Age of Wonders 4

Age of Wonders 4

(AP Uppdated) Culture Tome Units and Anthro Helmets
422 Comments
Nexious Sep 12 @ 5:21am 
Nice, thank you :)
Von Schnitzel  [author] Sep 12 @ 3:50am 
@Nexious I have already fixed this i simply haven't uploaded it yet as i'm waiting to see if there's anything else in need of fixing.
Nexious Sep 12 @ 3:13am 
I'm not 100% sure or anything but I think this or one of your other mods might be causing the Paladin's image to bug out (You know the new tome unit from Tome of Virtues). Could you check it out if there is some issues related to your mods?
Von Schnitzel  [author] Sep 5 @ 3:46pm 
@Kimanito Yes it's basically like 98% done its sort of frozen at the moment as i have had to focus on other things.

If your asking if it has mounted lance shook cav then no or if it
have evolution then it's also no it gets its the special unit from rally after building a Commanderie as i want to generally keep it as its own thing rather then it felling copy paste.

The pictures i posted on my steam profile is also out of date as somethings like names have changed and some minor adjustments to appearance also some unit types got switched around in knightly.
Kimanito Sep 5 @ 7:24am 
@Von Schnitzel Are you still working on the theocratic culture ? If so, will it have knights like feudal or will they be a bit different altogether ?
Ragnin Sep 3 @ 5:38pm 
Someone at Tomes of Warfare mod's comment section was having the the graphics driver error and did a lot of testing, I did my own testing as well since I've been getting them too. Seems like the with the new patch the game can only handle so many mods. The bigger the changes the mod makes the less you can have active. For example Age of Fashion and Von Schnitzel mods quickly put me at my limit. No clue what the devs did to make this happen or maybe the engine is reaching its limit with this patch. Makes me super worried about Season 3.
Too' tran Aug 27 @ 12:01am 
Thanks Von I think I need to upgrade my PC I only play the game on low settings I feel like the game needs your mod to be perfect
@ Ooglybooglyboo I have the same thought as you because it only happens when the new update just came out I will try to disable all mods to see if the game works stably or not. Thank you very much
Ooglybooglyboo Aug 26 @ 11:17pm 
Yo, Too'tran my game been crashing lately even without his mod on. Been turning off alot of mods lately just to make sure its not them. So atm might just be the game itself, I'll get about 20 turns give or take 10 and just randomly crash out. (point tho might not be Von's mod that is doing it)
Von Schnitzel  [author] Aug 26 @ 5:56am 
@Too' tran This could be the result of a lot of things but the most likely culprit is computer memory as an example mine is often at 78 to 82 or lower if internet browser is closed, if i run the modding tools at the same time as the game is launching there is a high chance my computer locks up and it have to be restarted or the issue you mentioned happens if i'm lucky.

Try lowering graphics, check memory use also close internet browser if any is on.
Too' tran Aug 26 @ 3:52am 
hello mr Von Schnitzel i really like all your mods.Sadly i have a small problem with Culture Tome Units and Anthro Helmets when i use it with LTCU my game crashes on loading screen saying unexpected graphics driver error
i tried fixing the driver but nothing seems to work, this only happens with the recent griffon update this makes me feel confused and sad
i really appreciate the time and effort you put into the mod
(sorry for my bad english)
Von Schnitzel  [author] Aug 25 @ 1:44pm 
I have added tome units to Architect and Paladin not oracle tho i will in the future.

fixed some things i came across while i was work.

if things no work verify integrity of game files should fix it.

1 Open your Game Library on Steam.
2 Right-click on your game.
3 Select Properties from the menu.
4 In the Properties menu, select 'Local Files' from the left-hand panel.
5 On the Local Files page, select 'Verify integrity of game files'
6 Steam will then verify your files. ...
7 Once Steam is finished, a box saying all files successfully validated.
Cat-Lunatic Aug 25 @ 1:25pm 
The -base- tome unit appearances break hard with this mod currently, such as Pyre Templar's having no head, wildspeakers having no body, ect, (For Architect since they use base right now)
BigBurdicus Aug 21 @ 9:10am 
@Aktuarus
Thank for the heads up.
KnightGabriel Aug 20 @ 10:55am 
There seems to be an issue with pyre templars that causes them to be missing their heads(or at least I think this is the mod causing it)
Alexander Pistoletov Aug 17 @ 4:05pm 
can this be enabled mid game?
Aktuarus Aug 17 @ 11:57am 
@BigBurdicus
Yes, I have the same bug. Waiting for the update.
BigBurdicus Aug 17 @ 9:29am 
Having the same issues as Cat-Lunatic, the Elysian and Ancient Sun Priest and those that use similar helmets don't show. Any idea how to fix this or is it just something that needs to be updated?
Hurray! The game is playable now!
the_moon_wolfy Aug 16 @ 2:52pm 
For context Von, this is the issue i've been having: https://steamcommunity.com/sharedfiles/filedetails/?id=3550321255

Not really a problem, but it's why I made the suggestion
Cat-Lunatic Aug 16 @ 11:37am 
Ancient and Elysian Shades, Inquisitors, and Exemplars have no helmets even in vanilla, could that be fixed here since it se ems Vanilla bloody refuses to?
Who's Askin'?! Aug 16 @ 7:38am 
I'm a little confused about this mod, is it possible to turn off the anthro helmets while keeping the cultural tome units? The helmets look rather silly
the_moon_wolfy Aug 16 @ 6:26am 
Much appreciated.

Also, this is not really a problem, but a suggestion:

You know the 2 really beautiful Musculata-armour variants that you gave High Culture? Do you think it's a bit of a stretch to possibly give a version of them to the Architects/Archons? As it stands, they only get one Musculata and it's just the re-textured Wizard-king Musculata
Von Schnitzel  [author] Aug 16 @ 3:49am 
@the_moon_wolfy This has been fixed now
the_moon_wolfy Aug 16 @ 3:34am 
I hate to be annoying about this, but I just tested it out: https://steamcommunity.com/sharedfiles/filedetails/?id=3549920445

The helmets are not showing up for some reason
Von Schnitzel  [author] Aug 16 @ 3:09am 
I have fixed the chaplin bug and added anthro version of the Guardian helmet for heroes and Guardian.

This update does not contain culture versions of the new tome units or tome units for the new culture it currently uses base game tome units for now.
the_moon_wolfy Aug 15 @ 7:48pm 
Question, are you going to making modifications for the Architect culture in the future? The Anthros need helmets once more lol
Pigman560 Aug 15 @ 9:32am 
@Whisk3y_Fire i'm having the same issue, someone in the discord said that it was this mod though hasn't posted proof. for the same reason as you i haven't removed this mod yet though, hopefully von schnitzel updates soon
Cacho Manteca Aug 14 @ 5:54pm 
Reaver helmets clip on rat heads (magelocks specially)
Whisk3y_Fire Aug 13 @ 10:27pm 
Anyone having an issue with no heads on Architect units??? I'm trying to nail down which mod is causing this without randomly removing them because it'll affect my 50 some odd already created characters....
Pigman560 Aug 13 @ 8:05pm 
@C-Vale there's pictures of most units with most cultures on the mod page, though i've also learned that if you select a unit of the culture you want to view then go to tome view, the unit will be of that culture, however the view is incredibly small
freakymojo Aug 13 @ 3:06pm 
Yeah I was also gonna report that the mod gives universal access to chaplains for some reason
DarknesXAM Aug 6 @ 4:57pm 
When running this with the beta sometimes it breaks the new tier 3 chaplain and gives whatever race you have a tier 2 one at the start.
C-Vale Jul 30 @ 12:28am 
Question, is there a way to check how a tome unit looks with a specific culture, outside of doing a full playthrough and unlocking it? Perfectly fair if not, I have no idea how hard it would be to code in and I could totally imagine it being a little bit impossible, just asking cause I was curious about it and also I'm totally the type of person find it enjoyable to mess around with the models in the encyclopedia every once and a while, haha.
Soft-Hands Jul 29 @ 11:27am 
@Bruno - Wanted are you playing with the Griffin Update beta?
Bruno - Wanted Jul 29 @ 10:38am 
They are tome free for all Cultures in my game.
Bruno - Wanted Jul 29 @ 10:37am 
Daheck is going on with Chaplain and Light Bringer?
B4rt0cH4 Jun 28 @ 2:04am 
@Von Schnitzel Thanks for the quick response.

I also try to stay away from tome mods. The Tome of Warlord was my first one to try out and I was wondering about any conflict with yours because I noticed some visual issue which became too annoying to me... I will check that with the mod author separately though.
Von Schnitzel  [author] Jun 27 @ 4:32pm 
@B4rt0cH4 I guess it is i don't use tome mods my self and i likely never will.

That note is about mods that make changes to base game tome units like for example things like rebalance mods, unless a tome mod modify any base game units which is unlikely every thing should be fine.
B4rt0cH4 Jun 27 @ 3:41pm 
Is this mod compatible with the Tome of Warlord mod? I was reading the note in the description above but it’s not so clear to me… For me the game doesn’t crash but the two added units are just smaller than the rest of my faction.
BloodyBill Jun 16 @ 2:53pm 
@Von Schnitzel Oh okay no worries,great mod regardless! :D
Von Schnitzel  [author] Jun 16 @ 6:06am 
@Dros Masks are a tricky thing unlike some other helmets where you bend a few bits making the mask fit is really difficult comparative but i may look in to it when i find time between projects.
Von Schnitzel  [author] Jun 16 @ 6:06am 
@BloodyBill If i remembered correctly it was removed in the base game for some reason and is now just a broken link. In order to fix this i would have to depot download a much older version of the game and that takes time to do.
Dros Jun 15 @ 5:35pm 
Love this. Thank you for this mod. Any plans for the Animist? that would look so great with an actual snoot
BloodyBill Jun 11 @ 7:23pm 
Transmuters don't seem to have their magical effects in their hands, is it just me?
GrimoireODS May 13 @ 4:35am 
Ohh oke, yeahh I noticed when I use that mod some units dont wear helmets particular oathsworn unless I did something wrong, I do hope you atleast make hero edition compatible again :c or merge it into this, like the hoplite looking helmets are soo coool
Von Schnitzel  [author] May 13 @ 3:47am 
@GrimoireODS No that mod is not part of this mod, long story short i abandoned the mod it was based on someone reached out to me wanting to make a submod i saw an opportunity to get work of my over encumbered sholders so i could focus on things i actually wanted to work on. This mod used to have its own version which was an ai player friendly version of it but it was split of into its own submod.
GrimoireODS May 12 @ 6:18pm 
If I use this mod I dont need the mod from the link? https://steamcommunity.com/sharedfiles/filedetails/?id=3076927649
Míla May 11 @ 8:19am 
Thank you <3
Von Schnitzel  [author] May 11 @ 4:55am 
I have added some more anthro helmets
high shield helmet hero and unit
high support helmet
dark knight helmet
dark hero helmet
industrious maskman helmet
industrious bastion helmet and all hero variant

And finally added culture geomancers
Von Schnitzel  [author] May 11 @ 4:12am 
@Míla It's not this mod its expanded cultural units, how do i know this because that mod haven't been updated in over a year so please next time actually make sure it is one of my mods and not someone else horrifically outdated and broken mod.

Also outdated tome mods with custom units are also a very likely culpred.

Just a tip if a mod hasn't been updated recently and the developer didn't say anything recently don't use it.