Left 4 Dead 2

Left 4 Dead 2

Beel's Fixed and Expanded Talker
139 Comments
FBI Aug 28 @ 8:30am 
ok, ty
Beel  [author] Aug 28 @ 8:28am 
Normal Talkers don't work together, choose only one. Now VScript Talkers work with anything, Chimi's and Active Talker are the VScript ones.
FBI Aug 28 @ 7:05am 
can i use it with mayo's, lochlan, chimichamo and active talker from manacat all together??
Beel  [author] Aug 18 @ 7:33am 
If you're talking about 8 player stuff, then most of campaign specific stuff isn't in this Talker, yet anyway. But general interactions between the groups are there and I recently also added basic interactions with other group's NPC's, so that events work correctly
TeaLover Aug 17 @ 9:42pm 
i feel sad cause the author of the 8 talker suggest your mod, hope i doesn't miss out too much tho
Beel  [author] Aug 17 @ 6:11am 
It works with Chimi's VScript Talker things fine and it doesn't work with 8 Survivor one because it's a normal Talker script like mine
TeaLover Aug 17 @ 6:05am 
so sad it doesn't work wit chimichamo talker and 8 survivor talker :(
Beel  [author] Aug 16 @ 1:04pm 
Can't currently update the mod since it's late for me and I have a burnt finger. So expect it sometime tomorrow
Beel  [author] Aug 16 @ 1:02pm 
I'll make it so that Survivors only will say one more additional grabbed by Smoker line, also freeing yourself from a Smoker will now interrupt you and I will change on fire lines to be Critical ones. (Also other stuff I've been working on and off)
kib04060 Aug 16 @ 11:01am 
Ngl i personally think that the survivors scream when taking fire damage can get really annoying after awhile even with cooldowns i suggest that you should change it to where they do hurt critical lines instead of incap hurt lines so they can be less annoying imo and the connecting smoker lines while it sounds good on paper the execution is not very good and just doesn't sound right especially when you just freed a survivor from a smoker and the lines just keeps playing i think it just sounds better before with the survivors just having one line after getting grabbed
Beel  [author] Jul 20 @ 4:24pm 
Okay Chimi
ChimiChamo Jul 20 @ 3:58pm 
ok so it is just tls talker but the survivors are far more annoying very cool
Beel  [author] Jul 17 @ 2:44pm 
Because that's my attempt at connecting grabbed by smoker lines, unfortunately there isn't a way that I know of to check if he is still getting pulled or to stop it after he's free
ChimiChamo Jul 17 @ 2:40pm 
why does coach shout no for 20 minutes after being grabbed by a smoker he killed
Barktrap Jun 9 @ 1:52pm 
Good to know
Beel  [author] Jun 9 @ 1:50pm 
I haven't tested any others, but Helrika's seems to work fine for me
Barktrap Jun 9 @ 1:22pm 
Just out of curiosity, are there any vocalizers that this is compatible with since Ion's Vocalizer is listed as incompatible?
(^^^) Xeno Jun 1 @ 11:30am 
Love the new lines for the gnome the survivors are baby taking it which is a cute idea (depending on your custom model)
MisterMayoNL Apr 26 @ 2:14am 
Funny, Exertion GoingToDie & the L4D1 GoingToDie normal / B&W lines arrangement are also on my to-do list
Beel  [author] Mar 10 @ 5:39pm 
It will be fixed in the next update
kib04060 Mar 9 @ 5:16pm 
there's a bug where when you use the chainsaw and get a lot of kills with it the survivor hurrah keeps getting spamed over and over again to the point where it cuts out
(^^^) Xeno Mar 7 @ 9:26am 
@Matt

Use the roll back version it won't probably crash now.
Nick Overwick Feb 17 @ 7:52am 
I'm really enjoying this mod, but I've noticed that when Ellis gets grabbed by a smoker, even after he's freed he'll keep spamming the GrabbedBySmoker lines. It's really annoying. Other than that, fantastic mod!
Beel  [author] Feb 12 @ 11:59am 
It will conflict with it. One will overwrite the other
SPSick Feb 12 @ 11:57am 
does this conflict with the 8 player modified talker, or should it work fine together?
(^^^) Xeno Feb 4 @ 12:41pm 
Appreciate the new update :3
Beel  [author] Jan 14 @ 9:34am 
Glad you're enjoying these updates. Gives me more motivation to keep releasing them
(^^^) Xeno Jan 14 @ 9:01am 
Cool update I been trying to ask that SI callout unlock for so long from other talkers but now its here :health:
(^^^) Xeno Jan 1 @ 10:14am 
Excellent update! And happy new year!
Meepist Dec 21, 2024 @ 11:25am 
this is one of my favorite mods on here
Beel  [author] Dec 19, 2024 @ 5:20am 
Well then, I hope you like my humble Talker then :>
Monk Dec 19, 2024 @ 5:07am 
yeah i know that, was just saying, I'm looking for a replacement because it errors a lot. that's why I'm here! :)
Beel  [author] Dec 19, 2024 @ 5:04am 
Talkers work like any other script mods, so they should work on a dedicated server if you install it onto it. Don't know about the Active Talker. It's a VScripts Talker and not even mine, so you should ask the author about it
Monk Dec 19, 2024 @ 5:01am 
does this work on a dedicated server? or do talkers break on dedicated servers? I've been trying to use active talker and its erroring a lot in my console
KAWAAAHHH Dec 4, 2024 @ 9:17am 
wait, nevermind i just read the patch notes, sorry
KAWAAAHHH Dec 4, 2024 @ 9:16am 
does the new update stop the soundcache crashes?
Beel  [author] Dec 4, 2024 @ 6:22am 
That's a good idea actually and I myself surprised no one has tried to do this before
MisterMayoNL Dec 4, 2024 @ 4:06am 
I'm actually kind of suprused Chimi never make a small VScript mod for that
MisterMayoNL Dec 4, 2024 @ 3:56am 
I think it would be better to make The Passing Orator entity a seperate mod. Something tells me a lot of people would be interested in that
Beel  [author] Nov 10, 2024 @ 9:07am 
Lol, yeah I was kinda surprised by how much was actually not documented when I saw the changes
MisterMayoNL Nov 10, 2024 @ 8:06am 
Man I really gotta document my changes more. I forgot about literally everything in that list of changes
Pluvillion Nov 6, 2024 @ 1:25am 
Ah, alright. Thank you! Helrika's vocalizer works, funny enough.
Beel  [author] Nov 5, 2024 @ 6:00am 
Any that don't allow you to play unused lines or you could instead use a Rollback Version of this Talker, with that one you could use whatever
Pluvillion Nov 5, 2024 @ 3:35am 
Which vocalizer work with this mod?
Beel  [author] Oct 27, 2024 @ 3:24am 
I might just put a Remarkable in the cornfield and make the Response a Remark instead
Beel  [author] Oct 27, 2024 @ 3:22am 
A comment on the Rollback version has already reported this and I knew about it. The problem here is that Random Object Spawner is marking the whole map with Finale attribute, the crow Response in Blood Harvest works off NearFinale, so Survivors say the lines when getting near the Finale attribute which in Vanilla is only after you jump into the cornfield
kib04060 Oct 26, 2024 @ 11:11pm 
hey i found a bug where on blood harvest bill prematurely uses his shut up birds line when exiting the saferoom on chapter 5 before the cornfields
(^^^) Xeno Oct 19, 2024 @ 1:18pm 
Suppose to be the first one if can be added to your talker but I understood
Beel  [author] Oct 19, 2024 @ 12:39pm 
If you mean can I implement it in my Talker, then no. If you mean can you use it along side my Talker, then yes (But there won't be additional throwing moly at a Tank Responses that I added).
(^^^) Xeno Oct 19, 2024 @ 12:24pm 
Hey Beel is it okay if you could add this? I stopped combining this with Chimi talker to avoid code clutter I guess I just don't like clutter. For me I couldn't leave this one it's nice and would like to extend it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3165324400