Killing Floor

Killing Floor

ScrN Testing Grounds (TestMap)
58 Comments
Chick'n'Duck Feb 10, 2021 @ 8:19am 
I downloaded an older version of it. One file was different. It seems to work as I am used to.
Chick'n'Duck Jan 27, 2021 @ 12:14pm 
Items from Workshop:
Unicode Support
de_dust2
Drum and Bass wave music (1-4)
Neptunia (2 skins)

It appears, one of the Neptunias was added after this map, but I do not remember when.
[ScrN]PooSH  [author] Jan 27, 2021 @ 10:42am 
What mods do you use?
Chick'n'Duck Jan 27, 2021 @ 10:33am 
I can't access the trader anymore (2021). It worked the last time (2018).
skyla May 15, 2020 @ 1:13pm 
thanks a lot
[ScrN]PooSH  [author] May 15, 2020 @ 12:42pm 
You need a separate debug mutator to show hitboxes. For example this:

https://www.dropbox.com/s/1uhoizzoqtvxc2d/ScrnDebug.zip?dl=1
skyla May 15, 2020 @ 9:20am 
hi anyone know how to show hitbox in this version?
Trader Mar 19, 2019 @ 11:10pm 
Nice map, thanks for sharing!
[ScrN]PooSH  [author] Dec 8, 2018 @ 11:40am 
@𝓐-𝓜𝓔𝓘-𝓩𝓘𝓝
If you are using ScrN Balance, then you need to switch to GameLength=8 for Test Mode.

Example:
KF-ScrnTestGrounds.rom?Listen?Game=ScrnBalanceSrv.ScrnGameType?Difficulty=7?GameLength=8?VACSecured=true?MaxPlayers=6
Tiny_Tina Dec 8, 2018 @ 12:01am 
Thanks for the update! Tho I can't enter the trader during free mode, only after a wave ends
[ScrN]PooSH  [author] Dec 1, 2018 @ 4:30am 
Added bonfire so players can hurt themselves.
coffeediction Nov 12, 2017 @ 5:54am 
Thanks!
[ScrN]PooSH  [author] Nov 12, 2017 @ 5:52am 
Manual download link updated
coffeediction Nov 12, 2017 @ 5:29am 
Subscription doesnt work, doesnt download anything, steam just sucks with workshop. Manual link is dead. Ty
Indianon Jones Jul 25, 2017 @ 5:12pm 
Im being honest here, I have no idea what to do, im new to this coding in games. And saying how to do it via text doesnt help that much either. Some of us are visual learners, so if theres any way you could make a video on how to do this then this would make things run a whole lot smoother.
[ScrN]PooSH  [author] Jul 25, 2017 @ 2:46am 
In KillingFloor\System\ folder
Indianon Jones Jul 24, 2017 @ 3:14pm 
Where is ScrnBalanceSrv.ini located?
[ScrN]PooSH  [author] Jul 24, 2017 @ 10:43am 
The map isn't fully compatible with latest ScrN Balance. To spawn custom monsters on ScrnTestGrounds you need to set bScrnWaves=False in ScrnBalanceSrv.ini and then use Zed Manager.
Indianon Jones Jul 23, 2017 @ 4:59pm 
I have tried everything that the Scrn Balance and ZED manager told me to do but i cant get any custom zeds to spawn in this practice map. I even followed your video on how to install it and it still didnt work
Davz Nov 11, 2016 @ 1:35pm 
how do you get the event zeds
[ScrN]PooSH  [author] May 10, 2016 @ 12:04pm 
In your Killing Floor folder. By default it is:
C:\Program Files (x86)\Steam\steamapps\common\KillingFloor\
alucard May 9, 2016 @ 12:39pm 
where do i drop the manual download?
[ScrN]PooSH  [author] May 8, 2016 @ 10:48pm 
No extra steps required. The map should appear in the list, when clicking solo or host game. But sometimes workshop subscription doesn't work as it should. In that case try manual download.
alucard May 8, 2016 @ 4:20pm 
i dont see it on the list, is there an extra step like open consol and open it or what?
[ScrN]PooSH  [author] May 8, 2016 @ 10:05am 
@alucard
Just select it from the list.-
alucard May 8, 2016 @ 8:19am 
how do you start this?
Ze Ubermensch Feb 28, 2016 @ 3:36am 
Thx
Ze Ubermensch Feb 28, 2016 @ 3:28am 
Could you attach a mirror link?
WaffleTime Feb 14, 2016 @ 10:57am 
Is the female fp mk|| already done or is still in the works, if its done does it just spawn randomly with the female fp already downloaded
WaffleTime Feb 11, 2016 @ 4:33pm 
What is female fp mk||
nmmblez Dec 1, 2014 @ 10:55am 
You're right, I didn't recheck the logs, assumed it was related to high cpu usage. Logs are clean, but CPU usage remained the same.
[ScrN]PooSH  [author] Dec 1, 2014 @ 10:45am 
Strange. I though I removed most log outputs. Can I see your log?
nmmblez Dec 1, 2014 @ 7:39am 
I host a server dedicated to running this map, and got two one somewhat minor issues (before and after the update):

- Once spawned, players can't switch perk unless they mapvote nvm, had bAlwaysAllowPerkChanges to false

- CPU usage/Log spam is quite high (when idling, stays higher than a busy vehicle mod server)

archive01.org:7707 pw:lolz
Just_Julius Nov 30, 2014 @ 9:04pm 
requirements
[ScrN]PooSH  [author] Nov 29, 2014 @ 12:37pm 
Updated:
Supports Female Fleshpound MKII.
Players now are spawning in the main room instead of bot room.
Button "Respawn Bots" also teleports all bots back to their room (in case when they have managed to escape via window).
Button "Damage Bots" replaced with "Kill One Bot".
Added button to kill all zeds on the map.
Boss plate moved to the trader.
Removed many unnecessary log messages.
[ScrN]PooSH  [author] Nov 25, 2014 @ 11:53am 
The is no such button
I, Robot Nov 24, 2014 @ 11:34am 
where is "remove all zeds" button?
[ScrN]PooSH  [author] Nov 24, 2014 @ 11:18am 
What do you mean with "delete"?
I, Robot Nov 23, 2014 @ 2:51pm 
how to delete zeds?
[ScrN]PooSH  [author] Nov 8, 2014 @ 8:10am 
You can't level up perks on this map. It uses non-whitelisted mutator, and that was done in purpose. If should be used for testing zeds / zed squads. Yes, of course you can give some weapons to the bots and see how they are dealing with zeds :)
milkmanus Nov 8, 2014 @ 3:50am 
awesome. i like it
Henry Stickman Oct 22, 2014 @ 7:56pm 
so this is just to test weapons, see what the Potato does, and level up all your perks. I LOVE IT!!!!
Taco Bell® Crunchwrap Supreme® Oct 17, 2014 @ 12:44pm 
Doesn't work. Subscribed and restarted killing floor and it isn't in the list of maps.
[ScrN]PooSH  [author] Sep 16, 2014 @ 6:46am 
Updated:
- Bots now have an axe instead of 9mm pistols.
- However, if died and respawned, they will have 9mm again.
- Bot window now can be welded.
[ScrN]PooSH  [author] Sep 15, 2014 @ 10:20am 
I'll remove spawn inventory from bots in the next update. If you want them to shoot, then you can give them guns.
K_nerf1204 Sep 15, 2014 @ 8:40am 
nice like it
nmmblez Sep 15, 2014 @ 7:59am 
Just suggesting out loud, If the plates were on the ceiling or the opposite wall, that would be much harder to hit by accident by bots or humans
nmmblez Sep 15, 2014 @ 7:37am 
Also had to do it with Ghosts for some reason but it works fine now, no uninvited zeds shows up. But these new bots are way too smart :) They're interested by zeds that come through the barrier, they will lift up the metal sheet and fire at all the plates on the wall and spawn tons of stuff.