Stellaris

Stellaris

New Enclaves Revived
104 Comments
Seph Sep 15 @ 11:50am 
Hey, im trying to add my own enclave to my mod but i cant get the communication window when clicking on their flag or under contacts. Can you tell me which event i missed?
eqN Jul 6 @ 9:55pm 
A few more thoughts...

One thing I will say is so far I've been mostly unlucky. As much as I want to engage with these new enclaves I have been unallowed due to their design.

Playing as spiritualist makes it so I receive no options for Prime Machines besides calling them abominable really. Playing as a machine hive gave me no option but to call the shroud children superstitious.

While these are nice flavor dialogue options, just like in the vanilla game the player should always be allowed to at least take a neutral approach to interaction with these enclaves regardless of their empire's ethics. My opinion, at least. Otherwise these enclaves feel like a waste of space on mapgen.
eqN Jul 6 @ 9:52pm 
Cool designs! Few things...

Initially there is very little dialogue options with the Hive. It would be nice if, just like Vanilla Enclaves, all future options show up but are X'ed out and show needed opinion thresholds.

I noticed a small bug: the initial greeting from DRG has a broken lock reference to relic(s). It doesn't give the name of the relics but instead some garbled recolored name of partial loc syntax.
Bosmeri  [author] Jul 5 @ 12:01pm 
@TTV/COFFENATION @Demognomicon

The values for hiring the enclaves should be FAR cheaper now. I might tweak them more based on feedback.
Bosmeri  [author] Jun 30 @ 10:22am 
I'll make a pass over all of them again over the next few days. Thanks for letting me know!
TTV/COFFENATION Jun 30 @ 10:02am 
Nah, the Prime Machines aswell. I didnt meet the others yet
Bosmeri  [author] Jun 30 @ 9:46am 
I'll take a look at it. This is only with the DRG enclave right?
TTV/COFFENATION Jun 30 @ 4:42am 
Yeah, they all want way too much energy, they asked me for 120k
Demognomicon Jun 26 @ 5:09pm 
Deep Rock want @ 65,000 energy for their assistance at year 2020. Yeah, don't think so.
Bosmeri  [author] Jun 24 @ 11:29am 
And now its updated to 4.0
Bosmeri  [author] Apr 3 @ 1:51pm 
Just to go ahead and put this out there:

- Yes I do plan on updating this for 4.0 but New Dawn takes priority.
- No I don't know when it will be ready after the update comes out
Bosmeri  [author] Dec 11, 2024 @ 5:34pm 
Just wanting to check but has anyone else had issues with the Prime Machines without other mods installed?

I'm trying to make sure I'm not screwing up stuff on my end when its a compatibility issue between New Enclaves and another mod.
MightNight Nov 30, 2024 @ 9:24am 
Yeah that is the issue. I was able to fix it after looking at the code. Basically there are no options for the game to pick if you do not have the "robots_allowed" flag enabled. Just go in your "281990\3122192542\events\new_enclaves_machine_events.txt" and delete any instance of the following:

OR = {
has_policy_flag = robots_allowed
is_machine_empire = yes
}
Gehirn des Mülls Nov 25, 2024 @ 6:19pm 
My game also crashed after finishing the first contact with the Prime Machines. I had robots outlawed. I reloaded and set robots to allowed, and the window after the first contact showed a clickable answer again. Clicking it, the game continued as always, without crashing.
MightNight Nov 23, 2024 @ 11:51am 
@Bosmeri just with new Enclaves
Bosmeri  [author] Nov 23, 2024 @ 11:20am 
@MightNight:
Unmodded as in no mods at all or just with New Enclaves installed?
MightNight Nov 22, 2024 @ 5:27pm 
Yeah a new unmodded game worked. Hopefully it turns out to be an issue with the policy that can be easily fixed. Would absolutely love to use it
Bosmeri  [author] Nov 19, 2024 @ 7:26pm 
@orko_oskar:
Yep, that does provide some insight. I'll take a look at the code over the weekend!
orko_oskar Nov 19, 2024 @ 6:04pm 
I think I have something that might be of use.
On a hunch I tried the same save again with the same result (no interaction option on first contact leading to a crash when closing the window).
I then tried the save but this time I changed my policies and went from robotic workers and AI rights outlawed to allowed and AI citizen rights and this time first contact worked. I got an interaction option and concluded first contact without a crash.
My thinking is that outlawing robots/AI is the cause for the issues, maybe a lack of options for non-spiritualist outlawers (I was playing xphobe, fanatic pacifist).

Anyway, thanks for your great work and I hope again this was in some way helpful.
Bosmeri  [author] Nov 19, 2024 @ 12:42pm 
@orko_oskar:
Thanks for getting back! Yeah, whenever you get the chance, I'd suggest narrowing it down and talking to the dev in question about it.

In the mean time though, make sure you're running mods that are up to date or at least confirmed to work with 3.14.159 :)
orko_oskar Nov 19, 2024 @ 11:58am 
Made a playset with no other mod.
This time when I finished first contact with Prime Machines I had an interact option in the intro event and there was no crash. Unfortunately I will not have the time in the foreseeable future to troubleshoot further to see what mod-interaction might be the cause of having no option in the intro event as that seems to be what causes the crash, not the machines themselves.
Hope this at least was some help.
Bosmeri  [author] Nov 19, 2024 @ 10:32am 
@orko_oskar:
As with the other one, are you using other mods with New Enclaves and does this problem happen with only New Enclaves enabled in your playset?
orko_oskar Nov 19, 2024 @ 6:28am 
I had the same thing happen while playing inward perfectionists. No issues but every time I meet the prime machines I have no interact option with them and when I close the window the game crashes.
It´s a shame because other than that the mod is fantastic and it would be a shame to have to play without it.
Bosmeri  [author] Nov 16, 2024 @ 7:59pm 
@MightNight:
Simplest way to figure out if its New Enclaves or something else is to create a playset with only this mod enabled.

If it crashes then its this mod.

If it doesn't, then you probably need to go through your mods and figure out which one is the culprit.
MightNight Nov 16, 2024 @ 7:57pm 
Not going to lie...a bunch. This isn't only with the Exterminators though. Not sure why anything would cause a crash with this mod
Bosmeri  [author] Nov 16, 2024 @ 7:43pm 
@MightNight:
I just updated it the other day to fix the crash with determined exterminators. What other mods are you running?
MightNight Nov 16, 2024 @ 5:35pm 
Can confirm that the Prime Machines are crashing the game
Bosmeri  [author] Nov 13, 2024 @ 7:44am 
@MyresMkG:
Okay, I'll take a look at it over the next few days
MyresMkG Nov 13, 2024 @ 1:38am 
I started another save playing determined exterminator with only enabling this mod and I can confirm it is event nemac.11 that causes issue
Bosmeri  [author] Nov 12, 2024 @ 10:22am 
@MyresMkG:
What other mods are you using? Have you tried replicating the crash with only New Enclaves installed?
MyresMkG Nov 12, 2024 @ 4:45am 
No option in Prime Machines' intro event when playing Determined Exterminator and game will CTD when I hit X button
Bosmeri  [author] Nov 9, 2024 @ 10:14am 
@zytimer:
Glad to hear it! Sorry it took so long to get it updated properly.
zytimer Nov 8, 2024 @ 11:56pm 
After update on 8 November 2024

Mod is now perfect with no bugging problems to the 2 new space faunas

Thanks for the update
Herozen Nov 7, 2024 @ 11:03am 
gorgeous
Bosmeri  [author] Nov 7, 2024 @ 9:36am 
@Herozen:
Yeah it probably was the first contact stuff. The mod was missing stuff related to the new wild aliens and stuff so I just added that in. I'll try and get it uploaded tonight or tomorrow.
Herozen Nov 4, 2024 @ 8:50am 
tbf, the problem is spesifically with the first contact, which this mod does use to contact the enclaves, so maybe it's something to do with that?
Bosmeri  [author] Nov 4, 2024 @ 8:49am 
@Herozen:
Hmm, yeah I'll try and take a look asap. There shouldn't be any conflicts but I guess I missed something that the vanilla enclaves use related to them.
Herozen Nov 4, 2024 @ 8:44am 
trust me, i went through my ENTIRE modlist, checking every single mod individually by loading up a new save, using console cheats to find void worms, and starting the first contact. every other mod cleared the bar, but this one caused the endless looping
Bosmeri  [author] Nov 4, 2024 @ 8:41am 
@Herozen:
Are you absolutely sure its New Enclaves causing the issue? I can't imagine anything with this mod touching anything added through the Grand Archive. I can double check once I finish up 3.14.15 compat for New Dawn.
zytimer Nov 3, 2024 @ 8:43pm 
Am also having the same problem with Herozen and Reu

First contact with the "Void worms" is currently stuck on stage 1 and keeps on repeating

Pity have to take this mod off for a while until the modder comes back and sees what is bugging with this mod and the 2 newest space fauna
Reu Nov 3, 2024 @ 1:28pm 
YOU AND ME BOTH @herozen
Herozen Nov 3, 2024 @ 12:48pm 
got a bug report. for some reason, this mod causes first contact with the new space fauna in the dlc to bug out, constantly lopping on its starting message of discovery

took forever to narrow down which mod was causing this. i have several empty save files to delete...
Xahkarias Oct 18, 2024 @ 5:52pm 
Oop my bad, looks like the workshop forgot to update my local copy, sorry about that.
Bosmeri  [author] Oct 18, 2024 @ 5:12pm 
Its been up to date since the 11th. Thanks though!
Xahkarias Oct 18, 2024 @ 12:31pm 
A gentle reminder about the update :D
Bosmeri  [author] Oct 10, 2024 @ 5:59pm 
Unless I forget, I will push an update for New Enclaves tomorrow (Friday). We finally go the thing working and I cleaned up some more code. Expect the Prime Machines to function again!
Bosmeri  [author] Sep 11, 2024 @ 6:01pm 
@YutaniWakazashi:
Thank you! This was one of my favorite non-total conversion mods when it was originally being handled by 24 and I wanted to resurrect it for everyone else.
YutaniWakazashi Sep 11, 2024 @ 5:46pm 
Just wanted to say thank you for keeping this going! I really enjoy the enclaves.
Bosmeri  [author] Sep 9, 2024 @ 1:13pm 
Just a heads up:

I am still working on the mod. I just updated some code that was out of date and I just asked for some help from Metallic Hydra from More Enclaves to take a look at the Prime Machine code.
Bosmeri  [author] Jul 2, 2024 @ 1:20pm 
@Suicide Commando:
They shouldn't be spawning so I don't know how you're running into them now