Crusader Kings III

Crusader Kings III

DICM - EK2 Comp Patch
90 Comments
Comanche Brave Oct 22 @ 12:14am 
Awesome work! Thank you!
Lithane  [author] Oct 21 @ 11:16pm 
EK2 update is live with all the current innovations and MAA types for the army spawner.
Comanche Brave Oct 21 @ 10:44pm 
Thank you! You rock!
Lithane  [author] Oct 21 @ 9:41pm 
It was an oversight when I made the last update, I pushed the buttons off the screen. Pushing an update for the main mod right now to fix it.
Comanche Brave Oct 21 @ 9:21pm 
I appreciate all of your hard work! One other thing I noticed is that it doesn't seem to allow you to add/remove a culture's traditions with the cultural editor menu anymore. Not sure if this is from the main mod as I don't really play vanilla CK3 and pretty much exclusively EK2 lol
Lithane  [author] Oct 21 @ 2:23am 
I'll have to update this compatch to work with the new army spawner, I'll make it a priority.
Comanche Brave Oct 21 @ 12:22am 
I love the new update to the main mod. However, I noticed a couple of things. When Iaws from the presets (while I had another queen pinned and selected) it changed it for my kingdom as well. Also, the new spawn armies menu is great, however I don't see any of the custom EK Men-At-Arms listed yet.
Lithane  [author] Sep 2 @ 7:21pm 
Well my mod doesn't alter any of the systems within the EK2. Are you adding traits or something using my mod that are supposed to let you use magic? If so, there could be other hidden variables within EK2 that are not right if you do it that way.
HK416 Sep 2 @ 6:55pm 
yes, i dont cast any magic - the button is not active
Lithane  [author] Sep 2 @ 11:41am 
@Priestess Are you saying my mod is breaking the magic system?
Oda ZHon Sep 1 @ 5:35am 
missing adding travel perk.
HK416 Aug 29 @ 6:33pm 
Magic doesn't work - you can't cast a spell. SPELL_OUT_OF_RANGE. I am test without compatch - problem with core mod and need fix that.
Unejin Aug 29 @ 3:57pm 
I've been using this in a few short EK2 playthroughs and it seems to work fine, tho I can't guarantee it won't break anything
Esther Piscore Aug 18 @ 7:48pm 
There was an update of EK btw
Lithane  [author] Jul 18 @ 6:30pm 
I think the compatibility issue would be in the main DICM mod. This one should work with whatever version.
GhostMaster05 Jul 14 @ 5:58pm 
does this still work with a game thats rolled back to 1.15?
Lithane  [author] Jul 6 @ 1:19pm 
Which you would have to manually download from the github, available via the image link on the main mod.
Lithane  [author] Jul 6 @ 1:18pm 
Well until EK2 is working with the current version of the game, there probably wont be any update. My guess is that you need to revert to a version of the main divine intervention mod that is compatible with 0.15
Hollands_glorie Jul 6 @ 11:16am 
ek2 currently only runs on 1.15 i believe so that could be an issue
Lithane  [author] Jul 5 @ 12:30am 
Last time I tried to launch the game with EK2 it was crashing, whenever I can get EK2 to run I'll try and update.
Hollands_glorie Jul 4 @ 10:30am 
no as in it crashes when trying to load it with the the cheat menu and ek2 so this compatch doesnt fullfill its function anymore
Lithane  [author] Jun 29 @ 3:34pm 
It automatically should have the features of the main mod.
Hollands_glorie Jun 29 @ 11:33am 
please update to match the main cheat menu mod
Rez Elwin May 17 @ 11:00pm 
Alright, fair enough. Thanks again.
Lithane  [author] May 17 @ 8:55pm 
No, there isn't any cheat to edit the arcane ek2 stuff. I would probably need to play a game of ek2 to understand what I would need to do.
Rez Elwin May 17 @ 6:51pm 
First off, thanks for making this mod, I live for EK2 and this is great for role-playing certain characters. That said, unless I am blind I saw no way to alter the Arcane value? I was using a different cheat mod for a little bit, and it had that option, but I prefer this one aside from that one detail.
Nova Seucia Apr 21 @ 3:28am 
Thanks for the mod!
Lithane  [author] Apr 12 @ 11:52am 
They probably made new categories for their modded doctrines; I think I'm going to make an uncategorized section, where it will just show you a list of any doctrines that are not already in a category, which should pick up modded doctrines better.
Despair Apr 12 @ 10:52am 
update: it loaded but besides adding new tenets , i cant edit doctrines , nothing is displayed on the UI for that
here's an image : https://imgur.com/a/OqRliY3
Despair Apr 11 @ 10:50pm 
i'll try to edit the religion again and see if it's i was just clicking too fast and giving too many inputs
Lithane  [author] Apr 11 @ 10:22pm 
I don't think it should crash, it should just freeze until it's done loading, which likely takes longer for EK2 because it adds a bunch of religion stuff. I can check into maybe speeding this process up for modded religions.
Despair Apr 11 @ 9:37pm 
Thank you for the great mod , i would like to ask if it is possible to fix the faith editor ,for now it is crashing the game , tried to edit my faith and it froze the game then crashed
Lithane  [author] Apr 4 @ 3:40pm 
I'm aware of the wandering lifetstyle missing from the presents, I will fix it whenever I next update the mod. As for the arcana, I'd have to check it out and see what that would require.
Nicanor Apr 4 @ 1:41pm 
Thanks for the mod! Firstly, it seems like the Wandering Lifestyle has been omitted from this for some reason. Secondly, is there any chance you could add something to this that would let players edit Arcana? That's always a bit of a nuisance, especially if I want to buff enemy rulers or have fun with an OP character.
Lithane  [author] Apr 2 @ 12:58pm 
That's why I included the last sentence of my response to you, which explains why you can't see them in the pinned character menu. Give it another read because my guess is that's your problem.
Dove_Descending Apr 1 @ 6:57am 
@Lithane thank you for the response! My issue is that when I turn interactions on and try to pin a character nothing happens. I’ve used the AGOT version so I know about checking the pinned character box to use the other menus, but when I try to pin someone they don’t show up in my list of pinned characters
Lithane  [author] Mar 31 @ 12:13pm 
@Dove_Descending In any given menu that supports using pinned characters, you either have to check the pinnned checkbox, which effects all pinned characters, or click the select character button, and select the pinned character that you want to effect. Or in the pinned character menu, you can check the list view checkbox, which will change it back to the old pinned character menu, where you can see all the pinned characters in a list.

@tilly Yea I probably need to update the lifestyle presents part of the compatch for wandering lifestyle. I plan to add other change govt options.
tilly Mar 31 @ 4:09am 
can i request a) autocratic government in the change govt interaction and b) the wandering lifestyle included in the lifestyle presents? if you would be so kind

i can add the wandering lifestyle myself straight from the base version of the mod, but i figure you not including it with the compatch is just an oversight
MK Black Mar 31 @ 4:03am 
You gotta tick a box at the top of that menu
Dove_Descending Mar 30 @ 7:09pm 
I'm still unable to pin characters for some reason. I turn interactions on, but when I click the "pin character" option nothing happens. I can use any of the other interactions, and the character/religion editor and all the others work fine for my character, but because I'm unable to pin anyone I can't any of the other menus on different characters. Does anyone know what the issue could be?
Lithane  [author] Mar 29 @ 12:34pm 
@nanyanglad It probably hangs the game because EK2 adds a bunch of religious stuff around doctrines, so it loads a lot of stuff all at once when you open that menu. It should unfreeze once it's done loading.

@Unejin It should be possible to include the non-playable governments in the interaction, I avoided it because if the player uses it then it instantly game overs.
Unejin Mar 29 @ 9:13am 
@nanyanglad just wait a bit, it initially freezes but will eventually work and let you swap between faiths without the initial lag
Unejin Mar 29 @ 9:12am 
Would it be possible to expand the change government interaction to include the non-playable governments like republic, theocracy and academy?
nanyanglad Mar 29 @ 12:27am 
The faith editor does not work in EK2 for me; it just hangs the game.
Gbboxer Mar 27 @ 2:22pm 
Can we get this to spawn units from the EK2's Cultural Armies and New MAA submods?
Avarick Mar 26 @ 11:16am 
yipee
albertogd27 Mar 25 @ 1:12pm 
Now it works, thank you very much
Lithane  [author] Mar 25 @ 1:03pm 
Sorry peeps, I pushed the wrong update. Forgot to change the indexes properly, should be fixed with latest update.
Hollands_glorie Mar 25 @ 12:52pm 
somehow it now crashes after working before
Mirotvorez_ Mar 25 @ 10:58am 
The game still crashes when you click the right mouse button. I tried to fix it as recommended below, but the game crashes anyway!