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Otherwise absolutely amazing and great effort from the community once again. Making sure Halo never dies with these fan made spin offs, I love it. Keep up the good work. Looking forward to more content :)
. *six years later of downloading*
another problem i also had were the sentinels. they would absolutely drain your shields and kill you in a second on legendary; they were the reason i was stuck for hours and i had to be sure that no sentinel was behind to get me, until the ancient weapon saved me.
overall, great work and I look forward into what happens :D
I can't wait for the next mission. THERE HAS TO BE MORE.
I think "MIA" is the best mission of what we have so far: it has the biggest sandbox and lets you play the game how you want to; "Hijacked" starts off strong but suffers from the standard Bungie "Now play through the mission backwards" trope (and is broken beyond belief if you're running the Catch Skull, but that's a me issue). I loathe Halo 3's Flood but having rampant Sentinels was at least a nice change of pace, and the Ancient Weapon is hilariously broken. I'm looking forward to the finale; if you guys can keep up this level of quality I'll be very impressed.
Cool campaign, excited for the fourth mission, but it's pretty inconsistent. High damage enemies, weird map design, and the story itself doesn't seem to fit. It's not difficult to follow, but it doesn't fit with lore set from before the end of Halo three.
It was really nice to see some more realistic radio communication in mission 3. It doesn't last too long, but it was nice hearing something other than the generic chaos.
Mission 1, I love the feel of the mission but the hangar bay felt massive, but sparsely populated, Maybe more activity could be put in? more drones? as well as more allies of other species, hunters, more elites and a few stranded grunt squads? beyond that its a strong start, the mission could be a bit longer and let us see other parts of the ship.
The only issues I had are understandable ones like there being no sounds for shields and the scripts on mission 3. I kinda get the points made on mission 2 but that was probably what it was supposed to make you feel, it's all according to the plot, the new covenant got the shield generator and left leaving a small covenant presence behind so it makes sense that its so barren and empty.
Level three has a nice idea but is so heavily reliant of scripts to make a strong opening that when they break (which is often) that you just spend minutes wandering with silent marines feeling bored.
Encounters never felt particularly fun, the arenas they took place in tend to be pretty barren and the number of enemies had me on the back foot constantly, not the usual Halo battlefield control. It's really brimming with passion and neat ideas but the execution at the moment is lacking.