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And lastly the voice acting.... Im sure this was a group of friends doing it and had fun, but I'm sorry it was cringe or just didnt fit. Cortana is the biggest sticking point in both lines and delivery. Less lines wouldve been better. Shes wayyy to bubbly and happy. Main series she says things with purpose, sass, and confidence. The fact she went to befriend the new monitor right away doesn't sit right when if this is right after 3 they just watched 343 lazer their best friend and at every point shows its only purpose was to light the rings. Hood did mention that but cortana dealt with 343 the most even in halo 1.
The first level amazing design and environment felt official. But the end felt too cartoon super villain and basic writing don't think it felt like a strong set up.
Second level too big and going to the same outposts over and over got boring quick with how far they were. Loved the parkour idea in the second half
Thank you for letting us see a covenant ship that wasn't trashed.
Thank you for giving us a wasteland to run.
Thank you for giving us an objective based floodfight.
And thank you for continuing the good work!
Very much hyped about next mission having a building in the shape of a giant swan at sunset.
>"This is cringey asf"
>Refuses to elaborate
>Leaves
We welcome mod makers who wish to test WIP mods and people from all time-zones
Otherwise absolutely amazing and great effort from the community once again. Making sure Halo never dies with these fan made spin offs, I love it. Keep up the good work. Looking forward to more content :)
. *six years later of downloading*
another problem i also had were the sentinels. they would absolutely drain your shields and kill you in a second on legendary; they were the reason i was stuck for hours and i had to be sure that no sentinel was behind to get me, until the ancient weapon saved me.
overall, great work and I look forward into what happens :D
I can't wait for the next mission. THERE HAS TO BE MORE.
I think "MIA" is the best mission of what we have so far: it has the biggest sandbox and lets you play the game how you want to; "Hijacked" starts off strong but suffers from the standard Bungie "Now play through the mission backwards" trope (and is broken beyond belief if you're running the Catch Skull, but that's a me issue). I loathe Halo 3's Flood but having rampant Sentinels was at least a nice change of pace, and the Ancient Weapon is hilariously broken. I'm looking forward to the finale; if you guys can keep up this level of quality I'll be very impressed.
Cool campaign, excited for the fourth mission, but it's pretty inconsistent. High damage enemies, weird map design, and the story itself doesn't seem to fit. It's not difficult to follow, but it doesn't fit with lore set from before the end of Halo three.
It was really nice to see some more realistic radio communication in mission 3. It doesn't last too long, but it was nice hearing something other than the generic chaos.