Stellaris

Stellaris

Class Unique Species Traits
16 Comments
Kerian Halcyon Mar 7, 2024 @ 2:55am 
I wanna give this mod a try but seeing hollow bones being a "free trait" scares me. I know full well what the AI's going to do the moment it has access to gene tailoring and I still get nightmares of the time I had a mod that somehow made the "Elven" trait gene-moddable (but somehow non-removable).

Still, I like some of the balancing you've got going on. Cold-blooded especially looks great.
PatCLXXIII  [author] Jan 13, 2024 @ 7:58am 
Thank you for your patience and advice, i have updated the mod and it should be working as intended. I will be coming up with more content in the coming days.
PatCLXXIII  [author] Jan 11, 2024 @ 1:31pm 
thanks for the comments about the game breaking bug, i haven't been able to update this mod since i applied for the recent modjam. I will try working on it in the upcoming days. Thanks for letting me know.
Morlund Jan 9, 2024 @ 10:58am 
Yup I hate to be that guy, but I can sadly confirm what Cheesemongle said below and your mod is breaking pop food upkeep entirely, which is sad because I really like the flavour these traits add.

-20% food upkeep completely stops being an upside when any species without the Cold Blooded trait simply has zero food upkeep instead. Makes being cold blooded or a machine strictly a disadvantage. This absolutely breaks the game.
Undying Void Dec 23, 2023 @ 4:32pm 
damn.... all these traits need to be shifted like 1 point over in cost to be cheaper or give more back for the shit they charge you to take. sometimes less is better Pat, sometimes less is better.
Cheesemongle Dec 23, 2023 @ 3:46am 
note: pop_categories dont use expandable definitions, youll have to overwrite an inline_script or the full pop_categories files with all of their vars and stuff to add your changes

species without the cold blooded trait have no upkeep (nor some other stuff)
(alternatively, use planet_pops_food_upkeep_mult)
Troysdownfall Dec 19, 2023 @ 3:12pm 
This is really cool. Excited to see what else you come up with.
PatCLXXIII  [author] Dec 18, 2023 @ 12:00pm 
Thank you for the feedback and support! i added images and descriptions of the modifiers, thanks Cronose for the text!
CronosePrime Dec 17, 2023 @ 11:34pm 
I would love to see more traits like this. I think these should be in the game to begin with. Keep it up! Feel free to use my comments in the mod description if you like @ mod author.
CronosePrime Dec 17, 2023 @ 11:31pm 
Spoiler Alert!!

Hallow Bones
Army damage +5%
Army health -20%
Defense army damage -10%
Army disengagement chance +30%
Happiness +5%
Governing ethics attraction -5%
Society Research from Jobs +10%
CronosePrime Dec 17, 2023 @ 11:29pm 
Cold Blooded:

Habitability -15%
Pop Food upkeep -20%
CronosePrime Dec 17, 2023 @ 11:28pm 
Spoiler Alert!!

Exoskeleton
Assault army health +30%
Defense army health +30%
Army disengagement chance -70%
Orbital bombardment damage -30%
CronosePrime Dec 17, 2023 @ 11:27pm 
Spoiler Alert!!

Pest Vermin
Worker pop resource output -30%
Specialist pop Resource output -30%
Ruler pop resource output -30%
Pop Housing Usage -50%
Leader Lifespan -50 years
Pop Growth Speed +50%
CronosePrime Dec 17, 2023 @ 11:23pm 
@Makk. You underestimate how much these traits have but I will type it up.
Makk Dec 17, 2023 @ 5:15pm 
It will be better if show more details about those traits.
CronosePrime Dec 17, 2023 @ 3:46pm 
I really like these traits! They are a really good addition to the game!