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We welcome mod makers who wish to test WIP mods and people from all time-zones
https://discord.gg/ra8X8cHF
If this link fails, check my profile!
I absolutely LOVED to have more weapon variety in the game. Especially finally being able to use the Plasma Rifle on Halo 4. A godsend! But I noticed the Plasma Rifle almost completely vanished from the mod halfway in. I missed it dearly in in later missions.
The only thing I didn't like, was the addition of the Didact boss battles. He was annoying and sometimes unfair to fight against. And it was obvius the bossfights were custom content. But otherwise the rest of the mod felt really great! Like if I had never played Halo 4 before, I could be taken everything else about this mod as intended by the developer. So huge props here!
Thank you so so much for this amazing mod.
Is there a reason the shields being drained to kick the ghost into "overdrive" for the trench run on Forerunner was removed? I always thought it was a nice touch in the base game and missed having it during my playthrough of the mission today.
I've been loving the mod overall so far though!
My only request is would it be possible for you to make a version with Chief wearing his Infinite armor. I've played your Halo 3 mod and seeing Chief in that armor was one of my favorite aspects of the Overhaul.
Thanks!
V how entitled is this guy?
So so so much more fun, also the fucking teleport armor ability is so rad the amount of tech that adds is genuinely insane.
Great work as always!
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like why can i get one shot sniped by a scattershot so often. why in general can i be headshotted, i can either take a while to do (like in normal halo usually) or die instantaneously to something from across the map
For the missing weapon models: To see them, turn off Campaign Customization.