Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo New Covenant
358 Comments
Drizz Apr 28 @ 6:53pm 
Cutscenes are great, levels are decent. Some bare areas in level 2 and seemingly infinite spawns could use some work. Really great otherwise, interested in more!
Fredy616:x Apr 28 @ 2:58pm 
No me jalararon las cinemaicas pero las misiones sonmuy entretenidas :]
Mr. Turkey Apr 26 @ 5:12pm 
This looks amazing
Ani-Lingus Apr 20 @ 7:23pm 
absolute masterpiece
Linky Apr 20 @ 1:23am 
Ah yes. I remember running into this when it was fairly new. The 'Halo 4' that should've happened.
YahBoiFabio Apr 16 @ 10:51am 
I got on bug on the second level in the forerunner parkour area, I just would die to "fall damage" no matter what I did ie. standing on the platform. Loved it so far though hope I can figure that out
PhilMyNuts Apr 16 @ 7:23am 
this is great, really captures the 'halo' feel. Thank you for making this
A-Melody Apr 15 @ 9:48am 
Some minor issues like having the audio cut out unless you restart from mission menu like the description says at the top, and having your framerate uncapped without vsync causes the missions to black screen after initial cutscene, setting 120 fps with vsync enabled fixed this for me.
Otherwise absolutely amazing and great effort from the community once again. Making sure Halo never dies with these fan made spin offs, I love it. Keep up the good work. Looking forward to more content :)
KYE//MERA Apr 14 @ 7:06am 
absolute cinema.
Razziano Apr 13 @ 8:21am 
Does this require only halo3 odst and the mod files to work? (Limited memory on my ssd)
spartanscott077 Apr 9 @ 10:20am 
while i do feel like the halo 4 campaign really only needed to be the original art style and sound style i think this is a amazing mod. and i haven't even played it yet
. *six years later of downloading*
Dizzy831 Apr 6 @ 2:48pm 
This is how 343 should have continued the story! there are some minor bugs, but i am dying to be able to play more of these missions! 100000/10!!
sliiide Apr 6 @ 7:31am 
How did a team of modders make a better campaign than 4, 5, and infinite? Curate the dialogue writing a little and it's literally a Bungie-era halo experience
S.E.T.H Apr 6 @ 6:55am 
это пожалуй один из самых лучших модов, в который я когда-либо играл, сделанный почти на уровне целой отдельной игры
Blxckmass6 Apr 6 @ 12:35am 
A great job of modders do a better job than the studies themselves
Liquid Snake Apr 3 @ 9:30pm 
just finished it, here is my honest take: loved the level design and the cutscenes, absolutely solid work and worth the effort. however my issue is with the story, i didnt really understand a few points, like some were just left to think about without being addressed. the first level went smooth for the story as a pilot, the second could've been better with more background as to what happened to cause the ship to crash. the third level with the flood nearly took away the main focus of the story as to making them a major point of the story, and not rather reminding us of what is actually happening to the shadow of intent.

another problem i also had were the sentinels. they would absolutely drain your shields and kill you in a second on legendary; they were the reason i was stuck for hours and i had to be sure that no sentinel was behind to get me, until the ancient weapon saved me.

overall, great work and I look forward into what happens :D
Onyx2589 Apr 2 @ 11:35am 
Really awesome mod. Yeah the mauler killing you in one-shot is a problem, but just keep your distance and you'll be fine.
I can't wait for the next mission. THERE HAS TO BE MORE.
Renee Apr 1 @ 3:56pm 
Incredible mod so far, almost feels like it belongs in the game. My biggest complaint would be the health. They're using ODST stats but they've removed the health so you only get a wimpy shield. This means that a brute with a MAULER can 1 HIT KILL YOU on legendary.
Exaercase Apr 1 @ 1:00pm 
Hello, if someone explain me how i could do the French Version with TIME :) as i had say in discord. (Same Nick)
UnfilteredGarbage Mar 30 @ 1:23pm 
The energy shield hole thing in Mission 2 is bugged, the pedestal you put the code into or whatever is missing its trigger and can't be interacted with.
Gladius Mar 29 @ 10:37pm 
I hope the studio made this game mod compatible so far, they proceed further to make it more flexible and easier to mod more than before.
Papa Joe Mar 25 @ 10:58am 
the rerun of halo 2's flood elevator ride was not needed, had fun with the other missions though
Biffysouruas Mar 24 @ 10:03pm 
Star Wars like poster art? instant DL
th3d0ct0r2001 Mar 23 @ 9:28pm 
So anyone else keeps getting issues on the second mission where you can't descend the intended path and just get instant killed when riding the lifts down?
MechsonPlays Mar 23 @ 6:40am 
Story is pretty mid but I will give it a pass since it's a mod. But otherwise the levels are fun and the cut-scenes are top notch, well done.
A Jaded Lizard Mar 22 @ 11:49am 
Overall this is the best original mod I've played since Lumoria. I love that you tried to keep to the lore of at least the first few games (obviously this is retconning Halo 4).

I think "MIA" is the best mission of what we have so far: it has the biggest sandbox and lets you play the game how you want to; "Hijacked" starts off strong but suffers from the standard Bungie "Now play through the mission backwards" trope (and is broken beyond belief if you're running the Catch Skull, but that's a me issue). I loathe Halo 3's Flood but having rampant Sentinels was at least a nice change of pace, and the Ancient Weapon is hilariously broken. I'm looking forward to the finale; if you guys can keep up this level of quality I'll be very impressed.
JamesTDG Mar 22 @ 3:57am 
It is some great work you guys have gotten in so far. I would highly recommend trying out a better way to animate the death of the gravemind though, it did not really feel like it had any weight when falling down
Monklie Mar 20 @ 10:44pm 
That chief animation was pretty sick.

Cool campaign, excited for the fourth mission, but it's pretty inconsistent. High damage enemies, weird map design, and the story itself doesn't seem to fit. It's not difficult to follow, but it doesn't fit with lore set from before the end of Halo three.

It was really nice to see some more realistic radio communication in mission 3. It doesn't last too long, but it was nice hearing something other than the generic chaos.
New Mombasa drive by Mar 20 @ 5:59pm 
The Sentinels in legendary are a beasts
Adolf Midgetler Mar 20 @ 2:56pm 
Seeing the fate your team chose to give Rtas was an emotional event, but really helped to cement the opening mission in my head.
SnowPirate Mar 20 @ 9:08am 
Mission 3. As much as I love the flood this too felt like it was too short. I adore the use of the marines up until they turn and the VA work in the mod is amazing. However I think the use of chief and Arby in the mission would make more sense since they have both dealt with the flood and would really cement that brotherhood they have. interactions with them. Like how is there a gravemind here? Why hasnt the flood tried to lure others for ships? The level didnt seem like a fitting end for the parasites, who knows maybe the mod authors do have plans? all in all, its still a very well crafted mod. Im genuinely excited to see what then next set of missions will be! Thank you to the folks who take the time to put this together!
SnowPirate Mar 20 @ 9:08am 
Mission 2, this one I had the most problems with, the area is utterly huge and feels like for a good portion Im just driving with little to explore or find. However my biggest problem was that it felt way, too short and fast, we crash, we find an underground lab and then find ourselves back with the UNSC, I personally believe that if the mission was extended by an extra level or two would help with the pacing, because I was expecting that the chief wouldn't reunite with the UNSC for a good while.
SnowPirate Mar 20 @ 9:08am 
Alright, So i recently finished the current missions and I have a few things to say about them.

Mission 1, I love the feel of the mission but the hangar bay felt massive, but sparsely populated, Maybe more activity could be put in? more drones? as well as more allies of other species, hunters, more elites and a few stranded grunt squads? beyond that its a strong start, the mission could be a bit longer and let us see other parts of the ship.
sweb Mar 20 @ 3:08am 
really good mod, hope theres more!
WayWardSon1997 Mar 19 @ 3:12pm 
fans making better continuations than 343.
Booze Crooze Mar 19 @ 1:10am 
A story far better than the Halos made by 343. The environments are great, and I especially love the first mission on the Shadow of Intent. It's like looks like what we could have gotten in ODST if the story actually occurred on the covenant ship rather than New Mombasa. I only wish there was more.
Teapo64 Mar 18 @ 9:42am 
This is amazing! Thank you
danielfloreskanez Mar 17 @ 12:40pm 
lo mejor de lo mejor sigue con mas mods
ten77 Mar 17 @ 4:05am 
Regarding the comment below, while encounters could be improved upon, at least on Heroic the number of enemies was fine to me, was never really on "the back foot" even with "anger", "Tough luck" and "That's just wrong" skulls on.

The only issues I had are understandable ones like there being no sounds for shields and the scripts on mission 3. I kinda get the points made on mission 2 but that was probably what it was supposed to make you feel, it's all according to the plot, the new covenant got the shield generator and left leaving a small covenant presence behind so it makes sense that its so barren and empty.
Steppe Prince Mar 16 @ 2:51pm 
killing myself waiting on the next level
King Gurburdas Mar 16 @ 6:02am 
While passionate every level made so far has insane amounts of negative space. Level 2 being a big offender but level 1 is guilty of this as well (the hanger is far far far to big)

Level three has a nice idea but is so heavily reliant of scripts to make a strong opening that when they break (which is often) that you just spend minutes wandering with silent marines feeling bored.

Encounters never felt particularly fun, the arenas they took place in tend to be pretty barren and the number of enemies had me on the back foot constantly, not the usual Halo battlefield control. It's really brimming with passion and neat ideas but the execution at the moment is lacking.
Thorncross, the Actual Mar 15 @ 10:02pm 
Looking forward to further missions. Subscribed to the thread so I won't miss any updates. Loved playing through these!
FEAKZUH Mar 15 @ 6:40am 
One of if not the best mod i ever played
saltyyellowdodge Mar 14 @ 9:26pm 
PLEASE MAKE A PART TWO!! This is amazing!
JMBCHIEF Mar 11 @ 8:17pm 
Absolutely amazing work. Any chances you'll be holding more auditions for voice work? I'd love to provide voice over work.
mesep_Ttv Mar 11 @ 4:26am 
my game seems to crash when i press escape in cutscenes, is there a way to skip them? only reson i asked is because im trying to fix this audio bug
Vytlo Mar 11 @ 3:06am 
Hunt Down The Freeman of Halo mods.
Silly Gaming Mar 11 @ 1:20am 
Toss all of 343's work down a well, because this is where it's at. It's a little rough around the edges, sure, but after 14 years of watching 343 defecate all over Halo, this was rather cathartic to play through. The cutscenes are beautifully animated. The whole experience leaves me feeling rather hopeful and optimistic about what comes next for this mod- I mean, the real Halo 4.
SomeHaloNerd117 Mar 10 @ 4:41am 
You honestly could have just put a ribbon on this and called it halo 4. Simply incredible. Better than what 343 can put out tbh.
darksin2097 Mar 10 @ 12:17am 
Good work men, i like to much, if you can, i like to see a part two of this, it a really good mod.