Victoria 3

Victoria 3

War Is Politics
33 Comments
Petrichor Apr 19 @ 12:45pm 
genuinely shocking to me that something like this isnt in the base game
Hadi Feb 9 @ 6:01pm 
Kaiser AVH Nov 30, 2024 @ 7:05pm 
is this mod still working with 1.8?
Wilhelm Jun 20, 2024 @ 2:28pm 
really looking forward to what you may do with 1.7
CaelReader  [author] Jun 18, 2024 @ 9:31am 
@GrimoireODS no
GrimoireODS Jun 18, 2024 @ 4:43am 
Does this work with better politics
CaelReader  [author] Jun 8, 2024 @ 1:43am 
@bill21203 it is a decaying modifier
bill21203 May 30, 2024 @ 9:58pm 
i love the temporary legitimacy, but perhaps getting +4 to 5 approval is a little too strong, perhaps a +3 would suffice? or a decaying modifier, like a reverse failed petition
Decenigis Mar 22, 2024 @ 12:43pm 
Just downloaded, about to play. This seems like SUCH a cool idea and I can't believe that this wasn't put in the base game.
Solodon Mar 19, 2024 @ 7:05pm 
im going to retract that since i need to test more, i thought i had it down
CaelReader  [author] Mar 19, 2024 @ 10:45am 
@Autoclock I dunno how that would happen, this mod doesn't touch AI at all.
I see you. Mar 13, 2024 @ 7:20am 
Good Job!
BlackBoxEnte Feb 29, 2024 @ 4:24am 
That such an obvious mechanicwas not part of the release tells Volumes. Thx for your dedication
see two Jan 27, 2024 @ 3:16am 
can you add a thing for when conscription centers are activated? Seems to me thta conscription would be a pretty big political issue
CaelReader  [author] Jan 26, 2024 @ 2:58pm 
Major Update:
IGs now react to founding colonies
IGs now react to declaring an Independence war
If Nationalism is researched, primary culture pops will become more loyal in response to declaring Independence
Winning and Losing Wars gives a decaying buff/debuff to ruler and government IG popularity.
Hadi Jan 21, 2024 @ 12:30pm 
can u make it compatible with better politics
see two Jan 15, 2024 @ 8:43am 
very nice
CaelReader  [author] Jan 15, 2024 @ 1:27am 
@Almec I don't know of a reason it wouldn't work with previous versions.
Almec Jan 14, 2024 @ 8:24pm 
Even though this is for 1.5, is it compatible or workable with previous versions?
CaelReader  [author] Jan 10, 2024 @ 2:34am 
@FizzyJuice yes, and it even works better with VTMs tweaks to Legitimacy.
FizzyJuice Jan 8, 2024 @ 7:32am 
is it compatible with victoria tweaks mod
牛奶大魔王 Jan 5, 2024 @ 8:57pm 
greeting ! I am fan of your mods ,I want more Chinese player to use your mod。so I've translated your mod,and could you add a link in description?

here's my Chinese translation:
https://steamcommunity.com/sharedfiles/filedetails/?id=2880069248
Henrique Lique Dec 31, 2023 @ 7:08pm 
any chance for compatch with better policies?
RR Dec 30, 2023 @ 10:24pm 
really good idea
oladipupookunola Dec 30, 2023 @ 2:47am 
this is great mod
Speedtrap Dec 29, 2023 @ 10:55pm 
Ah, great! I've been wanting something like this in the game!
CaelReader  [author] Dec 29, 2023 @ 10:56am 
@william_science_the_evil I don't see a way to actually scope to the enemy country from within the on_capitulation action.
CaelReader  [author] Dec 29, 2023 @ 10:53am 
@bender42 if you have *Pacifists* whos approval you want, why should you get to conquer things and also keep them happy?
william_science_the_evil Dec 29, 2023 @ 2:22am 
@CaelRaeder
use this one:
limit = { country_rank = rank_value:great_power }
Devry Trost Dec 29, 2023 @ 12:16am 
This is a great idea, but I think it needs an event system like laws, revolutions and coups.

There are plenty of times in the early game especially, and for weaker start positions, where you basically have to conquer, but also can't really afford the malus. Having events that would provide some flavor and let you soften the blow with some bureaucracy, authority or cash would make it more usable.
CaelReader  [author] Dec 28, 2023 @ 10:17am 
@william_science_the_evil Unfortunately the church getting mad at attacking co-religionists isn't particularly historically accurate.

I didn't want to stack up a whole bunch of negative modifiers and cause a doom-spiral from losing a war, low legitimacy already gives you debuffs like extra radicals.

What I wanted to do was have different debuffs based on the circumstances of the war, but I didnt seem to be able to access things like "was this war against a Great Power?" in script.
william_science_the_evil Dec 28, 2023 @ 2:01am 
For devout IG, they should have a disapproval modifier if you are at war with another country with the same state religion as you are.
william_science_the_evil Dec 28, 2023 @ 1:39am 
for losing war modifiers I think you should add this one:
warispolitics_lost_war = {
icon = gfx/interface/icons/timed_modifier_icons/modifier_flag_negative.dds
country_legitimacy_base_add = -10
political_movement_radicalism_mult = 0.80
political_movement_support_add = 80
state_dependent_political_participation_add = 0.25
state_radicals_from_sol_change_mult = 0.50
}

It made pops radicalized , and increase both political movement radicalism and political movement support. I also increased state dependent pops political participation by +25%.

Ideally you could add these modifier if if they are a great power or a major power that has lost the war.