Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://discord.gg/fstvRh5D
Honestly the scripting here is so impressive!
In Solo mode, rivals no longer automatically draw Hagal cards and there are some issues relating to automatically changing turns.
Rival Intrigue Cards: Clicking acquire on an Intrigue card during a Rival turn doesn't work like when a player does. Instead, you can click and drag an Intrigue card to the bottom of the screen and it'll add it to the Rival's hand which doesn't end up cleaned up after a round ends. When they spend those intrigue cards for buying a swordmaster or a victory point, you can just remove those from their hand by discarding or trashing them.
Conflict Victory Cards/Symbols: When a new conflict card is revealed, a round token that matches that card (mouse, dagger, etc) goes to the middle of the board (I don't know how I missed these!). When a conflict ends, you can then put the round token into any player/rival area in the designated spot. If you have two of these, the game will convert those into a victory point and add it to the board.
Clicking acquire on the Intrigue deck while controlling a Rival doesn't do anything and they end up getting cleaned up if you drag one to the area.
I see the round tokens that correspond to the victory types but I don't understand how those work either.
This is a great mod, thanks for all the work on it.
If is that. It is not on the plan, since there are cards with OR and other variances.
I select "tweak leader pool" but always some Leader is not available
TY for amazing mod, btw