Left 4 Dead 2

Left 4 Dead 2

Celestial Melee Weapons
13 Comments
kurochama  [author] Jun 3 @ 12:24pm 
@RpgBlaster , unfortunately there isn't. The damage is probably almost the same as grenade launcher damage, but no friendlyfire.
RpgBlaster Jun 3 @ 10:43am 
Is there a config file to change the explosion type damage by any chance?
kurochama  [author] Mar 25 @ 11:45pm 
@Crabby Cakes , I updated this mod by using "director_base_addon.nut", so it should be way more compatible with many mods active at once. Last time before uploading, I tested with more than 30 script mods & it worked. You can try to test it again.
Crabby Cakes Mar 25 @ 10:59pm 
Its possible that Im running to many script mods, which is honestly a given.
kurochama  [author] Mar 23 @ 10:52pm 
@Crabby Cakes , I haven't updated it for more than a year, so nothing is changed on this mod. Probably there are some conflicts with other mods. As this mod is basically a "Custom Weapon", probably some custom weapon mods will conflict with this. Anyway, you can try to check the console for errors. If you find some errors in red texts related to "Celestial Melee Weapons", you can inform me by writing here, & I'll check it soon.
Crabby Cakes Mar 23 @ 9:23pm 
Doesn't work at all for some reason
TheTeaa May 6, 2024 @ 10:18am 
I have fixed it! just had some stuff I needed to deactivate, thanks!
TheTeaa May 6, 2024 @ 9:53am 
I see! I have melee roulette activated, maybe that could be an issue... I dont really have a lot of mods that add a lot of entities to my gameplay, but I can always try and see if that is the case! :)
kurochama  [author] May 6, 2024 @ 8:27am 
@TheTeaa , did it happen just recently? I haven't updated this mod for long time so there's no change since the last update. If it happened just recently, probably there's one or some of your mods causing the edict error. Edict error ("No Free Edicts") is usually caused by too many entities/ objects spawned in a map. So you can check some of your mods that add some entities/ objects. Normally this mod should work not only on official campaigns but also custom campaigns, as I often used it to test some new custom campaigns.

Btw melee frenzy shouldn't cause it, as it doesn't add entity/ object. Unless if you enable "Melee Roulette", as that feature will randomly spawn melee when used.
TheTeaa May 6, 2024 @ 6:06am 
I seem to now get an edict error when booting up any map with this mod enabled... is there any fix? could it be because I have melee frenzy enabled?
kurochama  [author] Feb 9, 2024 @ 6:11am 
@железный мальчик , it shouldn't. Melee weapons still spawn. I used this many times & never had a problem where almost all melee disappeared.
железный мальчик Feb 9, 2024 @ 2:09am 
Makes most melee weapons disappear
TheFungalKid Dec 29, 2023 @ 4:29pm 
such a good mod you should make each meele have its own that would be alot cooler but still a good mod