Left 4 Dead 2

Left 4 Dead 2

Twig's Weapon Rebalance Pack
18 Comments
nelson01023 May 18 @ 12:42am 
did you ever figure out how to prevent refills on the awp? i've been trying to figure this out myself
Glutentag Oct 23, 2024 @ 9:41am 
thank you mate
BlindTwig  [author] Oct 23, 2024 @ 9:24am 
go right ahead, i don't mind
Glutentag Oct 23, 2024 @ 9:21am 
Could I upload the laser sight removal as a separate file?
PeopleLikeStuff Dec 20, 2023 @ 5:35pm 
Mood lol
BlindTwig  [author] Dec 20, 2023 @ 4:58pm 
i may or may not be bad at math and was too lazy to double check my calculation on that
PeopleLikeStuff Dec 20, 2023 @ 2:48pm 
"I know those max damage numbers make no sense with 23 being the per pellet damage"
It makes perfect sense though? 23 per pellet and firing 11 pellets, 23×11=253
In L4D1 it was 25 with 12 pellets, 25x12=300
BlindTwig  [author] Nov 25, 2023 @ 1:12am 
well, if you disagree so much with the deagle change, you can just not use this pack, or modify it yourself to remove the deagle script. i made this pack mainly for personal use, only put it on the workshop in case others wanted something like this easily, and to see what others think, regardless of whether or not i agree, i still appreciate hearing your thoughts.

in my experience my deagle changes have been fine, i adjusted them once and it now feels strong while giving the pistols a fighting chance over it, and that's what my goal was for that change specifically.
Death&AllHisFriends Nov 25, 2023 @ 12:18am 
Thats missing the point, the snipers do 90 to the deagles 80, deagle cant kill a non charging charger like most any other weapon if youre not aiming at the head when it is charging and the deagle has military sniper spread plus the extra reload time on emptying a full clip. The snipers as is struggle with killing a charger in good time when youre running away from it ttrying to melee you especially the MS
BlindTwig  [author] Nov 24, 2023 @ 11:52pm 
it's a secondary that deals the same amount of damage as the autosnipers do, i felt like that was too much, so i toned it down. headshots are still devastating with it because l4d's headshot multiplier is stupidly huge, somewhere around 3x damage i think, so if you have decent aim it's still a fine option

and if you're seriously trying to take down chargers with just a deagle, good luck with that considering they get 66% damage resistance when charging, so even without my nerf it's not gonna do all that well against it
Death&AllHisFriends Nov 23, 2023 @ 10:52am 
why would you nerf the deagle? it cant kill a charger in a full clip and killing jockeys is luck based since u need about 5 shots to land on the body
T-M-S-A Nov 22, 2023 @ 7:09am 
thank you very much anyway
BlindTwig  [author] Nov 22, 2023 @ 6:48am 
not to my knowledge, but ive never done a lot with map specific addons, i suggest getting in contact with someone who has done that kind of addon before
T-M-S-A Nov 22, 2023 @ 4:27am 
Hello, if it's not a bother, I would like to know if there is a way to put this type of scripts in a specific map (something like what is done with mission files)
BlindTwig  [author] Nov 20, 2023 @ 7:57am 
statistically, the m16 is actually more accurate than the AK, but only very slightly so (the max spread for the m16 is 30, while the AK's is 35, movement spread for the m16 is 5, AK's is 6)

ive slightly increased the AK's max spread to 40 to test the idea out. you can read the change notes for more of my thoughts on this
Wesker's Girlfriend Nov 18, 2023 @ 10:28pm 
I think you could mess with the AK and M16's spread stats. Honestly, one of the biggest things holding the M16 back is how inaccurate it is over the AK. Making the AK more punishing to move and spray with while the M16 not as much would be a nice change.
BlindTwig  [author] Nov 18, 2023 @ 8:01am 
i felt the pump and autoshotgun were both fine as they were, l4d2 had already tried to make the chrome and spas unique, i just took the idea of it a little further
Wesker's Girlfriend Nov 18, 2023 @ 2:04am 
I do like the idea of reducing the M16's magazine to 45 rounds, as it also makes sure there's not 5 rounds left over when you empty the entire gun's ammo capacity, something you often do considering how weak it normally is compared to the SG 552 and AK.

I wonder, why wasn't the pump shotgun touched?? A fire rate upgrade would've been okay.