Age of Wonders 4

Age of Wonders 4

(AP Uppdated) Culture Tome Units and Anthro Helmets
437 Comments
TinyTooth 12 hours ago 
It seems that the new version has caused a bug in this mod, which caused the transporter to become invalid.

When I encountered this bug, I only activated this one mod. When I closed it, the bug disappeared. There are no other modifications to my game, so I think it should be an issue with this mod.
Aldebrandt Nov 15 @ 10:59am 
One of my favorite mods, good luck with the update!!
DDkiki Nov 13 @ 9:22am 
Yeah, really looking for update with new units, but take your time o7
Also i think prophetess never got cultural makeover iirc?
Snailhorn Nov 13 @ 8:33am 
@Von Schnitzel I figured as much but thought I'd ask.

I can't wait to see your take on the Thrones of Blood units (in your own time, of course). Half the fun of the game is coming up with fun culture-tome combos and your work in this mod really brings that to life.
Von Schnitzel  [author] Nov 12 @ 5:45am 
@Snailhorn Sadly i don't think that's possible without using some kind of messy workaround that break or break things.

The best you can do to view tome units is start a new game and use console commands to unlock all tomes this is the method i used in the past before i used frontends scenes to test.
Hungry Tapeworm Nov 11 @ 6:39pm 
Thanks for the update <3
Valar Morghulis Nov 11 @ 4:07am 
This mod is amazing, I simply can't play without it, I can't praise it enough! Thank you to the creator. I hope it will be updated with the next update.
Snailhorn Oct 20 @ 4:47pm 
This is an excellent mod, thank you for it.

I'm wondering if anyone is aware of a way to view the different cultural variants of tome units in the in-game encyclopedia. It seems to default to barbarian cultural appearances for tome units; is there a way to cycle through them, or is this a hardware limitation? Sorry if this is addressed elsewhere and I'm asking a redundant question.
Von Schnitzel  [author] Oct 4 @ 7:21am 
@romar2008 If it alters tome units then yes it wont work, if it only make changes to spells and other things then it should work.

New tomes should work just fine.

One way around this is to give this mod load priority over the other mods. Now i don't remember if the first mod in the load order is highest priority or if its the last that gets it changes applied.
romar2008 Oct 2 @ 10:49pm 
@Von Schnitzel So this mod and its submods work fine with the New Tomes, but it is bad if another mod balances or changes the vanilla Tomes?
Von Schnitzel  [author] Oct 2 @ 2:16pm 
@romar2008 If you mean custom tome mods then yes.
romar2008 Oct 2 @ 1:58pm 
I am not very good in english. Pls say - I can play thise mod with mods with new tipes magic - Tomes of Winter and anothers?
Von Schnitzel  [author] Oct 1 @ 2:36pm 
fenix.reborn Oct 1 @ 3:24am 
None of the sliders available are allowing me to adjust the appearance of the 3 Late Tier Cultural Units. Does anyone no how to enable this or is it a problem on my end?
Francuzik Sep 22 @ 7:15am 
Good afternoon. Thanks for the mod! Can you tell me, is there any other plan to implement the choice of culture type in the future? It's just really uncomfortable right now.
Nexious Sep 12 @ 5:21am 
Nice, thank you :)
Von Schnitzel  [author] Sep 12 @ 3:50am 
@Nexious I have already fixed this i simply haven't uploaded it yet as i'm waiting to see if there's anything else in need of fixing.
Nexious Sep 12 @ 3:13am 
I'm not 100% sure or anything but I think this or one of your other mods might be causing the Paladin's image to bug out (You know the new tome unit from Tome of Virtues). Could you check it out if there is some issues related to your mods?
Von Schnitzel  [author] Sep 5 @ 3:46pm 
@Kimanito Yes it's basically like 98% done its sort of frozen at the moment as i have had to focus on other things.

If your asking if it has mounted lance shook cav then no or if it
have evolution then it's also no it gets its the special unit from rally after building a Commanderie as i want to generally keep it as its own thing rather then it felling copy paste.

The pictures i posted on my steam profile is also out of date as somethings like names have changed and some minor adjustments to appearance also some unit types got switched around in knightly.
Kimanito Sep 5 @ 7:24am 
@Von Schnitzel Are you still working on the theocratic culture ? If so, will it have knights like feudal or will they be a bit different altogether ?
Ragnin Sep 3 @ 5:38pm 
Someone at Tomes of Warfare mod's comment section was having the the graphics driver error and did a lot of testing, I did my own testing as well since I've been getting them too. Seems like the with the new patch the game can only handle so many mods. The bigger the changes the mod makes the less you can have active. For example Age of Fashion and Von Schnitzel mods quickly put me at my limit. No clue what the devs did to make this happen or maybe the engine is reaching its limit with this patch. Makes me super worried about Season 3.
Too' tran Aug 27 @ 12:01am 
Thanks Von I think I need to upgrade my PC I only play the game on low settings I feel like the game needs your mod to be perfect
@ Ooglybooglyboo I have the same thought as you because it only happens when the new update just came out I will try to disable all mods to see if the game works stably or not. Thank you very much
Ooglybooglyboo Aug 26 @ 11:17pm 
Yo, Too'tran my game been crashing lately even without his mod on. Been turning off alot of mods lately just to make sure its not them. So atm might just be the game itself, I'll get about 20 turns give or take 10 and just randomly crash out. (point tho might not be Von's mod that is doing it)
Von Schnitzel  [author] Aug 26 @ 5:56am 
@Too' tran This could be the result of a lot of things but the most likely culprit is computer memory as an example mine is often at 78 to 82 or lower if internet browser is closed, if i run the modding tools at the same time as the game is launching there is a high chance my computer locks up and it have to be restarted or the issue you mentioned happens if i'm lucky.

Try lowering graphics, check memory use also close internet browser if any is on.
Too' tran Aug 26 @ 3:52am 
hello mr Von Schnitzel i really like all your mods.Sadly i have a small problem with Culture Tome Units and Anthro Helmets when i use it with LTCU my game crashes on loading screen saying unexpected graphics driver error
i tried fixing the driver but nothing seems to work, this only happens with the recent griffon update this makes me feel confused and sad
i really appreciate the time and effort you put into the mod
(sorry for my bad english)
Von Schnitzel  [author] Aug 25 @ 1:44pm 
I have added tome units to Architect and Paladin not oracle tho i will in the future.

fixed some things i came across while i was work.

if things no work verify integrity of game files should fix it.

1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
Cat-Lunatic Aug 25 @ 1:25pm 
The -base- tome unit appearances break hard with this mod currently, such as Pyre Templar's having no head, wildspeakers having no body, ect, (For Architect since they use base right now)
BigBurdicus Aug 21 @ 9:10am 
@Aktuarus
Thank for the heads up.
KnightGabriel Aug 20 @ 10:55am 
There seems to be an issue with pyre templars that causes them to be missing their heads(or at least I think this is the mod causing it)
Alexander Pistoletov Aug 17 @ 4:05pm 
can this be enabled mid game?
Aktuarus Aug 17 @ 11:57am 
@BigBurdicus
Yes, I have the same bug. Waiting for the update.
BigBurdicus Aug 17 @ 9:29am 
Having the same issues as Cat-Lunatic, the Elysian and Ancient Sun Priest and those that use similar helmets don't show. Any idea how to fix this or is it just something that needs to be updated?
Hurray! The game is playable now!
the_moon_wolfy Aug 16 @ 2:52pm 
For context Von, this is the issue i've been having: https://steamcommunity.com/sharedfiles/filedetails/?id=3550321255

Not really a problem, but it's why I made the suggestion
Cat-Lunatic Aug 16 @ 11:37am 
Ancient and Elysian Shades, Inquisitors, and Exemplars have no helmets even in vanilla, could that be fixed here since it se ems Vanilla bloody refuses to?
Who's Askin'?! Aug 16 @ 7:38am 
I'm a little confused about this mod, is it possible to turn off the anthro helmets while keeping the cultural tome units? The helmets look rather silly
the_moon_wolfy Aug 16 @ 6:26am 
Much appreciated.

Also, this is not really a problem, but a suggestion:

You know the 2 really beautiful Musculata-armour variants that you gave High Culture? Do you think it's a bit of a stretch to possibly give a version of them to the Architects/Archons? As it stands, they only get one Musculata and it's just the re-textured Wizard-king Musculata
Von Schnitzel  [author] Aug 16 @ 3:49am 
@the_moon_wolfy This has been fixed now
the_moon_wolfy Aug 16 @ 3:34am 
I hate to be annoying about this, but I just tested it out: https://steamcommunity.com/sharedfiles/filedetails/?id=3549920445

The helmets are not showing up for some reason
Von Schnitzel  [author] Aug 16 @ 3:09am 
I have fixed the chaplin bug and added anthro version of the Guardian helmet for heroes and Guardian.

This update does not contain culture versions of the new tome units or tome units for the new culture it currently uses base game tome units for now.
the_moon_wolfy Aug 15 @ 7:48pm 
Question, are you going to making modifications for the Architect culture in the future? The Anthros need helmets once more lol
Pigman560 Aug 15 @ 9:32am 
@Whisk3y_Fire i'm having the same issue, someone in the discord said that it was this mod though hasn't posted proof. for the same reason as you i haven't removed this mod yet though, hopefully von schnitzel updates soon
Cacho Manteca Aug 14 @ 5:54pm 
Reaver helmets clip on rat heads (magelocks specially)
Whisk3y_Fire Aug 13 @ 10:27pm 
Anyone having an issue with no heads on Architect units??? I'm trying to nail down which mod is causing this without randomly removing them because it'll affect my 50 some odd already created characters....
Pigman560 Aug 13 @ 8:05pm 
@C-Vale there's pictures of most units with most cultures on the mod page, though i've also learned that if you select a unit of the culture you want to view then go to tome view, the unit will be of that culture, however the view is incredibly small
freakymojo Aug 13 @ 3:06pm 
Yeah I was also gonna report that the mod gives universal access to chaplains for some reason
DarknesXAM Aug 6 @ 4:57pm 
When running this with the beta sometimes it breaks the new tier 3 chaplain and gives whatever race you have a tier 2 one at the start.
C-Vale Jul 30 @ 12:28am 
Question, is there a way to check how a tome unit looks with a specific culture, outside of doing a full playthrough and unlocking it? Perfectly fair if not, I have no idea how hard it would be to code in and I could totally imagine it being a little bit impossible, just asking cause I was curious about it and also I'm totally the type of person find it enjoyable to mess around with the models in the encyclopedia every once and a while, haha.
Soft-Hands Jul 29 @ 11:27am 
@Bruno - Wanted are you playing with the Griffin Update beta?
Bruno - Wanted Jul 29 @ 10:38am 
They are tome free for all Cultures in my game.