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Youll have to tweak the height numbers a bit depending on how many traditions you have. I have the 48 slots so use that as your baseline reference.
--TRADITIONS SIDE--
name = "tradition_category_container"
and
name = "tradition_category_gridbox"
CHANGE: size = { width = 1250 height = @tradition_height }
TO: size = { width = 1250 height = 3200 }
--PERKS SIDE--
"ascension_perks_fake_background"
CHANGE: size = { width = 280 height = @ascension_background_height }
TO: size = { width = 280 height = 1000 }
"ascension_perks"
CHANGE: size = { width = 275 height = @ascension_perks_height }
TO: size = { width = 275 height = 1000 }
ALSO, you can forgo all this and just press the hotkey "C" and "Z"… so yah... theres
--CRISIS TAB FIX--
FILE: \interface\uiod_topbar_traditions_view.gui
name = "traditions_view”
IN: if_resolution = { min_height = 1440
CHANGE: size = { width = @tradition_w height = 1185 }
TO: size = { width = @tradition_w height = 900 }
After this you are golden. CRISIS TAB shows up
https://i.imgur.com/jBVahxh.png All Traditions, excluding the one that requires the galactic community since I have to wait for that to be made.
I am working a new mod that should have zero conflicts as it'll use a menu on start a new save, but it's taking a while.
A fix that works 99% of the time is to have the mod in Documents\Paradox Interactive\Stellaris\mod
Sorry for the inconvenience, more importantly, thank you for reporting it and using the mod.
Yeah I just checked your code with the game's. While the ascension paths now check for the following:
custom_tooltip = {
fail_text = "requires_free_tradition_tree"
num_tradition_categories < @max_tradition_trees
}
You specifically change @max_tradition_trees so yeah, I genuinely don't know what might be causing it for the others.
I'm getting the feeling that at least 80% of the issues reported have been load order/conflict issues, mod works fine every time I test it.