Sooo when I try to open the research window the game crashes.....
LimeyPolo Dec 10, 2024 @ 11:07am 
I'm excited to see you do a version for ICBM 2. :)
B-36 Enjoyer Nov 22, 2024 @ 7:28am 
Drop it around christmastime so that a lot of people buy the game on sale and then see this mod as new and then download it quickly.
Unclechronic  [author] Nov 22, 2024 @ 4:18am 
Be on the lookout for my new ICBM: Escalation mods! Dropping as soon as the workshop support is completed!
carl Nov 10, 2024 @ 3:38pm 
you ready to collab?
B-36 Enjoyer Nov 3, 2024 @ 5:41pm 
Also could you upload the original songs you made to youtube and maybe provide some youtube links to the songs that aren't yours, because some of those songs I want to listen to so badly without having to play this mod every time I want to hear the W end game song.
B-36 Enjoyer Oct 22, 2024 @ 7:34pm 
My favorite songs of the mod are the title screen one (first one you hear when booting it up), the one that first plays when the nukes start flying, and the song that plays when pollution reaches 100%.
Unclechronic  [author] Oct 22, 2024 @ 5:59pm 
*it only gets better once the final update releases*

However; thank you! It took a lot of time to edit all of these songs and throw them all together into a format the game could read from, maintaining audio quality was a must for me so it took *a long* time creating my own instrumentals for the mod. I was very particular on which tracks would be good for a game like this, and those who know the music know the vibes I'm after, I felt setting the scene with some great tunes really gets you in a warmongering mood lol
B-36 Enjoyer Oct 20, 2024 @ 5:53pm 
W ost for this mod though
Unclechronic  [author] Oct 7, 2024 @ 6:22pm 
Strike plans are not exactly designed for choosing which you want so it defaults to nukes if the unit can carry them, yes. Conventional units however will use their best conventional loadouts if the option and units are selected.
SpottedPredator Oct 7, 2024 @ 5:06am 
Could it be that you have Select best config on? Like your strike plan target cities or silos, conventional weapon don't make much sense for such target, so the game switch over to nuclear ones?
marschnerstefan310 Oct 7, 2024 @ 3:27am 
everytime i execute a strike plan with conventional weapons using airbases,it changes te bomb loadout from conventional to nuclear
SpottedPredator Oct 7, 2024 @ 2:01am 
Should have tried this in the beginning, but uninstalling and reinstalling your mod seems to help it crossed the 10 minute mark. Finger crossed it stay working past that, if you hear nothing back, it work. Nice bloody mod
SpottedPredator Oct 7, 2024 @ 1:45am 
Found another variation of the bug, if i exit the game entirely before the 10 minute mark and try to continue it, the game raises the same error.
SpottedPredator Oct 7, 2024 @ 1:17am 
Still same error, have verified files. I've also tried unsubbing from Omnicide, Parabellum, and Dawn At Midnight (they were disabled before, so it really shouldnt have affected anything), verify files again, still same error with new game
Unclechronic  [author] Oct 6, 2024 @ 6:15pm 
verify game files
SpottedPredator Oct 6, 2024 @ 4:38am 
It happened on both the normal and extended 10 players map from Re-Rolled, always at exactly the 9:59-10:00 in-game minute mark, repeatable error. Nothing shows up in Fatal.txt
SpottedPredator Oct 6, 2024 @ 4:15am 
Game keep crashing, when trying to continue something about Map Loading Error Unit Type not found CVN_ATK
Mod: Night mode, Detailed Earth, Re-Rolled Ultra Map, and yours.
Unclechronic  [author] Sep 28, 2024 @ 11:03am 
Armies can only conquer cities by using the "occupation feature" on Detailed Earth DLC, and the Re-Rolled Earth maps from the workshop. To do so you basically just need an army over every city in that segment of territory in order to capture it.
Halfeatendorito Sep 27, 2024 @ 2:53pm 
How do you conquer cities
AlmanDorf Sep 23, 2024 @ 10:31am 
great mod
Unclechronic  [author] Sep 22, 2024 @ 4:41am 
short answer is no
badtatts Sep 21, 2024 @ 6:34pm 
Can we get the AI to build more ground forces and be aggressive with them?
Unclechronic  [author] Sep 5, 2024 @ 6:57pm 
the fix for that is already finished, amongst other things. It just hasn't been uploaded because this update is rather large and still not finished.
Bomber Rex Sep 5, 2024 @ 6:12pm 
Ok I tried this mod @Unclechronic. There is a game breaking bug with the attack helicopter that means they are invincible to everything. Others have also pointed this out in comments but I thought it was fixed already. I have tried locking the fighter aircraft to AAM (air to air missiles) but they still cant target attack helicopters. And the attack helicopters are very overpowered, they should be weak to fighter jets right?
Bomber Rex Sep 5, 2024 @ 4:58pm 
As of 2024 this is the best ICBM mod on the steam workshop I have seen! Going to play a few games with it now.
Unclechronic  [author] Aug 27, 2024 @ 6:54pm 
Did you read the description? lol
Predatortoast707 Aug 27, 2024 @ 9:37am 
is this compatible with the above mods on their own?
glida Aug 26, 2024 @ 12:19am 
attack helies can't be targeted
Alex Aug 20, 2024 @ 10:30am 
Non-upgraded Helos still absolute killing machines
Undertaker Aug 9, 2024 @ 12:41am 
ICBM 2 when?
Unclechronic  [author] Aug 8, 2024 @ 5:50pm 
The timers don't decrease; the timer simply moves faster with each upgrade is all. Theyre active the moment you research them, but they're "disappearing" soon anyways.

v1.3 coming soon...
Kennanjk Aug 6, 2024 @ 4:33pm 
Is there some special way to activate the research and production boosts you can research cause i research them and see no difference in the time to build or research
ParaNautic Jul 23, 2024 @ 6:38pm 
This looks very cool, each mod has its own must have thing and now I do not have to only chose one to play with.
texklemer Jul 23, 2024 @ 1:52pm 
sir you are a mad man
Snoman Jun 8, 2024 @ 6:23pm 
It was early game, low tech, pretty sure they were non-upgraded helos. I also can't seem to shoot down enemy maritime patrol planes, my fighters just fly straight past them and aren't allowed to attack those either.
Unclechronic  [author] Jun 7, 2024 @ 4:54pm 
Thats something I’ll have fixed rather soon; appears I messed something up with those in the last update... We’re you being attacked by stealth helos or non-upgraded helos? IIRC Stealth helos needed MIM104A to be engaged as their elevation increases beyond reach of SAMs and Anti Air gun sites. I’ll see what I can implement for a fix that can replaces this altogether for the sake of reducing confusion on engagement techniques.
Snoman Jun 6, 2024 @ 9:46pm 
Yeah I just got annihilated by a handful of helicopters, trying everything I could think of to try and shoot them down. Nothing seems to be allowed to shoot them.
Landedspace51 Jun 4, 2024 @ 10:40am 
does anyone know why my units wont engage attack helicopters?
L_Chabb May 17, 2024 @ 5:54pm 
Was very pleased to learn I can steal tech without even researching spying tech
Empty_Cosmos May 15, 2024 @ 3:15pm 
Was looking forward to the extra maps but this mod is absolutely fantastic and I'm excited to see what's next for Escalation
Unclechronic  [author] May 9, 2024 @ 3:55pm 
Lil development update for everyone: CNA is effectively a finished project now, I’ll only work on it if there’s any crash issues from this point on, or if there any genuinely good suggestions worth adding, as ICBM Escalation is just beyond the horizon, and developing the content for the next game has been a much bigger priority obviously. With that being said, the plans to recreate the existing workshop maps with an occupation feature has been moved to the next game as well, as I haven’t seen much demand for it to begin with.
stonegodspeed May 9, 2024 @ 1:38am 
wow, the awesome mod basically rejuvenated the game
Player_138564 Apr 27, 2024 @ 1:27am 
It's good new music, but I still prefer the original music because it's more nerve-wracking. Could you please add a feature to switch music?
Unclechronic  [author] Apr 26, 2024 @ 2:31pm 
you would not recover them in mid air now, would you? as far as decay time goes, Thats just how it has to work unfortunately, if you want ones that can be moved, that's what the regular buoys are for
Kake Apr 21, 2024 @ 3:20am 
from what I have found out about sonar buoys is that you have to wait til the ones you have deployed decay before you can add them back to the ASW aircraft
Kake Apr 21, 2024 @ 2:53am 
Hey, I have a problem that sonar buoys don't replenish. is there a spesial trick to it have 35 in stock but cant deploy them to the ASW aircraft
Unclechronic  [author] Apr 8, 2024 @ 6:04pm 
Current update plans
================
- Add previously removed units to the attack planner
- Add more boost tech to various AI strategies to make them harder to deal with
- Potential tech changes/reworks
- Chinese translation (made by PI)
Unclechronic  [author] Apr 8, 2024 @ 5:50pm 
Ipaz was there a specific map you were experiencing that on? Rerolled ultra and detailed earth take a lot more power to run because of all the segmented territories and the occupation feature, on top of the different icon displays when zoomed out. If its one of the unsegmented maps then I'm not to sure what would cause it.
Unclechronic  [author] Apr 8, 2024 @ 5:46pm 
I've definitely been considering beefing up the AI, problem is there's 36 different strategies they can choose from, and they all vary in how powerful they are for balancing. Most of them just need more boost techs so they act more like a player and build a lot more things before battles really break out, and do it much quicker too.