Cookie Clicker

Cookie Clicker

Smooth Render
50 Comments
Enova (She/Her) Jun 6 @ 3:09am 
I'm pretty consistently getting the Cookie Clot buff getting stuck at 0% and never disappears, or otherwise getting stuck at it's current value. It's happened several times, playing at FPS 90 and 150
mouse bites May 18 @ 11:55am 
Thank you for fixing the grimoire magic meter! :winter2019happyyul:
mouse bites May 16 @ 12:26pm 
Yeah, it is still happening, even with only the Smooth Render mod enabled. I've sent you a friend request, maybe we can discuss it in chat and fix the problem
latvianfarmer17  [author] May 16 @ 11:11am 
For me it was fine yesterday (and now). Is it still a problem?
mouse bites May 15 @ 11:02am 
Thanks for the update! Unfortunately it seems the grimoire magic is completely broken at the moment. It is always full even after casting a spell.
latvianfarmer17  [author] May 15 @ 10:12am 
Sorry for the delay, the refill rate should be fixed now. Also, the tooltip for the "Eye of the Wrinkler" upgrade no longer changes the width every frame and the eye oscillates smoothly - it should look better now.
mouse bites May 15 @ 7:35am 
The grimoire magic meter refills faster with high FPS
Plexy Apr 2 @ 10:19pm 
Still increases the magic recharge speed
??? Mar 5 @ 5:10am 
Thank you!
latvianfarmer17  [author] Feb 23 @ 5:21am 
I don't see any flickering but that may be hardware dependant, plus I can't do much regarding the overlay anyways. And yes, there is a frame drop when hovering over the spells (any of them for me) but that is independent of the game's FPS - the jumping animation is a CSS animation with a static period of 0.8 seconds. For me, the frames go back up after a couple of animation cycles so it probably initialises something internally?
Twofish Feb 19 @ 3:30pm 
Also, the "Force the Hand of Fate" spell's jumping icon animation causes ridiculous frame drops when active. Oddly, it's only on that one spell. I'm running the game on 60fps and have not tried to replicate this on other framerates
Twofish Feb 19 @ 3:24pm 
A wonderful mod for those of worthy computing power. Everything looks extremely smooth, one stellar example would be the cursor cookie particles (much more visible with an autoclicker). If the game looks weird (missing textures, etc.) after enabling the mod make sure to adjust the frame and tickrate in settings. Honestly I can't imagine how painful making this must have been but the result is great. One small bug, the game flickers with steam overlay enabled (v2.053, win 11 x64, CM enabled)
latvianfarmer17  [author] Jan 6 @ 2:29pm 
I don't see any issue with the refill rate, could you specify more?
Skabeebo Dec 25, 2024 @ 6:33pm 
framerate selection is affecting magic meter speed. 30 fps = 1x speed, 60fps = 2x speed, etc
nooodle--0_0 Dec 20, 2024 @ 6:22am 
this is one of the best mods for this game,I love how smooth everything looks. Great work <3
Colleenie413 Sep 17, 2024 @ 2:22pm 
it break my game help
Swap Sep 9, 2024 @ 10:46am 
Awesome, thanks
latvianfarmer17  [author] Sep 9, 2024 @ 9:08am 
Okay, it now works with «True Offline Production» and the magic bar refill rate has been adjusted (visual fix only, no issue otherwise).
Swap Sep 8, 2024 @ 9:38am 
Seems to be working fine once I removed true offline production, everything else meshes fine
Swap Sep 8, 2024 @ 9:33am 
Might've found it
Turned off my mods off (other than sprite changes) and put smooth render on, then turned them on one at a time
It was True Offline Production
Swap Sep 8, 2024 @ 9:25am 
I do, but they shouldn't even be able to conflict with this mod, a bunch of them are just resprites, and the others are just things like more heavenly upgrades or garden helper, stuff like that
latvianfarmer17  [author] Sep 8, 2024 @ 4:09am 
Do you have any other mods installed (and active) with this mod? If so, which ones? This shouldn't be happening with only this mod installed
Swap Sep 7, 2024 @ 10:34pm 
For some reason I can't use this mod without it bricking my game and making the info/options menus entirely blank
poopy31016 Jul 14, 2024 @ 1:51pm 
can u make AI cursors
McAwesome Jun 18, 2024 @ 9:42am 
increasing the fps seems to speed up the magic refill rate in the wizard tower minigame
Mixter Apr 2, 2024 @ 9:13am 
Nothing to complain about. Just this is the best mod for this game
󠀠zex Mar 31, 2024 @ 10:12am 
breaks cookie monster when above 30fps
likely not your fault but worth noting
Adaxy Jan 19, 2024 @ 10:43am 
tysm :D
latvianfarmer17  [author] Jan 19, 2024 @ 2:42am 
Fixed now as of v. 1.6
Adaxy Jan 18, 2024 @ 2:33pm 
This mod improves a lot the game experience :D, but I just realized that when you set higher fps than 30, the timer that says "mature in about... decays in about..." when you select a plant in the garden, shows the ticks correctly but the time in minutes is wrong. Probably it doesn't affect the gameplay but I'm using the garden a lot right now and it's a little annoying for me :c
latvianfarmer17  [author] Jan 15, 2024 @ 10:41am 
The mod is updated and there is no background issues associated with CCSE as of now.
DamageMaximo Jan 15, 2024 @ 4:59am 
Nice, and thank you! :steamthumbsup::resmile:
latvianfarmer17  [author] Jan 15, 2024 @ 4:30am 
Okay thank you, I know what the issue is. It's just my code being bad and replacing everything. When I'm free later in the evening, I will re-write the mod to replace specific lines of code rather than overwriting entire functions.
Gaming TV Jan 15, 2024 @ 4:09am 
I also have problems with the background. He's black. When I turn off CCSE the background comes back
DamageMaximo Jan 15, 2024 @ 3:34am 
Using the thing that changes the background in the vanilla game, may be because of another mod, I will test that later
latvianfarmer17  [author] Jan 15, 2024 @ 3:26am 
Not had any issues with backgrounds. Have you got any other mods on, if so, which ones? There might be some overlaps. Also by background do you mean the default blue striped one?
DamageMaximo Jan 14, 2024 @ 7:42pm 
background is bugged with this enabled :(
AUSdog Jan 12, 2024 @ 5:42am 
:steamthumbsup:
latvianfarmer17  [author] Jan 12, 2024 @ 4:50am 
It is fixed now. I had replaced UpdateMenu() with a modified version of the function so this mod would be overwriting everything instead of dynamically adding contents to the function. Luckily, harry0805 (Hold Clicker author) was smart not to do that and bind his own function to Game.UpdateMenu() so I copied his method and implemented it in this mod. I am still newish to JS so I was not ware of bind() but now I am so I'll use that in the future :P
AUSdog Jan 11, 2024 @ 6:12pm 
Another thing I've noticed (now that I'm running the mod more often) is that for some reason it gets rid of all of my other mod's settings in the options menu. This has been consistent no matter where the other mod's settings are placed in the menu and no matter the priority of Smooth Render. This has happened with mod settings that have been placed in the General section, the Mods section, and with settings that have just been placed at the end of the total options list. They still function I just can't access their settings. For example, Hold Clicker still works I just can't change the cps I want from it.
latvianfarmer17  [author] Jan 11, 2024 @ 4:08am 
Спасибо)
Igorett Jan 10, 2024 @ 10:08pm 
Чел, харош
AUSdog Jan 10, 2024 @ 8:03pm 
Thanks man, you did a really good job on this mod btw, and good on you for listening to feedback.
latvianfarmer17  [author] Jan 10, 2024 @ 2:33pm 
I updated the mod and the farm time is fixed now. The code, in vanilla, used the hard-coded value for the games fps for some reason:

[code](M.nextStep - Date.now()) / 1000 * 30 + 30[/code]
Now it is:
[code](M.nextStep - Date.now()) / 1000 * Game.fps + 30[/code]

I also added "AllowSteamAchievs": 1 just in case to info.txt but I still got achievements before adding that so idk.
AUSdog Jan 10, 2024 @ 3:33am 
I was just running cookie clicker with your mod. (I had the mod set to 80fps and have not changed the info.txt file.) And i noticed that (at least with the farm) the seconds were slower than they normally.
AUSdog Jan 10, 2024 @ 2:26am 
Hey, I noticed that in the info.txt for the mod it doesn't allow steam achievements, but in the actual code it does. I was just kind of curious if it only needed to be enabled in one of those two for it to work and also if you knew if it would be safe for me to add ' "AllowSteamAchievs": 1,' into the info.txt just to be on the safe side.
Igorett Jan 4, 2024 @ 7:20am 
Ух какой секс
λambda Jan 2, 2024 @ 11:18am 
:steamthumbsup:
latvianfarmer17  [author] Jan 2, 2024 @ 4:27am 
Does not
λambda Jan 2, 2024 @ 3:03am 
Need to ask the usual question of whether it disables achievements