Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo New Covenant
418 Comments
Mr Pie 5 Jul 31 @ 10:17pm 
I also appreciate that you didn't add 20 new weapons that don't add anything to the sandbox and are clearly out of place. A lot of campaign mods seem to do that.
Mr Pie 5 Jul 31 @ 9:53pm 
The first mission was excellent: well-paced, good level design with lots of cover. The second level felt like it was designed by someone else: lots of time spent just pointing towards the objective and holding w, little cover once engagements started. The third level was pretty good, but I'd prefer the flood just had normal weapons that I could loot, rather than having to rely on the infinite ammo ancient weapon that wasn't as satisfying to use as the default weapons. 8/10 Looking forward to further missions
BuhODrogadO Jul 29 @ 9:30pm 
Lo acabo de jugar y es una historia adecuada para la continuación de Halo 3. Mantiene la esencia del juego y aunque el desarrollo del guión pudo ser mejor, es bastante claro en mantener un buen concepto. La aparición de un nuevo monitor, un nuevo líder brute y el protagonismo del inquisidor hace de estos 3 capítulos totalmente disfrutables.
Kuromaru Onii-san Jul 28 @ 5:47pm 
I'll take this over 343's Halo 4
UnoriginalDingus Jul 27 @ 11:04pm 
Fantastic. :steamthumbsup:

I see this as a definite stepping stone to something greater.

The level design feels unique, and I can tell there was an effort to make it resemble something Bungie might have created. That said, there’s still some roughness—similar to the first one. For example, while the open field is cool, the time between objectives tested my patience. In the last mission, the extended grind against the Flood and the unbalanced custom weapon also became a bit frustrating.

As for the writing, I don’t have much to critique, especially since this is an independent project. A little more refinement might have helped, but beyond that, it’s not really my place to judge—I doubt I could have done better myself.
StrengthyDragon Jul 27 @ 5:49pm 
Alright, finished the game, it just kind of sucks. Ancient weapon shouldn't have infinite ammo and shouldn't be extremely common, no cover during final boss, enemies punch too hard, poorly balanced encounters across the board;

As previously mentioned, it's clear there's a lot of passion behind this mod, but it's held back by poorly written dialogue, amateurish level design, a poorly balanced new weapon, and badly balanced encounters. There's a lot of cool ideas at work here, just poor execution.
StrengthyDragon Jul 27 @ 3:26pm 
Alright, I can definitely feel the passion in this mod, but the dialogue ranges from a little goofy to pretty bad. Voice acting is a little amateurish, but hey, it's a fan project. Checkpoints kind of really suck, some levels drag on a little (MIA), I'm excited to continue this campaign, but my first impressions were a little rough. Definitely can feel the love in this project and I'm excited to play more.
Mike Jul 22 @ 2:22pm 
Very cool,

Feedback: Last level scripting breaks easily on co-op, trigger volumes are weird?

Me and my buddies were softlocked in the room, where the marine allies get corrupted, we ended up quitting and uninstalling.

Character dialogue needs some work, Lord Hood doesn't say "It would be nice to have the chief"

Cortana doesn't say friend, Weapon in infinite does. etc.
Tax Doctor Jul 22 @ 11:22am 
(I know this is a fan project so don't take my complaints in the wrong way, it's just stuff I recommend fixing)

Overall, this is an insane alternate Halo 4, but I still have a bit of complaints that are mainly gameplay related.

1. Very little checkpoints: There are very little checkpoints that you get here so you could be set back like 10 minutes of progress after dying.
2. Even on normal, it's still super hard: Enemy shots seem to do way to much damage, especially the logic plague infected sentinels, and the enemies also appear to tank a lot of what you hit them with.
3. There are a lot of softlock glitches that happen, one of the Hijacked mission in the first room that has nature in it, a second one in M.I.A. that happens when a checkpoint is set if you don't put Cortana in the console, and a third in the Research Station when you make it to the first big door but it can be fixed by loading the bravo rally point.
TheRealNoLife101 Jul 22 @ 1:56am 
SO, on to some overarching complaints
-Player Damage was absolutely punishing, while perfectly passable in some areas, it became really, really annoying in certain areas, especially the aforementioned two ghosts and a wraith with little cover and the sentinels just zapping you like a fly
-The writing, while not bad, had some... questionable... bits in my opinion, Shadow of Intent getting overrun as fast as it did without any other escorting vessels, Master Chief being in cryo and away from the UNSC for all of 5 minutes was a little underwhelming, the way Cortana and the Chief are just openly trusting a monitor again after 343 Guilty Spark literally killed one of their friends not even two weeks ago and tried to kill them.

Other than that this was a pretty stellar mod and absolutely stunning fan project, definitely looking forward to future levels and how this story pans out!
TheRealNoLife101 Jul 22 @ 1:56am 
Mission 3: Ok this Mission was definitely a mixed bag, for better or for worse, the first half honestly I'd say was pretty alright, and it did make me feel for the Marines that we got to know, however, the mission felt stale after only relying on the Ancient Weapon throughout the rest of the mission, the Sentinels were an absolute annoyance to fight, and would absolutely obliterate you, especially if there were two or more of them firing at once, often feeling slightly BS, the custom Flood Forms were fairly neat and I have no real complaints about them, the flood infested half of the facility felt like a maze similar to Cortana and the Library from the mainline games, which was slightly annoying, and then we have the Gravemind fight which... yeah... was an absolute slog and incredibly annoying for similar reasons others were saying
TheRealNoLife101 Jul 22 @ 1:55am 
Played through on Heroic, and I do have to say, well done, the production quality of this mod is absolutely fantastic, here's my general opinion on the individual levels

Mission 1: overall a pretty fantastic level, had practically no real issues with this one

Mission 2: The intro was pretty cool, and I love how I'd come back to the Dawn's wreckage to scavenge while progressing through a pretty open ended mission, however, the mission definitely hit a lull after traversing the desert several times, and the one of the areas that had two ghosts, a Wraith, and a bunch of Covenant infantry was incredibly annoying to get past if you didn't have any Rocket Launchers or Fuel Rods on you, as cover was kind if scarce, wouldn't call the Mission bad by any means along with the ending parkour section being pretty neat along with meeting the Monitor
JC Jul 21 @ 2:29am 
Played on Heroic. Fantastic so far, but as the commenter below me mentioned, the Sentinels are a big threat able to remove your shields easily. The vehicle section in the desert was a mix of enjoyable and annoying, it was nice to need to scrounge for ammo and vehicles and use less-than-ideal solutions to outwit the enemy, but they in turn kill you easily. The Ancient Weapon is good, but with how many that lie around, it seems like they're meant to have a limited amount of battery (like plasma pistol, rifle, etc). I also found myself missing Arbiter's Halo 2 cloak whenever I got cornered and had to hug the only wall or object I could find.

I really look forward to see how it evolves and improves from here, plus the next missions. Keep up the excellent work!
DetectiveAlice Jul 15 @ 8:54am 
just finished. the Gravemind fight feels a little bit too hard on Normal, but only because the sentinels SHRED your shield bar. i think my only complaint, really, is the sentinels. they're just too overtuned.

other than that, this is INCREDIBLE. *this* is the halo 4 i wanted.
Phantom Snake Jul 11 @ 9:46pm 
After so many years, we finally get a sequel to Halo 3.
Raptor762 Jul 11 @ 12:49pm 
Add on to my first comment: You need to make the cutscenes unskippable.
Raptor762 Jul 11 @ 12:04pm 
Amazing, simply amazing. Well done. Overall the most well detailed custom campaign I've seen yet. A few gripes for me would be that the desert open world I a little too large as I end up driving for long periods of time, the music also bugged out for me and if you don't grab a wraith you're gonna have a bad time. The flood level is neat the voice acting and personalities of the marines is awesome. The sentinels deal too much damage especially the big one. In addition with the flood being far more range focused it pretty much forces me to use the carbine and the new weapon. On Normal it feels like heroic, on easy its doable. Still overall the best campaign mod, I can't even begin to imagine the work that has gone into this.
C:/Ashely_ Jul 10 @ 10:58pm 
the sentinels in the last mission are so annoying to deal with. they near instantly destroyed me and i was playing on normal. the bigger sentinels also just basically instant kill me and i cant do anything.
the.poet.bob Jul 8 @ 2:56pm 
make a banished one too that would be cool too
Sparrow Jul 6 @ 10:08am 
I would love to see more of this, I enjoyed it a lot, and I'm interested to see if the story develops further. Solid 9/10 from me. My only gripe with gameplay was the sentinals were very very quick to evaporate me, but i was on heroic and the mod was balanced for normal so fair enough.
Xxminiman15xX Jul 6 @ 1:53am 
more chief plz chief mission is great
Dawg Jul 5 @ 5:11am 
Basically better than Halo 4, leaves you on a cliffhanger like Halo 2. So yeah, it s a banger and we need more.
Deadspace1788 Jun 30 @ 9:46pm 
they fixed after i beat grave mind and restarted
Deadspace1788 Jun 30 @ 9:17pm 
also no music
Deadspace1788 Jun 30 @ 8:48pm 
and no marine lines
Deadspace1788 Jun 30 @ 8:47pm 
the lines in MIA snowy part they didn't talk grave mind subtitles and screen effect
MrPinkAdventures Jun 30 @ 5:06am 
I definitely had fun playing it, however I will say the second chapter with Master Chief was a massive disappointment when compared to the Arbiters storytelling experience. It was a lot of open environment filled with almost nothing, and you were going from point A-B doing essentially the same thing over and over again. While the second half was a bit better to conclude Master Chief's portion it was still a let down compared to the other two.
Gravemind Gaming Jun 24 @ 3:11pm 
we need more...
Pxdrou Jun 23 @ 1:12am 
got to the parkour part of the mission MIA but there seems to be a kill barrier on the elevator going down, keeps killing me and there is no other path to take to go down more without dying
A Flying Mango Jun 22 @ 9:00pm 
This is better than Halo 4.
Hailstar Jun 22 @ 4:41pm 
Very cool mod! I encountered a bug in mission 2 where we were unable to get past the shield, and had to load rally point 2 to continue. We think it was because there were too many objects loaded at once on that mission. Maybe add some load/deloading zones? Excited to see the next release!
Orange Juice Jun 22 @ 10:28am 
the arbiter half of MIA seems to be bugged as once the marine reach the door they just stand there and I cant get the door open
duke dunac Jun 20 @ 1:35am 
Missed the point of some key story beats from Halo 3 but overall is a very fun and well-made first three missions. Very much enjoyed the open-world vibes of MIA
asgerven Jun 19 @ 8:27am 
this is so cool you guys are so good
Neco-Arc Bubbles Jun 15 @ 11:41pm 
on controller using bumper jumper, jump (lb) activates both jump and equipment. equipment button (x) activates flashlight
Skybox Jun 13 @ 5:03am 
10/10
goofy voice acting
cutscenes were really good, especially the end with arbiter

some feedback to consider
if you're gonna add subtitles like you did for the in-game gravemind, then i suggest adding it for the rest. Audio wasn't balanced that well but i cant complain lol.
J6 Jun 10 @ 10:38am 
The mission has no audio.
Postal Jun 9 @ 1:29pm 
How dare you criticize a free mod for being cringe! Remember in order to criticize anything you have to develop or work on the thing your criticizing at all times!!!!
Toxicbreather35 Jun 7 @ 8:03pm 
i feel like i have half the health im supposed to or everything else does a ton of damage
Keyorivers May 30 @ 8:41pm 
Was amazing and felt like the good old days.
Carbon Zealot May 16 @ 4:39pm 
I've enjoyed the new update! Check out a game video I just made for the first mission, more to come! - https://www.youtube.com/watch?v=oGGJ0XumJ30
Boing de piña May 15 @ 6:02pm 
muy bueno, el potencial de la historia me encanta, pero es un dolor de cabeza en legendario, además que los checkpoints son muy escasos
Bigpomf May 14 @ 5:21am 
forget what the guy under me said, i think this mods incredible all around, sure its got some flaws, but i honestly enjoyed it, well done!:MCCHELMET:
Kingofrocks May 13 @ 9:29pm 
Please don't take this as hate. I just see some much potential and don't want it to end here.
Kingofrocks May 13 @ 9:28pm 
As for cutscenes amazing but cortana was really the most off putting model

And lastly the voice acting.... Im sure this was a group of friends doing it and had fun, but I'm sorry it was cringe or just didnt fit. Cortana is the biggest sticking point in both lines and delivery. Less lines wouldve been better. Shes wayyy to bubbly and happy. Main series she says things with purpose, sass, and confidence. The fact she went to befriend the new monitor right away doesn't sit right when if this is right after 3 they just watched 343 lazer their best friend and at every point shows its only purpose was to light the rings. Hood did mention that but cortana dealt with 343 the most even in halo 1.
Kingofrocks May 13 @ 9:28pm 
I also thought the 3rd level took too long to start. If anyone is playing a halo mod we already know the horrors of the flood. Halo 2 and 3 does enough build up for returning players and think it should look something like that where its quick to the point.
Kingofrocks May 13 @ 9:28pm 
and the boss. Great idea but I gave up by the time graveminds head came out. Theres no cover especially when I am close to death then a ranged flood or sentinel will spawn above me to finish me off. It really annoyed me hearing the monitor over and over say focus on the tenticals. Okay dude im by myself and getting surrounded. Way too hard on normal or at the very least give more damn check points after each one. Hell give more check points on every level I replayed wayyyyy to many sections because of a small mistake and got very annoying.
Kingofrocks May 13 @ 9:28pm 
Third level well i didn't finish it as i was annoyed at this point. I had to reset it like 3 times. Main one was the door at the top of the mountain before combat refused to open I think it was cause i went ahead of everyone. and then the dialog stopped playing and had to exit out and use level select to get back. By that point I said hell im going to play on normal and relax a bit more. I feel like a only died like 10% less and still got hurt just the same. The new gun is fun but became the only thing I used.
Kingofrocks May 13 @ 9:27pm 
*Spoilers* I want to say I like a lot here and don't want it to end here. The first level really sold me but the issues got bigger and bigger. I played the first 2 levels on heroic and I was dying quickly than I would in base halo 3 even on legendary.

The first level amazing design and environment felt official. But the end felt too cartoon super villain and basic writing don't think it felt like a strong set up.

Second level too big and going to the same outposts over and over got boring quick with how far they were. Loved the parkour idea in the second half
Egg Face May 12 @ 3:23am 
I will say, yeah the voice acting is pretty cringe but that's just bound to happen when you have anyone but the original Elite and Brute voice actors trying to emulate the gruff alien voices. The gameplay itself is pretty great, though I don't know why they went and added fall damage to halo 3. That's just silly. Looking forward to more!