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I will look through entire code once again; If everything will go smoothly I will release update today.
Also thanks for reaching out, I don't actively play Necesse (tho I should, still haven't played 1.0), so it helps a lot (^-^)
It seems to be something with breaking as you mentioned, my guess is that it's something with either damaging cracks tile or crates (most likely cracks)
Here's the pastebin for the actual exception I saved.
https://pastebin.com/ZCZC2SYf
If it happens to crash again, I'll grab the full log.
Also, if you have Incursion Perks, could you list which ones?
I totally forgor about them, and maybe some of them are causing errors
Exceptions:
java.lang.NullPointerException: Cannot invoke "necesse.engine.registries.IDDataContainer.getIDData()" because the return value of "necesse.engine.registries.GameRegistry.getElement(int)" is null
at necesse.engine.registries.GameRegistry.getElementStringID(GameRegistry.java:158)
at necesse.engine.registries.TileRegistry.getTileStringID(TileRegistry.java:265)
at necesse.engine.registries.VersionMigration.generateStringIDsArray(VersionMigration.java:217)
at necesse.level.maps.regionSystem.layers.TileRegionLayer.addSaveData(TileRegionLayer.java:162)
at necesse.engine.registries.RegionLayersList.addSaveData(RegionLayersList.java:133)
at necesse.level.maps.regionSystem.Region.addSaveData(Region.java:106)
Still, you can ask around, maybe it's cause by different mod, not sure now
Afaik (unless something has changed) when loading into an incursion it tries to load the boss via id and there isn't any failsave in case the boss doesn't exist. I did change the id of my boss in 2.5.11 (update for Necesse's 1.0)
(also you can send like first ~10 lines of crash report; send it on discussion for bugs)
when trying to do an incursion boss my game crashed, ruining the save game (thank god for backups) as it insta crashes on load with an error saying the boss couldnt be loaded. i have 5 mods that add bosses so i will send this message to all of them.
it might not even be mod related and could be a vanilla issue so i will let them know as well, just something to keep in mind
Hotfix (v2.5.15) should be out
Прочел ваш комментарий, проверил игру и после запустилось.
Спасибо.
Steam Workshop bug strikes again, verify game files and it should fix it
error message:
java.lang.IncompatibleClassChangeError: class soulchasm.main.Objects.BiomeEnviroment.meltedsouls overrides final method necesse.level.gameTile.LiquidTile.getLiquidColor(Lnecesse/level/maps/Level;II)Ljava/awt/Color;
Crash should be fixed, I believe sth was changed with how breaking textures are rendered and it borked one object
Verifying should force Steam to download newest version
Anyway, nice to hear it's working properly now!
(I will remove messages with logs so it doesn't clutter comments)
It should be compatible with most mods, I need to check if the way I handle adding new items to Exotic Merchant's shop doesn't break stuff, but other than that it should all work just fine with other mods
Do you know how compatible with other mods it is?
If the error is same as yours, try verifying game files - most likely you have outdated version of mod
(if it's not, send it here)
Please notify me of any problems with missing/misplaced translations, crashes, etc.
I had to mangle a lot of stuff, I tried to test as much as possible, but I might have forgotten about something.
I ended up changing many id's, so a lot of objects, tiles, etc. will disappear (only from this mod), but I ended up not changing most of the weapons, armor, trinkets, so all of this stuff will remain intact.
(^-^)
I know it's annoying, but I hate how messy naming is in this project and 1.0 will most likely make people replay game on new save, so it's best time to do this.
I have started fixing mod, most of the easy stuff is done, but it will take longer mainly because I want to catch up a bit with how game handles things and just clean up the project's code and structure (mainly id's, because holy it's a total mess)
I think I should be done with update in next 2-3 days (maybe longer), depends how much free time I will have.
Fireflies spawn during night in Forest, Plains or Swamp (a bit more on last one), catch with Net item (it's from base game)
Also thanks for reminding me about jars, might change the recipe to be a bit more normal, cuz I used sandstone tiles as a temporary solution and I forgor to change it.