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https://steamcommunity.com/sharedfiles/filedetails/?id=3205454881
but i would argue this makes more profit then focusing profit
However, since Henrax isn't around much anymore, these changes have been included (and slightly updated) in my new general economy tweak mod Soft Econ Adjustments: https://steamcommunity.com/sharedfiles/filedetails/?id=3345217364
I've cut the "productivity threshold" by half, and it is slightly better now.
The problem with trade routes is that they won't increase due to "this trade route is predicted to remain at level X under current market conditions". This is despite the fact that my price is in the "golden coins" area, and the other side's still deep in "silver".
For your other point, can you tell me what does the tooltip say about why it will remain at this level ? Is it because they would lose profitability if they did ?
@Brki : No it's a define that applies to all trade routes. I don't know how to make it more flexible. I made a suggestion on discord for it to be possible (basically have it as a variable for trade routes instead of a general define) so it may change in the future. I would even love it if you would subsidise larger trade route (instead of just level 1) if they are unprofitable so you can flood other markets with cheap goods at a cost.
@starchitec : You're right about urbanization per level, I will patch this. I think employment is good because if I reduce it it makes trade even more op.
This mod doesn't buff ai in any way. It just changes the decision-making of trade route growth. With this mod, all trade routes will increase only if that would make them earn more money. In Vanilla, trade routes will increase as long as their productivity is above 6. That means in Vanilla a fully developed trade route is by definition unprofitable.
Yes it will give ai more money, because trade is suddenly profitable. That means more tax money for sure. It will also give you more money, as long as you interact with trade.
It will increase the number of trade routes and may impact performance. I'm pretty sure any mod that will make the economy more efficient will increase lag anyway. I didn't notice any significant difference in my playthroughs in terms of performance.