Necesse

Necesse

Soul Chasm (v2.5.17)
237 Comments
Endzio  [author] Nov 9 @ 7:42am 
Yep, it's most likely cracks tile - when I was updating id's in 2.5.11 I missed two id's and didn't update them
I will look through entire code once again; If everything will go smoothly I will release update today.
Also thanks for reaching out, I don't actively play Necesse (tho I should, still haven't played 1.0), so it helps a lot (^-^)
Endzio  [author] Nov 9 @ 7:29am 
Ok, I have also managed to get this crash, tho it's really hard to notice what's going wrong;
It seems to be something with breaking as you mentioned, my guess is that it's something with either damaging cracks tile or crates (most likely cracks)
Lyzrac Nov 9 @ 6:52am 
It shouldn't be the perks either, I only had one or two of the first level of them.

Here's the pastebin for the actual exception I saved.
https://pastebin.com/ZCZC2SYf

If it happens to crash again, I'll grab the full log.
Lyzrac Nov 9 @ 6:48am 
Follow up, seems to be something to do with digging, like with a shovel or other multi-tool. Did another incursion just fine with no issues after swapping back to just a plain pickaxe.
Endzio  [author] Nov 9 @ 6:22am 
Ok, thats weird, could you send full crashlog + other mods you are using?
Also, if you have Incursion Perks, could you list which ones?
I totally forgor about them, and maybe some of them are causing errors
Lyzrac Nov 9 @ 6:09am 
Got a heads up, crashing during the soul chasm incursion seems to be related to a container or tile of some kind? Ended up with a like 16x16 black impassable box on the incursion map after a few crashes.

Exceptions:
java.lang.NullPointerException: Cannot invoke "necesse.engine.registries.IDDataContainer.getIDData()" because the return value of "necesse.engine.registries.GameRegistry.getElement(int)" is null
at necesse.engine.registries.GameRegistry.getElementStringID(GameRegistry.java:158)
at necesse.engine.registries.TileRegistry.getTileStringID(TileRegistry.java:265)
at necesse.engine.registries.VersionMigration.generateStringIDsArray(VersionMigration.java:217)
at necesse.level.maps.regionSystem.layers.TileRegionLayer.addSaveData(TileRegionLayer.java:162)
at necesse.engine.registries.RegionLayersList.addSaveData(RegionLayersList.java:133)
at necesse.level.maps.regionSystem.Region.addSaveData(Region.java:106)
Endzio  [author] Nov 5 @ 3:12pm 
I will check tommorow just to be sure that it's not fault of my mod, tho I doubt it's problem with Chasm
Endzio  [author] Nov 5 @ 2:44pm 
Hmm, if it's defaulting to bat boss it means there is alreardy a failsave, it wasn't happening whe I was testing it a while ago.
Still, you can ask around, maybe it's cause by different mod, not sure now
🔰 Nov 5 @ 2:10pm 
okay so i tried around a bit more and im not sure as ive done the soul chasm incursion just once now and is it always the bat boss? if yes, that one works so you should be good. i wouldnt know how to find the boss ID that was supposed to load on the broken one as its null, which causes the error. i also made a reddit post about it and the devs usually see it and can maybe implement a safe guard so this doesnt happen anymore in the future. thanks for the reply though! love your incursion, even though the car looks a bit bright and out of place :D
Endzio  [author] Nov 5 @ 2:01pm 
Ok, it sounds really weird, could you send the id of the boss that it is trying to load?
Afaik (unless something has changed) when loading into an incursion it tries to load the boss via id and there isn't any failsave in case the boss doesn't exist. I did change the id of my boss in 2.5.11 (update for Necesse's 1.0)
(also you can send like first ~10 lines of crash report; send it on discussion for bugs)
🔰 Nov 5 @ 12:29pm 
ok this might be a long shot but as this mod adds bosses (not entirely sure if it adds bosses actually) im gonna let you know:

when trying to do an incursion boss my game crashed, ruining the save game (thank god for backups) as it insta crashes on load with an error saying the boss couldnt be loaded. i have 5 mods that add bosses so i will send this message to all of them.

it might not even be mod related and could be a vanilla issue so i will let them know as well, just something to keep in mind
Endzio  [author] Oct 31 @ 4:51pm 
Oh, thanks for the info, seems I have missed it after stuff I have changed in 2.5.11;
Hotfix (v2.5.15) should be out
Kenny Oct 31 @ 3:41pm 
Summon Artifact Fragment is broken. It just shows an error floating around me.
sbg2005 Oct 30 @ 10:01pm 
Neverming. I uploaded on Feedback
HazarDGLow Oct 30 @ 8:59pm 
У меня также был краш игры после обновления мода.
Прочел ваш комментарий, проверил игру и после запустилось.
Спасибо.:steamthumbsup:
Endzio  [author] Oct 29 @ 10:04am 
Old mod version, you most likely have 2.0, newest is 2.5.12
Steam Workshop bug strikes again, verify game files and it should fix it
DsHarish Oct 29 @ 8:40am 
My game, version 1.0.2, is still crashing.
error message:
java.lang.IncompatibleClassChangeError: class soulchasm.main.Objects.BiomeEnviroment.meltedsouls overrides final method necesse.level.gameTile.LiquidTile.getLiquidColor(Lnecesse/level/maps/Level;II)Ljava/awt/Color;
Endzio  [author] Oct 28 @ 12:51am 
Version 2.5.12 is out!
Crash should be fixed, I believe sth was changed with how breaking textures are rendered and it borked one object
Toxic_Sewage Oct 27 @ 11:28pm 
I'm getting a crash which bricked my game because im in the soul chasm lol
Kitty Oct 24 @ 2:37pm 
Ignore the previous comment, my bad!
Endzio  [author] Oct 23 @ 12:56am 
Try subscribing and verifying game files - it's Steam's fault, unfortunately there is nothing I can do about this afaik
Verifying should force Steam to download newest version
별도깨비[star_DKB] Oct 23 @ 12:23am 
The mod keeps downloading the previous version and when I activate the mod it crashes. Please check.
toothpick Oct 20 @ 4:49pm 
After verifying files it seemed to work! I had assumed that unsubscribing and resubscribing would basically do the same thing, but I guess I was mistaken. Appreciate the advice, great mod too!
Endzio  [author] Oct 20 @ 11:44am 
Yep, I'm also surprised they haven't fixed it
Anyway, nice to hear it's working properly now!
Trenyc Oct 20 @ 11:27am 
Oof, thanks. That bug has been around for ages. I'm shocked Steam hasn't fixed it yet. :( It's working after validating, cheers!
Endzio  [author] Oct 20 @ 10:36am 
Wrong version, you have v2.0, current is v.2.5.11, you are another lucky person to get mythical Steam Workshop not working pull - try verifying game files, it should force to download newest version
(I will remove messages with logs so it doesn't clutter comments)
Trenyc Oct 20 @ 9:32am 
Broken with today's update.
Endzio  [author] Oct 20 @ 1:58am 
Thank u :3
It should be compatible with most mods, I need to check if the way I handle adding new items to Exotic Merchant's shop doesn't break stuff, but other than that it should all work just fine with other mods
Expensive-Paper-77 Oct 20 @ 1:25am 
Wonderful mod! <3
Do you know how compatible with other mods it is?
Endzio  [author] Oct 19 @ 10:54pm 
Most likely you got mythical Steam Workshop not working pull, check if log from pinned discussion ('Report bugs, crashes, etc.') on this mod;
If the error is same as yours, try verifying game files - most likely you have outdated version of mod
(if it's not, send it here)
toothpick Oct 19 @ 2:41pm 
Looks like a hotfix to the game has made this mod crash the game on startup. I can send an error log if its helpful
Endzio  [author] Oct 19 @ 11:31am 
No problem, hope you all will have fun playing 1.0 with Chasm!
Goldberg Oct 19 @ 8:05am 
Thnks for the upcoming update man :)
Endzio  [author] Oct 19 @ 6:16am 
Update 2.5.11 should be out!
Please notify me of any problems with missing/misplaced translations, crashes, etc.
I had to mangle a lot of stuff, I tried to test as much as possible, but I might have forgotten about something.
I ended up changing many id's, so a lot of objects, tiles, etc. will disappear (only from this mod), but I ended up not changing most of the weapons, armor, trinkets, so all of this stuff will remain intact.

(^-^)
Endzio  [author] Oct 19 @ 2:13am 
Yep, I'm working on a update, should be out within next 1-2 days :)
Omaryx Oct 18 @ 11:23pm 
My game crash with this mod, does it need an update since 1.0?
Endzio  [author] Oct 17 @ 10:51am 
(^-^)
Khorvus Oct 16 @ 6:02pm 
very cool, thank you so much!
NurseChronic Oct 16 @ 5:46pm 
We just appreciate you jumping into updating so quickly after the 1.0 release. Can't wait to use this mod again, but obviously take your time and take care of yourself. :steamthumbsup:
Endzio  [author] Oct 16 @ 2:16pm 
Also, just so it's out here earlier - id changes will most likely erase a lot of older items (same items, but different id's) and tiles, objects, etc.
I know it's annoying, but I hate how messy naming is in this project and 1.0 will most likely make people replay game on new save, so it's best time to do this.
Endzio  [author] Oct 16 @ 2:11pm 
Yep, but it might take a bit.
I have started fixing mod, most of the easy stuff is done, but it will take longer mainly because I want to catch up a bit with how game handles things and just clean up the project's code and structure (mainly id's, because holy it's a total mess)
I think I should be done with update in next 2-3 days (maybe longer), depends how much free time I will have.
Khorvus Oct 16 @ 12:57pm 
Will this mod be updated for 1.0?
Endzio  [author] Jul 28 @ 3:11pm 
(^-^)
marinam-79 Jul 28 @ 2:40pm 
Thank you!
Endzio  [author] Jul 28 @ 7:56am 
In Forge, using Sandstone (tile, not item) (I think it was 5 per jar);
Fireflies spawn during night in Forest, Plains or Swamp (a bit more on last one), catch with Net item (it's from base game)

Also thanks for reminding me about jars, might change the recipe to be a bit more normal, cuz I used sandstone tiles as a temporary solution and I forgor to change it.
marinam-79 Jul 28 @ 7:35am 
How can i craft big jars? And where can i find fireflies?
justin.crews Jul 22 @ 6:01am 
Never mind, Verifying integrity of the game files fixed it.
justin.crews Jul 22 @ 5:57am 
Looks like the update broke it somehow. I'll post the error in the bug reports section
Endzio  [author] Jul 13 @ 5:17am 
Either via Discord (my id: 644213019978629140 / my username @endzio), or via Github (by issue or pull request - if you know how to use it)
Mad Khajiit Jul 13 @ 4:17am 
Hi, how can i contact with you about to Turkish translation?