Stellaris

Stellaris

Stellar Stellaris: Grand Campaign Mod Pack
24 Comments
Ubergoober429 Jun 26, 2024 @ 2:02pm 
Getting CTDs when playing for 5-25 mins at a time 4 times now, from the error logs it seems sometimes it is an event trying to happen and other times leader assignments. Anyone else have anything similar or fixes?
Stijne Apr 12, 2024 @ 5:50am 
Having the same issues here with fleet power. Damnit, it's an incredibly nice mod collection otherwise. Haven't the foggiest idea on how to fix this or find what's causing it. Ship fire rate is constantly reduced by 100% or 75%. My starting 3 corvettes sometimes start out with 5.4k firepower, and other times 49 firepower. Really odd!
Zaeorian Mar 10, 2024 @ 4:15pm 
Issue with fleet power. Early game (about 80 years in), got into a war with a neighbor. Our fleet power was "equivalent" according to intel. Their empire total was only about 8 systems and 1 planet, I was almost triple that. They had a fleet power of 1.7K that I saw initially. A few turns later, their fleet was at 79K fleet power. I looked at their fleet, and every corvette had a +300% bonus to shields, armor, and hull. I took control of that empire and looked at everything I could and could not find what was giving them that bonus. A little while later the asteroid heading to pre-ftl civ event started, and the asteroid had the same +300% bonus to armor and hull. No idea what mod is causing that.
PoKa Feb 29, 2024 @ 1:18pm 
The game for me keeps crashing, Saying that is missing some mods and keeps crashing
Dour Feb 15, 2024 @ 5:29pm 
Im seconding the issue with regards to fleet power. I've had a look and it appears that the fire rate for ships is reduced by a 100% modifier for some reason on all ships reducing damage to 0 causing what looks like an underflow error perhaps.

Im not sure if its simply a UI error or if its also a mechanical one because i havent had a chance to declare war and see it it affects anything.

I would have the foggiest idea as to where to look though.
NotAKenku Jan 7, 2024 @ 5:00am 
Think there is an issue with this collection when it comes to the calculation of fleet power, as for me a fleet of 6 corvettes with mostly tier 1 components has a combined fleetpower of 11k. Same goes for mining drone fleets who have a fleet power of 6-8k
Demigod852 Dec 21, 2023 @ 4:51pm 
Also I think starbases are broken. My 3.4k chokepoint doesn't even take a scratch from all the 40k fleets I mentioned. Starbase shields and armor just instantly regens to max after being damaged
Demigod852 Dec 21, 2023 @ 4:43pm 
Is it just me or is GA with Mid-Game scaling Y2300 and AI bonus on impossibly difficult in this pack? Y2240 AI declared war on me and have 4 fleets of 20 Corvettes each with 40k fleet power totalling 160k fleet power combined, while my fleet of 15 destroyers only has 938 fleet power
vcuaoiwk Dec 15, 2023 @ 11:30pm 
FYI I just did a Hive playthrough and its a little bugged. There a missing technology or an overridden tech that doesn't allow you to build the Hive Nexus (its the upgrade to the nexus?). This basically means you can't get past tier 1 building for the majority of the normal buildings. You can upgrade the nexus a total of 3 times BUT it has a conflict and the game doesnt recognize it as an upgrade when considering whether your allowed to build past tier 1/upgrade tier 1 structures.

To verify this(and out of frustration), I ended up using the console command "research_all_technologies" and still wasn't able to get the tech to upgrade the nexus and allow me to build past tier 1 building.
Mēkaru  [author] Dec 15, 2023 @ 12:44pm 
@conrady77 thank you for mentioning those! List is updated. Fatherland was removed due to bugs after some recent testing so should not be added.
conrady77 Dec 15, 2023 @ 11:20am 
Wondering some things with your load order .json
These mods come up as missing:
The following mods could not be imported as they appear to be missing:
! IBS Real Galaxy HD (mod/ugc_2897254807.mod)
STP - Planetary Diversity 4K (mod/ugc_2864982442.mod)
Fatherland: Colonial Empires (mod/ugc_2389164674.mod)

And looking through irony, Machine & Robot Expansion and Real Galaxy HD are not enabled
micketymike Dec 13, 2023 @ 4:09pm 
cool, I have those DLC, but nothing newer than federations. Thanks for letting me know.
Darien Dec 13, 2023 @ 12:47pm 
Great, so the correct order is the json one. Thanks!
Mēkaru  [author] Dec 13, 2023 @ 12:12pm 
@darien I decided to use the JSON due to time it takes to order, the ease with which people could get it wrong and break their game, and the fact its saveable for ease.
Darien Dec 13, 2023 @ 11:34am 
Sorry for being almost spammy but I have a question about the collection, is it normal that the order of the json in Irony doesn't match the order in the workshop? (i.e. in the json the first mod is

~~Aripahos Unofficial Patch,
! Better Performance & Utilities
...

and what I see in this collection comes first

STI Style Evente Window,
No Names on the map...)?
...

Thank you very much for your time, it's great your GC, I'm looking forward to GC II.
Mēkaru  [author] Dec 13, 2023 @ 10:56am 
@darien that is hilarious. I assumed it had some code which was needed that I wouldnt understand. Funny.
Darien Dec 13, 2023 @ 4:44am 
@Hammurabae I think they just made it for people who didn't read the descriptions or anything. If you read it you'll see that it doesn't do anything, it just spams you (haven't you noticed? It's the icon that makes a noise like a bug) that appears from time to time telling you to read the mod descriptions.

Summary, it's just a mod from a modder who was sick of answering the same questions over and over again, so he did it and marked it as necessary 😉
Mēkaru  [author] Dec 12, 2023 @ 6:02pm 
Key sites like Kinguin or G2A you can find them cheaper and they will be lower in the christmas sale most likely
Mēkaru  [author] Dec 12, 2023 @ 6:01pm 
@micketymike they make it way better for sure. In particular Utopia, federations,megacorp, and utopia in that order of importance are really great for depth
micketymike Dec 12, 2023 @ 5:39pm 
How important are the DLCs for this collection? Can I get away with missing some, or will it break stuff?
Mēkaru  [author] Dec 12, 2023 @ 5:33pm 
@vcuaoiwk no issues with is so far and it appears to be working as intended. Ill let you know and update the pack if that changes
Mēkaru  [author] Dec 12, 2023 @ 5:33pm 
@darien it was a required mod for another
Darien Dec 12, 2023 @ 3:55pm 
Stellaris 101: How to Read ?? :steammocking:
vcuaoiwk Dec 12, 2023 @ 10:05am 
FYI: "Carrying Capacity" has been listed as broken by multiple players. I'm going to give this playthrough a try but wanted to know if you tested it and noticed any issues.