Stonehearth

Stonehearth

[ACE Mod] Candledark
23 Comments
DaniAngione  [author] Nov 5, 2024 @ 5:49am 
@Sigyn because Candledark is currently active on ACE

This mod is only used to activate it "out of season" but during mid-october - mid-november it remains active through ACE itself.
Sigyn Nov 5, 2024 @ 4:54am 
How do I fully remove this mod?? I've started two new worlds since removing this & Frostfeast but both mods keep triggering. In my current world, both holiday mods activated when I met the conditions but neither completed - despite neither being active at game start. I've completely unsubscribed from both now but the moment I get an herbalist, they already have the Candledark pumpkin recipe.
The Seraph of Tomorrow Aug 29, 2024 @ 4:16pm 
I won't lie the Candledark quest starter mentioning vampirism and necromancy really caught my eye, I'll have to see if I can learn to create a vampire class. I'm thinking something of a cross between the worker and footman with the status resistances of a knight.
DrBubba Jun 18, 2024 @ 3:43pm 
I STG it wasn't giving me that option, but I restarted the game and now it is, so...thanks!
DaniAngione  [author] Jun 18, 2024 @ 3:25pm 
You don't have to, like I said you can access them from the Town Inventory screen by clicking the recipes on the list that shows up, even if the recipe is inside a container you'll see the command
DrBubba Jun 18, 2024 @ 2:49pm 
I think the issue is that I can't seem to figure out how to get them out of the container(s) they're in.
DaniAngione  [author] Jun 18, 2024 @ 2:15pm 
@DrBubba
You can click the recipes and there will be a command on their unit frame (bottom left of the screen) allowing you to learn it. If the recipe has been moved or stashed in a container, you can find all of them in your town inventory screen (I > Inventory tab) and from there you can click and "Learn" each one!

After learning all the available recipes, you'll get the final part of the event :)
DrBubba Jun 18, 2024 @ 1:41pm 
I keep getting Candledark Recipes (or something like that) but there's absolutely no explanation anywhere that I can find for what I'm supposed to do with them. The event seems fun, but I'm clearly missing something. Any help would be appreciated.
DaniAngione  [author] Jun 18, 2024 @ 7:59am 
I suppose a "Killbox" with all the wards in also works, and I can see the mistake of assuming you need the wards on a killbox, but most effects, once removed, are permanently removed so you can fight them easily.

I can definitely look into the recipes, that should be fine to change!

Finally, about the Thrall, again, Candledark is not meant nor balanced to be a part of the game. It's a fun seasonal event. At the end of the event all thralls can be cured, and as a seasonal event you should only really start it once your town has the might and the resources to provide for all the emergencies that will arise during the candledark raids and such. The original Candledark event (before ACE) has *permanent* thralls that couldn't be ever cured, so I'd argue that we already made it much easier :)
DaniAngione  [author] Jun 18, 2024 @ 7:59am 
Besides, even if already active, you can control the frequency of events and attacks easily by simply preventing the bonfires to all be lit every night (a small wall with a locked door on one of them will give you control, or a small trench around it where you build a ladder whenever you want to allow it. And also removing the tree temporarily will stop events. So the player has all the means to control the challenge in that sense.

The idea of wards is to function somewhat like a tower defense path (and that's why monsters spawn on fixed locations, so they have fixed paths); you can spread the debuffing wards on their path towards the gates where you'll actually stand with your army, and that will force enemies to go through their radius and get the effects you want removed before you actually fight them.
DaniAngione  [author] Jun 18, 2024 @ 7:59am 
@Retro thanks for the feedback :) Let me try to address some of these points

> Candledark is beginning entirely too early;
Well, to be fair, Candledark is not meant nor balanced to be used on every game and such. It's meant as a seasonal event, that was turned on by ACE updates and then turned off. I "surrendered" to the pressure of people that wanted to use it anytime they want, which is fine, but it's up to you to activate it and use it whenever you're ready. It's not meant to be balanced for the game progression since it's not meant to be always there as part of the game anyway.
Retro May 28, 2024 @ 12:53pm 
Thank you for all of the work you put into this! The encounters have the potential to be challenging and fun, I think, given some time and QA.

Candledark is beginning entirely too early; Township=yes would be a good place to have this begin as most establishments have the security and resources capable of enduring the tricks and attacks.

Increase effective radius of the pumpkin wards by at least 50% or nerf the range of witches by 50%. Wards are only effective inside rimworld-like killboxes as is.

Change the milk requirement in the candies to water, or change the butter requirement in the salve to an oil. Milk comes in too infrequently to cater to both.

Re-tool the thrall mechanic completely if you don’t remove it. This is devastating as it is currently implemented. Alternatively maybe change it to a ‘bloodless’ debuff that lasts a few days and can be cured with the salve instead.
lupinedusk Mar 20, 2024 @ 8:50pm 
oh. and enemies are spawning reallllly far away from the bonfires, so they end up sneaking up on me and I can't prepare any defenses
lupinedusk Mar 20, 2024 @ 8:49pm 
This mod is way too difficult. I have a lord, a knight, 2 clerics, 2 footmen, and 4 archers. And it is destroying me.
PandaWaffles Jan 4, 2024 @ 6:16pm 
Oh, that's right :) Thank you so much for your help!
DaniAngione  [author] Jan 4, 2024 @ 4:55pm 
@PandaWaffles If you don't, you can always use DebugTools to spawn some :)
PandaWaffles Jan 4, 2024 @ 4:17pm 
Thank you very much, Dani! I will have to check and see if I do have some :crying_yeti:
DaniAngione  [author] Jan 4, 2024 @ 5:40am 
@PandaWaffles The final sequence of dialogues (that I assume you skipped :laughing_yeti:) explain it: Your Herbalist has learned the recipe for a potion that when used will cure all the Thralls. It requires Soulfire to be crafted, also mentioned on the last message, and it says you can close the message and wait for the necessary Soulfire to be harvested... So hopefully you still have some :happy_yeti:
PandaWaffles Jan 4, 2024 @ 1:28am 
Candledark is over and my soldiers are still enthralled. How do I get rid of that debuff please?
Shizuka Dec 3, 2023 @ 4:14am 
私は当初からストーンハースの無条件のファンだった。続けてくれているチームに感謝している。
I've been an unconditional fan of Stonehearth from the start. Thank you to the team who keep it going.
DaniAngione  [author] Dec 1, 2023 @ 4:56pm 
@azmundai
Not really a bug, the basket and the pumpkin hat are unlocked by default during the event period but were deactivated on yesterday's patch; the patch allows people to continue the quest if they had it active already, so since you did (you never accepted it but just having the message there waiting counts as having it) you could start it, but the pumpkin hat and the basket were already locked... Using this mod just unlocks them, as if it was Halloween.
azmundai Dec 1, 2023 @ 3:23pm 
Installing this mod solved my issue, but FYI: I had started a new game a couple of days ago, and the Candledark quest had appeared but I hadn't accepted it. I Accepted it yesterday, after the patch I think, and I was unable to create the candy baskets. I installed this mod and I can now create the candy baskets. Kind of a bug? Idk :steamhappy:
RitoDurito Nov 30, 2023 @ 2:02pm 
awesome!